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Design your own keyword!
Inspired from the wave of other "make your own _____" topics. In this one I want to see people's ideas for their own keyword creations.
I'll start off.
--Wound--
Damage is dealt in the form of wound counters. At the begging of each players upkeep, that player doubles the number of wound counters s/he has. A player with 100 wound counters loses the game and a creature with more wound counters on it than its CMC is destroyed.
--Swift--
When a creature with Swift blocks, if its power is greater than the toughness of the creature it is blocking, that creature is destroyed and deals no combat damage to the creature with Swift.
surewhynot
4543 posts
Posted 13 November 2010 at 19:53
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12 replies
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killersuv
15 posts
Stacking X
(you may equip creatures to the wall, the wall gets +x +0.) X is the creatures strength, ex 1/1 stack on to a 0/5 wall wall is now a 1/5 you can stack more than one creature to the wall. You can also play the stacking cost to de-stack it if the wall dies the creature dies with it.
Decomposition
(when this creature deals damage to player though combat it gains a decomposition token equal to the number of damage player is dealt by the creature with decomposition. Remove a token make add a mana of any color to your mana pool)
Day/Night-on flip cards
(during your upkeep flip card to either day form or night from.)
ex. A human lord from during the day, vampire lord during the night. Each get different bonuses.
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Posted 13 November 2010 at 20:19
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Drakedew
121 posts
Drawback [effect] (When you cast this spell exile it as it resolves. During your next upkeep [effect])
Example
Life pulse :manaw:
You gain 5 life
Drawback each opponent gains 3 life (When you cast this spell exile it as it resolves. During your next upkeep each opponent gains 3 life.)
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Posted 13 November 2010 at 22:11
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surewhynot
4,543 posts
[QUOTE=Drakedew]Drawback [effect] (When you cast this spell exile it as it resolves. During your next upkeep [effect])
Example
Life pulse :manaw:
You gain 5 life
Drawback each opponent gains 3 life (When you cast this spell exile it as it resolves. During your next upkeep each opponent gains 3 life.)[/QUOTE]
That's pretty cool actually. Though I shudder to think what it could do to RDW.
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Posted 13 November 2010 at 22:35
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nightcreeper58
53 posts
Farsight. If this creature would be delt damage, prevent X of that damage, where X is this creatures toughtness.
Range. When this creature is blocked, damage that the blocking creature would deal is reduced to 0.
Purge. When ever a creature with purge deals damage to a token, exile it. When ever a creature with purge deals damage to a creature with counters on it, remove all counters on that creature.
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Posted 14 November 2010 at 01:56
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InfiniteLunacy
6 posts
Cooperate:
When this creature is blocked it gains +0/+X, wherein X is the number of other creatures with Cooperate.
If this keyword was real, It would probably be exclusive to humans, vampires or elves.
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Posted 14 November 2010 at 02:07
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DedWards
4,874 posts
Mana Hog - This card can only be played with mana from basic lands. Exile all lands used to play this card. When this card leaves play for any reason, return to play all lands exiled by this card.
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Posted 14 November 2010 at 02:09
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R_Quin
5 posts
Black Hole (Whenever a creature with Black Hole attacks or blocks, you may pay the converted mana cost of a single creature a player controls. If you do, exile that creature.)
Unforgotten (Whenever a creature with Unforgotten you control is exiled, you may deal to target opponent X damage, where X is the converted mana cost of that creature. If you do, return that card to it's owner hand.)
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Posted 14 November 2010 at 15:46
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Copyright
74 posts
Dimensional Anchored
When this card comes into play choose a land you control.
As long as that land is in play, this card cannot be exiled from the game.
If the land leaves play, exile this card.
Example:
Conjured Specter 3BB
Creature: Ghost
Dimensional Anchored
Flying, Protection From Black
4/4
Concept
Permanents tied down to a specific location either due to haunting, or summoning circles ect.
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Posted 14 November 2010 at 23:54
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surewhynot
4,543 posts
[QUOTE=Copyright]Dimensional Anchored
When this card comes into play choose a land you control.
As long as that land is in play, this card cannot be exiled from the game.
If the land leaves play, exile this card.
Example:
Conjured Specter 3BB
Creature: Ghost
Dimensional Anchored
Flying, Protection From Black
4/4
Concept
Permanents tied down to a specific location either due to haunting, or summoning circles ect.[/QUOTE]
That's pretty cool, but maybe instead have it say "target permanent". That way you can give your enemies hard choices. :D
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Posted 15 November 2010 at 03:59
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Copyright
74 posts
Here is another
Mimic
- This creature has all activated abilities of each creature in play it shares a a creature type with.
Examples:
Mimic Octopus 2uu
Creature: Octopus
Shroud
Mimic
1/3
--
--
Immature sprite 1uu
Fairy
flying
Tap: Target Creature gets -1+1
0/1
-I know you are but what am I!
--
--
Deceptaprime the Deceptive - wbrug3
Legendary Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Mimic
1: +1/-1
1: -1/+1
u: Flying
w: lifelink
b: regenerate
g: Trample
r: first strike
5/5
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Posted 16 November 2010 at 00:06
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Thorgrim
47 posts
Trade ‘permanent type’ ‘number’ (The player who cast this spell may choose ‘number’ target ‘permanent type’ another player controls. Your gain control of those permanents. Your opponent then gains control of ‘number’ ‘permanent type’ of your choice that you control). For example, Trade Artifact 1.
Warp ‘power or toughness’ ‘number’ (All creatures blocked by or blocking this creature have “power or toughness” equal to ‘number) For example, Warp Toughness 1.
Disoriented (When this creature attacks, it must be blocked by at least 1 creature if able. When you declare blockers, this creature must block if able. Your opponent may choose which creature this creature blocks.)
Swap (When this creature is blocked or blocking only one creature, those creatures power’s and toughness’ becomes the power and toughness of the other creature in combat until end of turn)
Burst ‘number’ (When this creature deals damage to a creature, put ‘number” +1/+1 counters on that creature at the end of combat. When a creature has +1/+1 counters on it equal to it’s toughness, it is sent to the graveyard.) For example, Burst 3
Stupefy (When this creature deals combat damage to a player, you may prevent that damage. Target player puts the tops 3 cards of their library into the graveyard for each 1 point of damages prevented.)
Appease (When this creature deals combat damage to a creature that causes that creature to be sent to the graveyard, that creatures control gain life equal to that creatures toughness.) For example, a 4/3 for :mana1::manaw: with Appease.
Berserk (If this creature attacks and is not blocked, gains +X/+0 until end of turn, where X is equal to its power)
Drench _____ (If you control two or more islands, this ‘permanent’ gains ‘______’) For example, Drench: This creature has ‘Tap: Tap target creature.
Last Strike (Creatures blocking or blocked by this creature gain first strike)
Last Stand:______ (Exile 4 cards in your hand from the game, place a stand counter on all creatures with Last Stand. This creature has _____ as long as it has a Last Stand counter on it) For Example, Last Stand: +3/+3, flying, deathtouch.
Insanity: ________ (if you have 20 or less cards in your graveyard, this creature gains _______) For example, Insanity: Islandwalk, Swampwalk, +4/+2
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Posted 16 November 2010 at 03:53
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surewhynot
4,543 posts
I like the Insanity idea. Would be nice to put into a dredge deck.
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Posted 16 November 2010 at 04:34
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