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Walking the planes
Grim_lord14's "Create-a-Walker" challenge gave me this idea.
Seeing as all magic players are considered to be a Planeswalker, I thought "What if a Planeswalker based on me where printed? How would it turn out?"
So My challenge to you is to create a Planeswalker based on you, your name or your handle.
Rules:
1. Have fun making your Planeswalker
2. Your Planeswalker must be based on you (or your handle)
3. Please try make it something Wizards mite actually come up with (nothing stupidly overpowered).
Here's my attempt using my handle:
My handle = DedWards
Dead:
Adjective
1. No*longer having or seeming to have or expecting to have life
Ward:
Noun
1. A person who is under the protection or in the custody of another
Verb
1. Watch*over or shield from danger or harm; protect
therefore I protect the dead
My Planeswalker:
DedWards, Protector of the Dead
:mana2::manaw::manab:
Plainswalker - DedWards
+1: put a 1/1 Black Skeleton creature token named "Drudge Skeletons" with "{B}: Regenerate Drudge Skeletons." into play.
-2: Exile target nonzombie, nonskeleton creature.
-7: Exile nonzombie, nonskeleton creatures and put X 1/1 Black Skeleton creature tokens named "Drudge Skeletons" with "{B}: Regenerate Drudge Skeletons." into play where X is the number of creatures exiled this way.
Loyalty: 4
* EDIT: changed last ability as it was too powerful, hopefully this one's better.
DedWards
4874 posts
Posted 10 November 2010 at 08:14
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58 replies
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Corlando
1 post
Alright, my turn.
Corlando, the Lifemaker :mana2::manaw::manag:
Starting loyalty 3
+1: Put a 1/2 Green and White Human Soldier token into play
+1: Target creature gains +2/+2 and Lifelink until the end of the turn
-7: You gain an emblem that says, "Whenever you play a spell, put two 1/2 Green and White Human Soldier tokens into play."
I know my card looks a little like Elspeth and for that I'm sorry, but it just seemed like the best way that I could see my self fitting my own desires and style of play.
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Posted 10 November 2010 at 13:09
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DedWards
4,874 posts
[QUOTE=Lelouch32]Alright, my turn.
Corlando, the Lifemaker :mana2::manaw::manag:
Starting loyalty 3
+1: Put a 1/2 Green and White Human Soldier token into play
+1: Target creature gains +2/+2 and Lifelink until the end of the turn
-7: You gain an emblem that says, "Whenever you play a spell, put two 1/2 Green and White Human Soldier tokens into play."
I know my card looks a little like Elspeth and for that I'm sorry, but it just seemed like the best way that I could see my self fitting my own desires and style of play.[/QUOTE]
Lol, I thought you'd be the first.
I like it :P
Strange how we both made token producing Walkers :D
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Posted 10 November 2010 at 13:44
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dead1up
11 posts
:manag::manag::manag::manab::manab:
+1 Put a +1/+1 Counter on target creature for Every Elf you Control
+1 Put a -1/-1 Counter on Target Creature for Every Elf you Control
-7 For the rest of the Game "All elfs you control have Dead1ups Abilitys Replacing the Token cost for green mana Per token"
Loyalty 3
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Posted 10 November 2010 at 14:23
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dead1up
11 posts
Mines some what origenal i think compared to the token pumps :P
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Posted 10 November 2010 at 14:24
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Cassiopeia_89
0 posts
:mana2::manau::manab:
Cassiopeia, Lich Scholar
+1 Each player draws a card, then discards a card.
-2 Search your library for a card, put it into your graveyard, then shuffle your library.
-6 You gain an emblem with "You may play instant and sorcery cards in your graveyard as though they were in your hand. If you do, exile them as they resolve."
{4}
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Posted 10 November 2010 at 15:58
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Voron
277 posts
Voron = Russian for Raven
Voron the Ravenlord :mana2::manau::manab::manab:
+1 Target opponent puts the top three cards of his library in his grave.
-2 All creatures you control get wither, until the end of turn ('cause Wither is more awesome then infect)
-7 If target creature would deal combat damage to a player, instead put that many +1/+1 counters on target creature and that player puts that many cards from the top of his or her library into his or her graveyard.
