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Deck Challenge: Control all turns

prob not the best combonation, but create a deck centering around prototype portal and mindslaver to control all your opponents turns. anything that can do it better is welcome
Posted 16 October 2010 at 14:41

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Okay this might not be the best idea as hell, I came in to MTG at M11 so I don't have all too much experience but honestly I'd go with the infinite mana-myr combo as you need 10 mana a turn to jack their turn PLUS do something productive on your turn...
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Posted 16 October 2010 at 17:30

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=103855
A colorless artifact control deck that uses and abuses proliferate and mindslaver.
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Posted 16 October 2010 at 18:18

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[QUOTE=Scotty1700]Okay this might not be the best idea as hell, I came in to MTG at M11 so I don't have all too much experience but honestly I'd go with the infinite mana-myr combo as you need 10 mana a turn to jack their turn PLUS do something productive on your turn...[/QUOTE]

while the myr combo is better, 10 colorless mana is not neccasarily hard to reach if the deck is built to get it(a.k.a primeval titan). second, that does'nt have to be the only combo in the deck. in fact, it can be good to have more than one win condition. also you don't have to play anything on your turn, you just need to make your opponent does stupid things.
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Posted 16 October 2010 at 20:08

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Mindslaver combo with the creatures as the win condition... has blue for trinket mage and counters...

http://www.mtgvault.com/ViewDeck.aspx?DeckID=105990
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Posted 17 October 2010 at 08:34

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=106103

Contains plenty of artifact fetching with Tezzeret, Reshape, and Fabricate.

Control 3 or more of each to take infinite turns: Coretapper, Energy Chamber, or Contagion Clasp/Engine, and one Magistrate's Scepter.

Power up Darksteel Reactor to win the game.

2x Myr Galvanizers + 1x Palladium Myr + 1x Coretapper = Infinite charge counters.

EDIT: Oh! Sorry, I didn't read the actual challenge until I already built a deck XD Oh well, Magistrate's Scepter is a much more reliable infinite turn combo anyways ;)
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Posted 17 October 2010 at 18:24

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=104872

Cost less to take their turn forever, slowly allows you to take extra actions on your turn as well, and eventually you can cast their spells into your side too.
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Posted 17 October 2010 at 20:13

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hey its a descent challenge dont get me wrong but when you said base it off prototype and mindslaver you really didnt leave much room to expand on the type of deck honestly the most effective in type 2 yea would be myr but other than that its just any combo that can make 10 mana quickly and repeatedly sorry dont mean to be a downer but maybe you should have just said to make any kind of deck that controls their turn ya know
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Posted 18 October 2010 at 06:06

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okay everyone, read the challenge once again. see that part at the end? "anything that can do it better is welcome". the challenge is to control all your opponents turns but it would be preffered if you use the mentioned way as it doesn't require any expensive cards and ten mana can be reached in casual play easily.

sorry for being rude btw
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Posted 19 October 2010 at 19:30

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i'd use grand architect and then have jace the mind sculptor as the win condition along with trinket mage and the everflowing chalice to speed up the mana makeing with whatever mana you have available.
sorry i didnt feel like making a deck i just kind a went eh just post the combo so yeah id use it that way then like augury owl for scrying and preordain to get the cards for it plus the brittle effigy with the prototype portal to keep their creatures under control and what not.
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Posted 20 October 2010 at 17:59

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