Discussion Forum

Make Your own Leveling Card

You know, cards that Level up, like Echo Mage or Joraga Treespeaker. Another addition to the 'make your own' threads

I'll give an example.

Caretaker of the Trees :mana1::manag::manag:
Creature--Elf Druid

Level up :manag::manag: (:manag::manag:: Put a level counter on this. Level up only as a sorcery.)
1/2

Level 1-3
1/3
:symtap:: Untap target Land

Level 4+
1/4
:symtap:: Untap two target Lands
Posted 14 November 2010 at 02:25

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Dark Banisher :mana1::manab:
Level up :manab::manab:
1/1

Level 2-6
:manab:, sacrifice a creature: destroy target non-black, non-artifact creature.
3/1

Level 6+
:manab:: destroy target non-black creature. It can't be regenerated.
4/3
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Posted 14 November 2010 at 04:51

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[QUOTE=nightcreeper58]Dark Banisher :mana1::manab:
Level up :manab::manab:
1/1

Level 2-6
:manab:, sacrifice a creature: destroy target non-black, non-artifact creature.
3/1

Level 6+
:manab:: destroy target non-black creature. It can't be regenerated.
4/3[/QUOTE]

It's good, well balanced
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Posted 14 November 2010 at 05:33

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Kamora, Angel of Fire :mana1::manar::manab:

Level up: :manar::manab:
1/1, flying

Level 1-4
3/2
First strike, flying

Level 4-8
5/3
First strike, flying, :manar:: Kamora, Angel of Fire gets +1/+0 until end of turn.

Level 8-
First strike, flying, :manar:: Kamora, Angel of Fire gets +1/+0 until end of turn and "Whenever Kamora, Angel of Fire attacks deal 3 damage to target creature or player
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Posted 14 November 2010 at 09:05

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[QUOTE=Koomikko]Kamora, Angel of Fire :mana1::manar::manab:

Level up: :manar::manab:
1/1, flying

Level 1-4
3/2
First strike, flying

Level 4-8
5/3
First strike, flying, :manar:: Kamora, Angel of Fire gets +1/+0 until end of turn.

Level 8-
First strike, flying, :manar:: Kamora, Angel of Fire gets +1/+0 until end of turn and "Whenever Kamora, Angel of Fire attacks deal 3 damage to target creature or player[/QUOTE]

It's good, but for me, It's to powerful for a card with CMC 3, I mean first strike and flying on level 1? Perhaps 4 would be more plausible.
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Posted 14 November 2010 at 09:08

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Solar Archmage :mana2::manaw:
Creature - Spirit Avatar

Level up :manaw: (:manaw:: Put a level counter on this. Level up only as a sorcery.)
1/2

Level 1-9
2/2
:manaw:, :symtap:: Tap up to two creatures an opponent controls.

Level 10+
4/4
:manaw:, :symtap:: Tap all creatures an opponent controls.
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Posted 14 November 2010 at 15:12

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BloodBraid Guide of Liberation
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Posted 14 November 2010 at 22:43

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[QUOTE=InfiniteLunacy]It's good, but for me, It's to powerful for a card with CMC 3, I mean first strike and flying on level 1? Perhaps 4 would be more plausible.[/QUOTE]

3/2 FS/flyer aint so bad if you look at the total mana cost of 5 rrbb1
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Posted 14 November 2010 at 22:46

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Pip the Sap - G
Legendary Creature - Saproling
Defender
Level up GGG
1/1

level 1-2
Defender
1/4

3-4
Legendary Creature - Treefolk
Defender
Reach
3/7

5+
Legendary Creature - Treefolk
Defender
Reach
Tap: Pip the Sap deal 5 Damage to each creature with flying and each player
5/10



probaly not too good :D
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Posted 14 November 2010 at 23:39

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Warden of the Dead
:mana2::manab::manab:
Creature - Zombie
1/3
Level Up :manab::manab:
Lv 1-3
2/4
:symtap:,:manab: : Return target creature from your graveyard to your hand.
Lv 4+
2/4
:symtap:,:manab: : Return target creature from your graveyard to play.
Other Zombies and Skeletons you controll get +1/+1.

I hope that's not over / under powered. I did post this at 23:30 (where I am), so I'm a little tired to think properly.
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Posted 15 November 2010 at 21:33

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Knights Vangaurd :manaw::manaw:

Level Up: :manaw:

2/2, first strike

level 3-4
4/4, first strike, creatures you control gain first strike

level 5+
5/5, first strike, creatures you control gain first strike and vigilence. Creatures your opponent control lose first strike, double strike and vigilence.
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Posted 16 November 2010 at 03:34

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[QUOTE=thorgrim]Knights Vangaurd :manaw::manaw:

Level Up: :manaw:

2/2, first strike

level 3-4
4/4, first strike, creatures you control gain first strike

level 5+
5/5, first strike, creatures you control gain first strike and vigilence. Creatures your opponent control lose first strike, double strike and vigilence.[/QUOTE]


OOOOOOOOVVVVVEEEEEERRRRR PPPPPPPPOOOOOOOOOOWWWWWWWWWWEEEEEEEEERRRRRREEEEEEDDDDD!!!!!

:eek::eek::eek::eek::eek::eek::eek::eek::eek:
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Posted 16 November 2010 at 04:36

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[QUOTE=surewhynot]OOOOOOOOVVVVVEEEEEERRRRR PPPPPPPPOOOOOOOOOOWWWWWWWWWWEEEEEEEEERRRRRREEEEEEDDDDD!!!!!