Loyalty 4
I hope this one is good enough ^^
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Posted 10 November 2010 at 16:03
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grim_lord14
47 posts
:mana4::manar::manag:
loyalty 5
+2) target creature gets +2/+2 for each instant or sorcery you have cast this turn
-4)destroy target land deal 2 damage to its controller
-10) You get an emblem with "Creatures you control get +1/1 for each spell youve cast this turn. When a creature you control deals damage to a player that player sacrifices a permanent"
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Posted 10 November 2010 at 18:00
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DedWards
4,874 posts
Nice walkers people.
@ dead1up - Though I like the idea, I doubt Wizards would ever create a walker with your -7 ability. :p
@ Cassiopeia - I like, I realy do like :D
@ Voron - I know where you got the idea for your -7 ability :p Szadek, Lord of Secrets :D
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Posted 10 November 2010 at 18:01
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DedWards
4,874 posts
[QUOTE=Grim_lord14]:mana4::manar::manag:
loyalty 4
+2) target creature gets +2/+2 for each instant or sorcery you have cast this turn
-4)destroy target land deal 2 damage to its controller
-10) You get an emblem with "Creatures you control get +1/1 for each spell youve cast this turn. When a creature you control deals damage to a player that player sacrifices a permanent"[/QUOTE]
Only one thing I can say: NICE! :D
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Posted 10 November 2010 at 18:03
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Voron
277 posts
[QUOTE=DedWards]
@ Voron - I know where you got the idea for your -7 ability :p Szadek, Lord of Secrets :D[/QUOTE]
Ohnoes! You got me! XD
But imo, it was the best choice.
The +1 ability stands symbol for the raven as a Thought/memory thief (supernatural ability of a raven)
The -2 ability stands symbol for the swarms of ravens, biting and scratching foes. (normal ability of a raven)
And the -7 ability combines both the normal and supernatural abilities of the raven. (and the +1/+1 counters are a symbol of the raven's fighting together with the creatures)
:D
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Posted 10 November 2010 at 18:41
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DedWards
4,874 posts
[QUOTE=Voron]Ohnoes! You got me! XD
But imo, it was the best choice.
The +1 ability stands symbol for the raven as a Thought/memory thief (supernatural ability of a raven)
The -2 ability stands symbol for the swarms of ravens, biting and scratching foes. (normal ability of a raven)
And the -7 ability combines both the normal and supernatural abilities of the raven. (and the +1/+1 counters are a symbol of the raven's fighting together with the creatures)
:D[/QUOTE]
Lol, the only reason I noticed was I've been on the receiving end of Szadek, Lord of Secrets on more than one occasion (him and Circu, Dimir Lobotomist )
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Posted 10 November 2010 at 19:23
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Voron
277 posts
Oooh! Nasty! Those two really are on of the most painful U/B creatures in the game! XD
Your lucky you don't have to fight those two AND Oona, Queen of the fae!
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Posted 10 November 2010 at 19:37
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Koomikko
45 posts
This is mine:
Joker, the Destroyer
:mana2::manar::manar:
Plainswalker - Joker
+2: Creature you own gets ":manar:: This creature gets +1/+0 until end of turn if you played this third time creature gets First Strike.
-3: Deal 3 damage to target creature or player.
-X: Deal X damage to target creatures and to target creatures contoller.
-12: Exile all creatures target player controls. That player loses 2 life for each creature exiled this way.
Starting loyalty: 4
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Posted 10 November 2010 at 20:35
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Corlando
1 post
Grim Lord, that planeswalker is just... well... destructive. Nice work.
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Posted 10 November 2010 at 21:30
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WhiteAndBlueTheyKillYou
1,801 posts
Well this is amusing, I just don't know if they'd ever be able stop laughing long enough to print one like mine.
Wabuloo, Patrician of Chaos
:mana1::manab::manab::manab:
Planeswalker - Patrician
+1: Target creature becomes a 3/3 Weird, this effect does not end at end of turn.
+0: Switch the power and toughness of target creature with the power and toughness of another creature of target opponents choice.
-2: Exile all creatures you control, return them to play under your control at end of turn.
-8: Gain control of all Weird's until end of turn, they untap, and gain haste until end of turn.
Starting loyalty: 3
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Posted 10 November 2010 at 21:40
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grim_lord14
47 posts
[QUOTE=Lelouch32]Grim Lord, that planeswalker is just... well... destructive. Nice work.[/QUOTE]
I love it :), it combines my love for Kiln Fiend and Annihilator without being to over powered(I think at least).
