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Multiplayer decks
Ok an easy challenge but im wondering what multiplayer decks are around
Sometimes you play with 3 or more oponents so.. what deck do you use and how do you rule the table?
i came up with this deck based around Quest for Ula's temple and Stormtide leviathan to control the decks and do lots of damage with islandwalk it worked well and dominated the most games i played with friends and in the local Mtg store
http://www.mtgvault.com/ViewDeck.aspx?DeckID=134383
Shuhan
13 posts
Posted 20 January 2011 at 01:14
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12 replies
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mattfloyddevey
172 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=129146
I played with my friends and once beastmaster's accession got on the field I raped everyone else. The good thing is one turn your opponents don't care about you cuz you have a bunch of 0/1's then they turn into 5/6.
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Posted 20 January 2011 at 01:30
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iancj
112 posts
I have a deck that wins turn 3 or 4 by dealing all opponents about 30 damage.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=129790
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Posted 20 January 2011 at 01:52
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seras
59 posts
[QUOTE=mattfloyddevey]http://www.mtgvault.com/ViewDeck.aspx?DeckID=129146
I played with my friends and once beastmaster's accession got on the field I raped everyone else. The good thing is one turn your opponents don't care about you cuz you have a bunch of 0/1's then they turn into 5/6.[/QUOTE]
very nice, my eldrazi spawn deck is probably my best multiplayer deck too.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=124340
used to run wardens/overrun but now it's focused more on synergy with the spawn's sacrifice ability. Mortician Beetles get pumped and i can equip Sylvok Lifestaff on them to gain life.
and a Grave Pact in play lets me clear the board very efficiently.
I have been very tempted to try out a few Beastmaster Ascensions in it though, might order some in my next batch.
---
http://www.mtgvault.com/ViewDeck.aspx?DeckID=109881
my white enchant/angel deck has also done extremely well for me in multiplayer but my group has learned it's lesson and they tend to gang up on it right away. something about having a Luminarch Ascension ready to generate tokens by turn 3 makes them nervous =)
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Posted 20 January 2011 at 04:46
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DedWards
4,874 posts
In my group each of the regulars have at least one deck that the rest don't like him to play. Mine is a deck I've called Mist of Stagnation. Once the combo's out no one untaps.
Also my Dragonstorm deck (Storming Dragons) wins on average by turn 3 / 4 by making my opponents loose 20 life each :p
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Posted 20 January 2011 at 04:55
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Setherial
349 posts
sounds like a lot of combo at the multiplayer table. I don't like combo decks in casual play, it feels lame to play and not fun to play against either.
My multiplayer decks try to win between turn 50 and infinity, usually after 2 to 4 hours of play (for one game that is). It's just the way I like magic, slow and relaxed. I can't remember a multiplayer game that lasted less then 2 hours come to think of it. Just to much power going around in our group.
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Posted 20 January 2011 at 09:11
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WhiteAndBlueTheyKillYou
1,801 posts
I mostly play multiplayer, so most of my decks are made to 'spread the love'...
Or as they call it; '@#$%ing the system'.
:manau:/:manab: Reanimator, ever see an archenemy fold while running countertop progenitus?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=132736
Mono-:manab: control, not allowed as the archenemy for some reason...
http://www.mtgvault.com/DrawSimulator.aspx?DeckID=115350
Casual sacrifice, sideboard is loaded with anti-meta silver bullets for my area.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=137352
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Posted 20 January 2011 at 09:28
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seras
59 posts
true seth, what works in multiplayer is heavily dependent on the meta and play style of your group.
I know in my group you never want to put stuff in play too early because half the other players are just itching to play their removal on the first thing that hits the table.
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Posted 20 January 2011 at 15:45
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scumbling1
58 posts
I've had this deck built before the challenge, but I wanted to take this opportunity to share it. It's my favorite deck I own.
Here it is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=38066
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Posted 21 January 2011 at 00:53
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SavajCabbaj
542 posts
Built this deck a while ago, just for fun. Idea is, provoke zero agro, help your enemies, talk shit and have fun, then stab everybody in the back. If you really want to have fun, use Exsanguinate to drop the life total of the player with the lowest life to 1, then cast Arbiter of Knollridge to bring them back into the game.
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Posted 21 January 2011 at 01:22
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Shuhan
13 posts
and the price for best multi player deck of this thread goes to ....... SavajCabbaj!!!! love sneaky backstabbing decks in multi player i also like the idea of helping everybody and to talk shit it works and will bring a fun game to the table nice deck man
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Posted 21 January 2011 at 12:53
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ForestFire
15 posts
this is the deck that i use when i get in on either multi-brawl or two-headed giants. it's my Red-Green Aggro deck that can drop a Dragon Broodmother on turn 4.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135860
i used to use my Black-Blue Faeires, but that deck got deconstructed to build my EDH deck...
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Posted 21 January 2011 at 19:29
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TheChurchIsHere
1,001 posts
I constructed this one to be an Emperor seat deck. As long as your generals are good at staying alive, it can either go off quickly or be used to play with your oppponent: http://www.mtgvault.com/ViewDeck.aspx?DeckID=129690
I also like to run this defender deck in Two-headed Giant or as a General in Emperor: http://www.mtgvault.com/ViewDeck.aspx?DeckID=90235 \
I've decided that pretty much any of the ascension cards (bloodchief, luminarch, etc.) can be just as or more deadly in a multiplayer game as they are in one-on-one.
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Posted 22 January 2011 at 20:49
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