:eek::eek::eek::eek::eek::eek::eek::eek::eek:[/QUOTE]

I can't wait till he sees the dragonlord from eldrazi set. In the end, your paying :manaw::manaw::manaw::manaw::manaw::manaw::manaw: for it. Is that so rediculous?
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Posted 16 November 2010 at 06:36

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[QUOTE=thorgrim]I can't wait till he sees the dragonlord from eldrazi set. In the end, your paying :manaw::manaw::manaw::manaw::manaw::manaw::manaw: for it. Is that so rediculous?[/QUOTE]

Oh I know Kargan Dragonlord is crazy too. But yours is pretty damn scary.
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Posted 16 November 2010 at 09:32

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[QUOTE=surewhynot]Oh I know Kargan Dragonlord is crazy too. But yours is pretty damn scary.[/QUOTE]

No denying it is competitive, but I wanted it to give knights a bonus without making them stronger.
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Posted 16 November 2010 at 16:27

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Poisoned Needle Thrower :manab::mana1:

Creature- Goblin Assassin

lvl up: :manab:

lvl 1-2: 2/1. :manab:, tap: You choose one creature. Your opponent chooses two other creatures. Destroy one of them at random.

lvl 3-5: 3/4 :manab:, tap: You and your opponent each choose one creature. Destroy one of them at random.

lvl 6-8: 2/3 :manab::manab:, Tap: Destroy 1 creatures of your choice.

lvl 9+: 3/1. Tap, Sacrifice Poisoned Needle Thrower: Destroy all creaturs your opponent conrols. You destroy half of your creatures, rounded down.

I tried to put lots of flavor in this one while keeping it balanced, its a goblin because goblins tend to destroy themselves, its levels represent it getting better and better aim with the needles, and then sacrificing itself in a explosion of needles.
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Posted 17 November 2010 at 03:26

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Precursor Engine :mana4:

Legendary artifact creature - Golem

metal craft: level up : :mana4:, sacrifice an artifact. Only play this ability if you control three or more artifacts.

1/1

lvl 1 : 2/2 first strike

lvl 2 : 4/4 double strike

lvl 3 : 8/8 double strike, indestructible


I tried to model this one after a computer: they double in processing power every two years in accordance to Moore's Law, and because artifacts aren't alive - and as such can not grow and develop like normal living levelers do - sacrificing an artifact was the only logical way to go for growth
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Posted 17 November 2010 at 06:30

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[QUOTE=SilverTabby]Precursor Engine :mana4:

Legendary artifact creature - Golem

metal craft: level up : :mana4:, sacrifice an artifact. Only play this ability if you control three or more artifacts.

1/1

lvl 1 : 2/2 first strike

lvl 2 : 4/4 double strike

lvl 3 : 8/8 double strike, indestructible


I tried to model this one after a computer: they double in processing power every two years in accordance to Moore's Law, and because artifacts aren't alive - and as such can not grow and develop like normal living levelers do - sacrificing an artifact was the only logical way to go for growth[/QUOTE]

Just a thought, way not make it Lv2 - 2/2 first strike; lv4 - 4/4 double strike; lv6 - 8/8 double strike, indestructible ? That way the lv's indicate years :P
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Posted 17 November 2010 at 19:44

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Just had this idea and had to post it :p
Level upi cards based on the Boarderlands characters:

Brick
:mana1::manag::manag:
Human Berserker
Level Up: :manag:
2/2

Lv2 - 4
Trample.
4/4

Lv5+
Trample.
If Brick where to be destroyed as a result of battle, regenerate him.
8/8

-------------------------------------

Roland
:mana1::manaw::manaw:
Human Soldier
Level Up: :manaw:
2/2

Lv2 - 4
First Strike.
3/3

Lv5+
First Strike.
:manaw::manaw: : Put a 0/4 legendary artifact construct creature token named Scorpio Turret onto the battlefield, it has Defender and ":manaw: deal 1 damage to target attacking or blocking creature."
4/4

-------------------------------------

Lilith
:mana1::manar::manar:
Human Elemental
Level Up: :manar:
1/2

Lv2 - 4
:manar: :Lilith gets +1/+0 untill end of turn.
2/3

Lv5+
:manar: :Lilith gets +1/+0 untill end of turn. If this is the 3rd time this ability is used, Lilith cannot be blocked this turn.
3/4

-------------------------------------

Mordecai
:manar::manaw:
Human Archer
Level Up: :manar::manaw:
1/1

Lv1 - 2
:symtap: :Mordecai deals 1 damage to target creature, tap that creature.
1/3

Lv3+
:symtap: :Mordecai deals 2 damage to target creature, tap that creature.
:manar::manaw: :Put a 2/2 red and white legendary bird creature token named Bloodwing with flying and haste onto the battlefield, exile it at the beginning of the next end step.
2/4


I tried to get each of thier abilities similar to their abilities in the game.
Brick's regenerate (because he never seems to die.)
Roland's turret
Lilith's phase walk
Mordecai's Bloodwing
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Posted 18 November 2010 at 10:19

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borderlands cards look cool pretty balanced and relevant to game, why dont you make a non level Claptrap card? Like an artifact creature with its own custom ability called annoy.

Anyway, here's mine, its a level up based off Sgt Johnson of HALO:

Sgt Johnson :mana3::manaw:
Level up :mana1::manaw:
1/1
level 1- level2
3/3
Sgt Johnson is indestuctible
level 3:
protection from all cards except 343 guilty spark, double strike
6/6
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Posted 19 November 2010 at 01:46

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