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Posted 10 November 2010 at 21:49
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Copyright
74 posts
[QUOTE=DedWards]
-X: Exile X target creatures and put X 1/1 Black Skeleton creature tokens named "Drudge Skeletons" with "{B}: Regenerate Drudge Skeletons." into play.
Loyalty: 4[/QUOTE]
Thats Ridiculously over powered. using it the turns dropped = 4 mana exile 4 creatures, get 4 skeletons.
A Sorcery with that ability would cost around 7 mana
Mine tho:
Copyright - The Clone King - UU3
+1 Put token in play that is a copy of a creature in play , it gains haste Remove it from the game at the end of turn.
+1 Exile target instant or sorcery from a graveyard, Untill the begining of your next upkeep you may play a copy of the spell.
-10 Put 2 copies of each non token creature into play.
3
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Posted 10 November 2010 at 23:42
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James-P
0 posts
Ardez, Emerian Overlord :mana1::manaw::manaw::manaw:
+2 Put target creature from your graveyard into your hand.
0 Sacrifice target creature you control.
-3 Exile target two creatures.
-9 You gain an emblem that says, "Whenever you cast a spell, put target creature from target player's graveyard to your side of the field."
Starting loyalty: 4
My friend wanted me to post his too.
Tert, the Turtle Lord :mana2::manau::manau:
+1 Put a 1/3 creature token with first strike into play.
-1 Target creature gains defender until target player's next upkeep.
-3 Put three 1/3 creature tokens with first strike into play.
-9 You gain an emblem that says, "Whenever you cast a spell, all creatures you control get two +1/+1 counters and gain infect until end of turn."
Starting Loyalty 5
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Posted 11 November 2010 at 04:13
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DedWards
4,874 posts
[QUOTE=Copyright]Thats Ridiculously over powered. using it the turns dropped = 4 mana exile 4 creatures, get 4 skeletons.
[/QUOTE]
There, I tried fixing it. Is it still too overpowered?
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Posted 11 November 2010 at 05:48
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nightcreeper58
53 posts
Nightcreeper, Lord of Darkness :mana2::manab::manab:
+1: Target creature gains shadow until end of turn
-1: Put a -1/-1 counter on up to 3 target creatures
-7: Target player loses life equal to your life total. For each 1 life lost this way, put a 2/2 black Spirit creature token with deathtouch into play.
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Posted 11 November 2010 at 05:59
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Parabola
133 posts
Xaxaar, Master of the Spell :manau::manar:
Starting Loyalty: 2
+1: Target player draws a card and reveals it. That player loses life equal to its converted mana cost.
+0: Target player takes :manax: damage where :manax: is the number of loyalty counters on Xaxaar, Master of the Spell.
-1: Deal 2 damage divided as you choose among one or two target creatures and/or players.
-6: You get an emblem with "You can play instants and sorceries from your graveyard as if they were in your hand."
This may be kinda OP...ah well, all in good fun.
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Posted 11 November 2010 at 06:34
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Drakedew
121 posts
A planeswalker based on me.
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Posted 11 November 2010 at 07:11
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nightcreeper58
53 posts
I know I already posted, but I rethought the way my username could be used.
Night: Period of darkness between dusk and dawn.
Creeper:
:mana1:: a vine-like plant.
:mana2:: Someone (or thing) who is very stealthy.
Nightcreeper, Shade of the Forest. :mana2::manab::manag:
+1: Put a 1/1 green and black plant creature token into play with "Sacrifice this creature: return target creature or land from your graveyard to your hand."
-1: Destroy target creature or land. If it's a creature, that creature's controller loses life equal to its converted mana cost.
-8: Choose one: Gain control of all lands, or return all creatures in all graveyards to play under your control
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Posted 11 November 2010 at 08:22
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Jack, Master of Chaos
0 posts
Planeswalker
Jack, Mad Harbinger of Chaos
:manau::manau::manar::manar::mana1:
loyalty start 3
+ 1: All players discard their hands, and lose life equal to the number of cards discarded in this manner. Then all players draw two cards.
0: All players sacrifice a creature, then gain life equal to the creature's toughness, then do damage equal to its power to target player.
