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drawing death
objective: make you opponent ether: A deck them selves. or B you play underworld dreams and spiteful vissions along woth othe cards to deal damage to them selves.
here are cards i thought might be good in this deck.
Incendiary Command :
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Underworld Dreams:
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Spiteful Visions:
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Swans of Bryn Argoll:
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Noggle Ransacker :
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
Howling Mine :
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Forced Fruition:
Whenever an opponent plays a spell, that player draws seven cards.
Dream Fracture:
Counter target spell. Its controller draws a card.
Draw a card.
Dire Undercurrents:
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
Call to Heel :
Return target creature to its owner's hand. Its controller draws a card.
Furnace of Rath :
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
mtglord
79 posts
Posted 17 November 2008 at 21:58
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thedudeabides
3 posts
what base colours are ur deck? i see black red and blue... try making it blue and black? i think with forced fruition and underworld dreams you can pretty much own...
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Posted 04 December 2008 at 02:59
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mtglord
79 posts
point taken, but incindiary command+megrim+underworld dreams=3 dammage per card in their hand. add a furnace of rath to it and its 6 dammage per card.
and some of the red black combos are realy good for even after they draw ceeping their hand size down.
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Posted 04 December 2008 at 21:00
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