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Living Weapon
In the new set, Mirrodin Besieged, the living weapon mechanic is very interesting to me and i want to find a way to build a deck around it. Here is what I have so far: http://www.mtgvault.com/ViewDeck.aspx?DeckID=144422
With the living weapon, there are two ways u can go, use the equipment part of it or use the token part of it. I want to hear some feedback from you guys so please reply! :D:D
SomeOtherDudeXD
18 posts
Posted 06 February 2011 at 19:57
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14 replies
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Marlo12345
86 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=144578
try this 1 on for size
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Posted 07 February 2011 at 02:42
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SpippyTheInsane
376 posts
umm I hate to be a pessimist here... but I dont fully understand your use of Living Weapon in these decks at all... You could replace the Living Weapon equipments with really any other kind of Equipments and they would generally have the same feel... I feel that Living Weapon isn't something you just kinda throw in a deck that benefits from Equipment... You have to utilize the fact that you're getting free little creatures that can be useful if you make them so... Just my opinion though... :/
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Posted 07 February 2011 at 12:55
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iancj
112 posts
This better be worth the time it took to make it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=145191
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Posted 09 February 2011 at 00:33
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MJCaboose2170
6 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=145575
this was built at a booster draft originally there was green in there but i dropped it in favor of the myrsmith and duel colour swords and the kaldra parts i own
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Posted 09 February 2011 at 00:34
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Setherial
349 posts
[QUOTE=iancj]This better be worth the time it took to make it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=145191[/QUOTE]
I like the Abyssal Gatekeeper - Bonehoard synergy. Your doubling season plan is pretty weak though.
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Posted 09 February 2011 at 08:20
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surewhynot
4,543 posts
I wish there was something other than Badmoon to use as a solid way to keep those damn germs around. If they were just 0/1's this whole design would be so much simpler....
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Posted 09 February 2011 at 08:34
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Setherial
349 posts
[QUOTE=surewhynot]I wish there was something other than Badmoon to use as a solid way to keep those damn germs around. If they were just 0/1's this whole design would be so much simpler....[/QUOTE]
Muraganda Petroglyphs
Gaea's Anthem
Glorious Anthem
Marshal's Anthem
I'm sure there are more ways, besides, they do stick around on their own just fine don't they? Besides auto dying creatures aren't a bad thing, there's more then just grave pact abusing such tactics.
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Posted 09 February 2011 at 09:13
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SavajCabbaj
542 posts
[QUOTE=iancj]This better be worth the time it took to make it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=145191[/QUOTE]
I'm curious about your inclusion of Doubling Season. You don't have much token regeneration to make use of it besides Myr Sire and Tukatongue Thalid, and they're weak generators at that.
If you intend to use it for 0/0 germ tokens that die instantly, in conjunction with Grave Pact, that will not work. Whenever a token would leave the battlefield, it is immediately exiled. The token would never hit the graveyard, and therefore never trigger Grave Pact.
[QUOTE=Seth;20714]Muraganda Petroglyphs
Gaea's Anthem
Glorious Anthem
Marshal's Anthem
I'm sure there are more ways, besides, they do stick around on their own just fine don't they? Besides auto dying creatures aren't a bad thing, there's more then just grave pact abusing such tactics.[/QUOTE]
Also Parapet, Lumithread Field, Leyline of Vitality, Angelic Shield, Spidersilk Armor. Each of which grant +0/+1. Still, way too much crap to try and build a deck around.
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Posted 09 February 2011 at 16:29
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seras
59 posts
[QUOTE=SavajCabbaj]Whenever a token would leave the battlefield, it is immediately exiled. The token would never hit the graveyard, and therefore never trigger Grave Pact.[/QUOTE]
that's incorrect, tokens go to the graveyard like any other creature would.
they stop existing after hitting the graveyard so they still trigger any 'enter the graveyard' effects
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Posted 09 February 2011 at 17:39
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iancj
112 posts
[QUOTE=Seras]that's incorrect, tokens go to the graveyard like any other creature would.
they stop existing after hitting the graveyard so they still trigger any 'enter the graveyard' effects[/QUOTE]
Hey . . . thats what I was going to say.
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Posted 09 February 2011 at 22:53
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mindsculpter
7 posts
Add white for stoneforge mystic. You get any living weapon for :mana1::manaw:. It's worth it.
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Posted 09 February 2011 at 23:54
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mattfloyddevey
172 posts
you can just put down leyline of the meek and give all tokens +1/+1 and then the germs wouldnt die
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Posted 10 February 2011 at 19:02
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Copyright
74 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=146590
I didn't put a lot of effort into this :D
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Posted 11 February 2011 at 01:51
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MagicLango
160 posts
Here's my take on this. I have no idea if it works, but w/e. http://www.mtgvault.com/ViewDeck.aspx?DeckID=147336
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Posted 12 February 2011 at 20:55
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