-2: Put an emblem on the field that says each player draws one card extra per during their draw step.
-7: Exile all lands from the battlefield, library, hand, and graveyard of all players.
Flavor text - "You think I'm insane? Here, I'll share my rushing thoughts with you. Lets see how well you handle it." - Jack
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Posted 11 November 2010 at 20:01
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Jack, Master of Chaos
0 posts
made it with the set editor.
yay. likin it
and i really don't think it's too OP
just chaotic
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Posted 11 November 2010 at 21:04
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rsweeney56
112 posts
:mana5: Cthulhu, Lord of Eldrazi
5 Starting loyalty
+1: Put two 0/1 colorless Eldrazi Spawn token creatures into play with "Sacrifice this creature, add :mana1: to your mana pool."
-2: Search you library for a colorless Eldrazi creature and put it into your hand. Shuffle your library.
-7: You may put all colorless Eldrazi creatures from your hand into the battlefield.
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Posted 11 November 2010 at 22:04
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DedWards
4,874 posts
[QUOTE=Jack, Master of Chaos]made it with the set editor.
yay. likin it
and i really don't think it's too OP
just chaotic[/QUOTE]
Where did you get the set editor? I'd like to use it.
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Posted 12 November 2010 at 09:55
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Koomikko
45 posts
This is mine other one its for Angel/token deck.
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Posted 12 November 2010 at 17:04
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Corlando
1 post
I like your idea Koomikko, but I don't think the Angels should haved exalted. I think they should get +1/+1 and lifelink. That way you end up having a real finisher.
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Posted 12 November 2010 at 17:54
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Koomikko
45 posts
Yes i think +1/+1 woul be better :) But i like exalted cards and wanted to make a planeswalker that would be good to it. Nyt yeah +1/+1 is better.
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Posted 12 November 2010 at 20:02
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Corlando
1 post
Well then how about something like this?
Haliber, the Trainer :manag::manaw::manau:
!: Exalted (if a creature you control attacks alone it gets +1/+1)
+2: If a creature you control attacks alone this turn, targert creature your opponent controls gets -1/-1 for each creature that does not attack.
-5: You gain an emblem that says, "Whenever a creature you control attacks alone. You may give that creature one of the following abilities: Lifelink, Deathtouch, Trample, or Flying."
Loyalty 3
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Posted 12 November 2010 at 20:13
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Jack, Master of Chaos
0 posts
[QUOTE=DedWards]Where did you get the set editor? I'd like to use it.[/QUOTE]
dedwards, i just googled magic set editor.
http://magicseteditor.sourceforge.net/
thats the website i got it from, but i'm sure there are others.
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Posted 12 November 2010 at 23:19
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Jack, Master of Chaos
0 posts
[QUOTE=Koomikko]This is mine other one its for Angel/token deck.[/QUOTE]
the second ability is way too overpowered. people would just drop it for that, forget the emblem. maybe as a minus four ability, but not two.
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Posted 12 November 2010 at 23:21
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Jack, Master of Chaos
0 posts
[QUOTE=Lelouch32]Well then how about something like this?
Haliber, the Trainer :manag::manaw::manau:
!: Exalted (if a creature you control attacks alone it gets +1/+1)
+2: If a creature you control attacks alone this turn, targert creature your opponent controls gets -1/-1 for each creature that does not attack.
-5: You gain an emblem that says, "Whenever a creature you control attacks alone. You may give that creature one of the following abilities: Lifelink, Deathtouch, Trample, or Flying."
Loyalty 3[/QUOTE]
that is stupid OP. lol its nuts. i like it but it would never happen.
the forum is trying to get us to create more realistic ones, ones that wizards might actually use. so far i've only seen maybe three that fit that description.
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Posted 12 November 2010 at 23:25
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Corlando
1 post
And which three would those be?
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Posted 13 November 2010 at 04:38
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Jack, Master of Chaos
0 posts
[QUOTE=Lelouch32]And which three would those be?[/QUOTE]
excluding my own,
Corlando
Cassiopeia (just a little heavy handed)
Wabuloo
Tert the turtle lord
they are slightly more realistic. most of the others were just way too powerful, see dedwards planeswalkers.
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Posted 13 November 2010 at 05:13
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InfiniteLunacy
6 posts
Lunascii, Spreader of Disease
Mana Cost::mana3::manau::manab:
Loyalty: 3
+1: Untap target creature with Infect.
