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White Sun Zenith's Battle Cry

I can say one thing for this deck it's balanced, I would really appreciate some input on how to make it more effective, and i'm totally lost as far as the side board goes.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=169246
Posted 05 April 2011 at 00:13

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Well, first things first, if you can afford to... replace the Terramorphic Expanse cards with Arid Mesa.

Also, with mana requirements I personally would take out the Goblin Wardriver and replace them with something like Knight Exemplar for multiple reasons. The rest of your creatures are mainly knights... Running Exemplars would allow you to have indestructible creatures to possibly use some mass removal such as Day of Judgement without having any losses.

I understand the concept behind the Battle Cry mechanic, but sometimes that just isn't enough to win the game quickly and easily.

I would also replace the Pacifism with Journey to Nowhere as it not only prevents the creature from attacking or blocking, but removes it completely from play.

Also with this specific deck, even as it stands, I would be running 10 Plains and 6 Mountains. Especially in the case you swap out the Warbringers for Knight Exemplars.

Hopefully I've given you some useful insight with your deck, I have something similar that I run for FNM around here at the moment and it does deciently... If you'd like to take a look here's the link White Aggro
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Posted 05 April 2011 at 06:48

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