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Resident evil themed deck
use whatever you want any colors and sets just stick to the theme of zombies or zombie destruction or a mix of both just wanna see this happen please. il be posting one after i finish it :D
UndeadElemental
7 posts
Posted 28 February 2011 at 05:14
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UndeadElemental
7 posts
i finished it:D :manau:http://www.mtgvault.com/ViewDeck.aspx?DeckID=154590:manab:
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Posted 28 February 2011 at 06:29
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ClockworkCopper
618 posts
Here is an idea I came up with for your challenge hope you like it :D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=155467
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Posted 02 March 2011 at 05:04
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DedWards
4,874 posts
I sooooo wanted to make a deck for this challenge, but I couldn't design one I was happy with. :(
I have (on the other hand) started designing some fake cards based on Resident Evil :p
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Posted 02 March 2011 at 08:12
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UndeadElemental
7 posts
i cant wait to see this :D
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Posted 07 March 2011 at 01:13
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DedWards
4,874 posts
[QUOTE=UndeadElemental]i cant wait to see this :D[/QUOTE]
Here's some rough ideas for what I'm doing:
Name: T-Virus Zombie
Cost: :mana1::manab:
Type: Creature - Zombie
Rarity: Common
Card Text: Contagious (Whenever this creature deals damage to a creature put an infect counter on that creature. As long as that creature has an infect counter, that creature gains: "Whenever this creature is put into a graveyard from the battlefield, return it to play under target opponent's control. This creature then gains Contagious and is a Zombie in addition to its other types.")
P/T: 1/1
Name: Green Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Common
Card Text: {2}, {T}, Sacrifice Green Herb: Gain 3 life.
Name: Red Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Uncommon
Card Text: As an additional cost to playing Red Herb, sacrifice an artifact named Green Herb.
{2}, {T}, Sacrifice Red Herb: Gain 9 life.
Name: Blue Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Uncommon
Card Text: {2}, {T}, Sacrifice Blue Herb: Remove all infection counters from target creature.
Name: Nemesis
Cost: :mana3::manab::manab:
Type: Legendary Creature - Zombie
Rarity: Rare
Card Text: Whenever Nemesis is put into a graveyard from the battlefield, you may search target opponent's library for an equipment card that costs 3 or less and put it into the battlefield under the chosen opponent's control. If you do, return Nemesis to the battlefield under your control.
P/T: 5/5
The Contagious ability I designed on how T-Virus works.
Nemesis's ability is based on him dropping weapon parts each time you "killed" him in Resident Evil 3.
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Posted 09 March 2011 at 19:40
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UndeadElemental
7 posts
dude that is sweet and i thank you so much for contributing and hopefully WotC will start making more infectious/zombie-ish cards :D
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Posted 10 March 2011 at 03:12
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deathtyrant5000
634 posts
[QUOTE=DedWards]Here's some rough ideas for what I'm doing:
Name: T-Virus Zombie
Cost: :mana1::manab:
Type: Creature - Zombie
Rarity: Common
Card Text: Contagious (Whenever this creature deals damage to a creature put an infect counter on that creature. As long as that creature has an infect counter, that creature gains: "Whenever this creature is put into a graveyard from the battlefield, return it to play under target opponent's control. This creature then gains Contagious and is a Zombie in addition to its other types.")
P/T: 1/1
Name: Green Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Common
Card Text: {2}, {T}, Sacrifice Green Herb: Gain 3 life.
Name: Red Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Uncommon
Card Text: As an additional cost to playing Red Herb, sacrifice an artifact named Green Herb.
{2}, {T}, Sacrifice Red Herb: Gain 9 life.
Name: Blue Herb
Cost: :mana2:
Type: Artifact - Herb
Rarity: Uncommon
Card Text: {2}, {T}, Sacrifice Blue Herb: Remove all infection counters from target creature.
Name: Nemesis
Cost: :mana3::manab::manab:
Type: Legendary Creature - Zombie
Rarity: Rare
Card Text: Whenever Nemesis is put into a graveyard from the battlefield, you may search target opponent's library for an equipment card that costs 3 or less and put it into the battlefield under the chosen opponent's control. If you do, return Nemesis to the battlefield under your control.
P/T: 5/5
The Contagious ability I designed on how T-Virus works.
Nemesis's ability is based on him dropping weapon parts each time you "killed" him in Resident Evil 3.[/QUOTE]
Might i make a suggestion on how this ability would be more realistic? when this creature deals damage to another creature that creature gets fading watever (because you dont die turn right away) and then when that creature hits the graveyard put a zombie token intoplay under your control with power and toughness equil to that creatures power and toughness -1 (cuz they are rotting therefore they wouldn't be as strong) and that token has contagious.
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Posted 11 March 2011 at 03:17
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DedWards
4,874 posts
[QUOTE=deathtyrant5000]Might i make a suggestion on how this ability would be more realistic? when this creature deals damage to another creature that creature gets fading watever (because you dont die turn right away) and then when that creature hits the graveyard put a zombie token intoplay under your control with power and toughness equil to that creatures power and toughness -1 (cuz they are rotting therefore they wouldn't be as strong) and that token has contagious.[/QUOTE]
Not a bad idea. The one I came up with was my first attempt at this style of ability. I'll need to work on it so that Blue Herb will still 'heal' the infected creature.
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Posted 11 March 2011 at 09:48
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