-2: Put a -1/-1 counter on two creatures the opponent controls.
-6: Gain an emblem that says, "Whenever you cast a spell, Proliferate."
-----------------------------------------------------------------------
My choice of abilities reflects my current deck, an Infect-Proliferate.
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Posted 13 November 2010 at 16:49
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Koomikko
45 posts
[QUOTE=InfiniteLunacy]Lunascii, Spreader of Disease
Mana Cost::mana3::manau::manab:
Loyalty: 3
+1: Untap target creature with Infect.
-2: Put a -1/-1 counter on two creatures the opponent controls.
-6: Gain an emblem that says, "Whenever you cast a spell, Proliferate."
-----------------------------------------------------------------------
My choice of abilities reflects my current deck, an Infect-Proliferate.[/QUOTE]
That is really nice best in this topic and not overpowered. Nice wotk :)
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Posted 13 November 2010 at 22:19
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Boomimmaboulder
235 posts
2colorless, 2 green
+1: A creature of your choice receives Flying, First Strike, Vigilance, Trample, or Haste for the next two turns.
-2: Three creatures of your choice receive Flying, First Strike, Vigilance, or Trample until end of turn.
-7: Your creatures become ROLLING TINY BOULDERS!]You get as many Tiny Boulders as the added up total of converted mana cost of the creatures you control. Each TINY BOULDER is a 2/2 that can only be blocked by one other creature.
Begins with 3 loyalty counters.
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Posted 14 November 2010 at 02:25
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Copyright
74 posts
[QUOTE=InfiniteLunacy]Lunascii, Spreader of Disease
Mana Cost::mana3::manau::manab:
Loyalty: 3
+1: Untap target creature with Infect.
-2: Put a -1/-1 counter on two creatures the opponent controls.
-6: Gain an emblem that says, "Whenever you cast a spell, Proliferate."
-----------------------------------------------------------------------
My choice of abilities reflects my current deck, an Infect-Proliferate.[/QUOTE]
only thing i see as an issue is the first ability, its too narrow and a little under powered. (can only use in infect deck)
How about: +1 Target creature you control gets +1/-1, flying, and infect untill end of turn
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Posted 14 November 2010 at 08:24
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InfiniteLunacy
6 posts
[QUOTE=Copyright]only thing i see as an issue is the first ability, its too narrow and a little under powered. (can only use in infect deck)
How about: +1 Target creature you control gets +1/-1, flying, and infect untill end of turn[/QUOTE]
Giving it infect and flying strengthens it too much, so probably Infect or flying, or Infect by itself.
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Posted 14 November 2010 at 08:42
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R_Quin
5 posts
Quin, the Saboteur. :mana2::manau::manau:
Planeswalker - Quin.
+2: Counter target spell unless its controller pays :mana3:. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-3: Counter target spell. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-8: You get an emblem that says: "Whenever an opponent cast a spell, counter it unless it's controller pays :mana3:.
Loyalty: {4}
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Posted 14 November 2010 at 16:35
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Koomikko
45 posts
[QUOTE=R_Quin]Quin, the Saboteur. :mana2::manau::manau:
Planeswalker - Quin.
+2: Counter target spell unless its controller pays :mana3:. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-3: Counter target spell. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-8: You get an emblem that says: "Whenever an opponent cast a spell, counter it unless it's controller pays :mana3:.
Loyalty: {4}[/QUOTE]
That is stupidly overpowered!! +2 and counter target spell??!!
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Posted 14 November 2010 at 19:45
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Copyright
74 posts
[QUOTE=InfiniteLunacy]Giving it infect and flying strengthens it too much, so probably Infect or flying, or Infect by itself.[/QUOTE]
Ya it may be, i did toss in a -1 on toughness, so it make its easier to kill, and cant use on 1 toughnes critters. Flavor wise its fits. -1 for black, infect for black, flying is the blue aspect.
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Posted 14 November 2010 at 22:51
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Copyright
74 posts
[QUOTE=R_Quin]Quin, the Saboteur. :mana2::manau::manau:
Planeswalker - Quin.
+2: Counter target spell unless its controller pays :mana3:. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-3: Counter target spell. Use this ability only once per turn if it's the first time you play an ability of this planeswalker any time you could play an istant.
-8: You get an emblem that says: "Whenever an opponent cast a spell, counter it unless it's controller pays :mana3:.
Loyalty: {4}[/QUOTE]
I Agree with Koomikko
Also in multiplayer, thats 2 counters each opponets turn, in a 4 player game, if you counter one of your own spells, then thats 8 counters in 1 full turn cycle. The card may as well say +2 Win the game :D
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Posted 14 November 2010 at 22:53
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Cmdr_Vimes
3 posts
Vimes, Watch Commander - 3:manaw::manau:
Loyalty: 3
+1: Place a 1/4 White Soldier token with Defender and Flying onto the battlefield
-3: Exile target permanent
-X: Exile target permanent of mana cost X or less. Place X tokens onto the battlefield that are copies of target creature.
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Posted 15 November 2010 at 12:05
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SilverTabby
26 posts
Silver Tabby, that cat guy :manar::manar::manag::manag:
+X: sacrifice an untapped creature where X is it's converted mana cost
-X: place X 1/1 red and green cat tokens on the battlefield and gain X life
-8: gain an emblem that has "All cats have +1/+1, haste, and nonbasic landwalk"
loyalty: 1
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Posted 17 November 2010 at 06:56
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SpippyTheInsane
376 posts
I found this randomly so idk if itw still going but heres my go at it.
Spippy, Crazy Holy Faerie Elf Zombie {1}{B}{W}{U}{G}
Starting Loyalty = 3
+3: Your opponent adds {G}{W}{B}{R}{U} to his mana pool until the end of your turn.
+1: Reveal the 3rd card of your library. If it is an Elf, Faerie or Zombie you may switch it with your top card.
-3: You may play up to 3 Faeries, Elves, or Zombies for {2} less than their converted mana cost. These creatures cannot be countered. Draw cards equal to the number of creature cards played this way.
-10: You gain an emblem with "All creatures you control, are in your hand, library, and graveyard are Faerie Elf Zombies with {W}{B}{U}{G} Regenerate"
I hope this exemplifies the depth of my insanity :)
He's not too overpowered is he? =/
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Posted 25 January 2011 at 04:22
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SpippyTheInsane
376 posts
Oh and here's his flavor text: "No manner of scholar has deciphered the means to his madness, but no man can deny the awful power of that which he cannot fathom."
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Posted 25 January 2011 at 04:38
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SilverTabby
26 posts
I cast Rise from the Grave targeting this thread.
Anyways these invent your own walker threads were a lot of fun :)
Silver Tabby, the Conspirator :mana2::manau::manab::manar:
-1: you gain an emblem that has "whenever you draw a card, target opponent mills 5."
-1: you gain an emblem that has "whenever you draw a card, destroy target tapped, non-black, non-artifact creature"
-1: you gain an emblem that has "whenever you draw a card, this emblem deals 2 damage to target creature or player."
loyalty: 3
each ability is equal to a one cost common spell of the corresponding color
(except for :manab:, I had to nerf a doom blade)
also it never says anywhere in the rules that you can't have the same emblem multiple times
"How do you like your enemies? Well done, frozen, rotten, or all of the above?"
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Posted 25 January 2011 at 09:18
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TheNightAngel
265 posts
For the character out of my favorite book series that I make my online screen name out of:
The Night Angel: :mana3::manab::manaw:
Starting Loyalty: 4
+1: Prevent all damage that would be dealt to target creature this turn.
-3: Destroy target planeswalker with less loyalty counters than The Night Angel
-4: The Night Angel becomes a 4/4 black and white human creature token with Flying, Shroud, Indestructible, first strike, haste, Lifelink, and Deathtouch. Prevent all damage that would be dealt to it. You may make The Night Angel back into a planeswalker at any time.
If you read the series you will see where I am coming from
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Posted 26 January 2011 at 02:53
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Portugaru
206 posts
http://i1026.photobucket.com/albums/y330/Porutugaru/beach.jpg
http://i1026.photobucket.com/albums/y330/Porutugaru/beach1-Cpia.jpg
i had this for quite some time!!!
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Posted 26 January 2011 at 18:33
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ShadowX83
1 post
Well here is mine I dont think it would ever get printed due to copy right infringment but its awsome non the less.
2GR
Splinter, The Turtle Master
+1 Put a 2/2 Turtle With Ninjitsu named Leonardo into play, Treat this token as Legendary
+1 Put a 2/2 Turtle With Ninjitsu named Michelangelo into play, Treat this token as Legendary
+1 Put a 2/2 Turtle With Ninjitsu named Donatello into play, Treat this token as Legendary
+1 Put a 2/2 Turtle with Ninjitsu named Raphael into play, Treat this token as Legendary
-3 All Turtles get +3 +3 and gain First Strike until End of Turn.
-6 Search your Library for any 4 Equipment and put 1 on each turtle.
Loyalty 2
Woot Turtle Power baby!!!!!!!!!!!!!!!!
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Posted 27 January 2011 at 23:42
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Nianque
270 posts
Nianque = Cat/Wild Cat in the Native American language of Lenni-Lenape
Comments? :)
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Posted 13 February 2011 at 04:16
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MomirBiggsSimicFat
5 posts
Momir Vig Simic Visionary is the origin of mine so how bout.
Momir Vig, Mutant Leader 3GB
Planeswalker Momir Vig
+1 Target creature gains Graft and gets a +1/+1 counter and
becomes a mutant in addition to it's other types.
-2 Gain contol of target creature with a +1/+1 counter.
-2 Search your library for a creature card reveal it and
add it to your hand.
-6 You get a token of "The Experiment Kraj" (Exact)
(4)
I chose Kraj for final effect because he's Vig's crowning achievement. The rest is homage to his effect and to Graft his work. And cause who better to be a cytoplast manipulator.
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Posted 06 March 2011 at 14:11
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Copyright
74 posts
Geppetto, the dark Puppetmaster 1BBBU
+1: Choose a creature type - Untap all creatures of that type
-1: Destroy Target Tapped Creature, then Tap another Target Creature, that creature does not untap during its controllers next untap step
-6: You get an emblem: When ever you play a non mana activated ability Tap Target permanent.
3
(the name is terrible)
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Posted 06 March 2011 at 19:45
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InfiniteLunacy
6 posts
Lilith, Necromancer Elite :mana2::manab::manab:
Planeswalker- Lilith
+1: Choose a creature with converted mana cost 3 or less from your graveyard and put it on top of the library.
+1: Exile a creature from your graveyard, put a 1/1 black zombie token into the battlefield.
-2: Discard a card, return target creature with converted mana cost 3 or less to the battlefield.
-7: Target player discards 5 cards and you gain 5 life.
Starting Loyalty: 4
Comments: I love black's color values
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Aval, Pyromancer Elite :mana2::manar::manar:
Planeswalker-Aval
+1: Tap a mountains, deal 3 damage to target creature.
+1: Tap a mountains, deal 3 damage to target player.
-2: Tap 2 mountains, deal 4 damage divided as you choose
-7: Deal 4 damage to each non-red creature and 3 damage to each player.
Starting loyalty: 4
Comments: I put a lot of damage here.
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Damien, Mindmage Elite :mana2::manau::manau:
Planeswalker-Damien
+1: Draw a card.
+1: target player mills 1
-2: choose 1- opponent mills 5 or you Scry 2 Draw 1
-7: Return 5 instants or sorceries from your graveyard to your hand or opponent mills 20
Starting loyalty: 4
Comments: I love Mill decks.
----------------------------------------------------
Misha,Elf Druid Elite :mana2::manag::manag:
Planeswalker-Damien
+1: Provide one mana of any color
+1: put a 0/1 plant token on the field
-2: Put a +1/+1 counter on a creature you control
-7: Sacrifice a forest, put an X/X creature with trample called "Forest Behemoth" wherein X is the number of green creatures you control.
Starting loyalty: 4
Comment: Inspired by the multiple elf druids.
---------------------------------------------------
Emil, Paladin Elite :mana2::manaw::manaw:
Planeswalker-Damien
+1: Gain 2 life
+1: put a 1/1 soldier token on the battlefield
-2: You gain one life for each white soldier token on the field.
-7: All attacking creatures will get +2/+2 until end of turn.
Starting loyalty: 4
Comments: This one goes well with elspeth
-----------------------------------------
Hooray! I made an entire cycle!
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Posted 09 March 2011 at 14:08
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link491
144 posts
heres me...
112
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Posted 12 March 2011 at 23:10
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