Discussion Forum

Feasible 0 CMC deck.

With the all powerful Memnite bringing the 0 cmc creatures total to 4 (memnite, ornithopter, phyrexian walker, and shield sphere) the challange is to come up with a feasible, working 0 cmc deck.

Except for a few cards to attempt to keep your hand filled (horn of greed, howling mine, oath of scholars) or cycle your graveyard (feldon's cane, quest for ancient secrets, thran's foundary) the majority of the win conditions must cycle around the 0 cmc theme...


.... and, go!
Posted 11 October 2010 at 19:57

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=103809

Affinity is a disgusting thing!
0
Posted 11 October 2010 at 20:07

Permalink

Check out manaless ichorid. Win the game for zero mana!
0
Posted 11 October 2010 at 22:18

Permalink

[QUOTE=SavajCabbaj]http://www.mtgvault.com/ViewDeck.aspx?DeckID=103809

Affinity is a disgusting thing![/QUOTE]

Affinity would definitely be the way to approach a zero cmc deck. Yay for Original Mirrodin!

However, make a deck like this for Standard, and I would consider you amazing.

-BuLLZ3Y3
0
Posted 12 October 2010 at 09:52

Permalink

[QUOTE=BuLLZ3Y3]Affinity would definitely be the way to approach a zero cmc deck. Yay for Original Mirrodin!

However, make a deck like this for Standard, and I would consider you amazing.

-BuLLZ3Y3[/QUOTE]

I don't think this CAN be done for standard. Fast decks are easy, but 0 CMC? There's only 4 or 5 spells that fit the bill and those alone won't get you a win.

Off the top of my head, I would likely go the affinity route, too. May have to mull on it.
0
Posted 12 October 2010 at 13:22

Permalink

Yeah, I did an affinity artifact deck recently using 28 0 cost artifacts as the "land base" instead of lands. Mycosynth Golem was a requirement in mine and with only 4 in the deck you probably wouldn't draw him, which meant you couldn't get the infinite mana myr into play to play the big finishers that couldn't benefit from affinity of Mycosynth.
0
Posted 12 October 2010 at 14:30

Permalink

[QUOTE=Mercedes]I don't think this CAN be done for standard. Fast decks are easy, but 0 CMC? There's only 4 or 5 spells that fit the bill and those alone won't get you a win.

Off the top of my head, I would likely go the affinity route, too. May have to mull on it.[/QUOTE]

I think the closest we could do now is a White Kor / Metalcraft deck, where every CMC would be 3 or less. It's not as fast as affinity, but <= 3 CMC decks are quite fast, and can present quite a bit of staying power. Especially with creatures that get bigger / badder with metalcraft or equipments attached to them.

As for standard legal cards with 0 CMC, I believe there are 6: Accorder's Shield, Everflowing Chalice, Memnite, Mox Opal, Ornithopter, and Spidersilk Net. Of which only 4 can really be relied upon-- Everflowing Chalice has a kicker cost to be useful (although Proliferate pushes this card over the edge, assuming you had the :mana2: to invest into it in the first place), and Mox Opal is legendary.

There are three other cards I can think of that could work with this theme. Steel Overseer, making those 0 drop Memnites and Ornithopters into real threats, and being 2 CMC himself fits him perfectly with this theme. Along those same lines is Tempered Steel, for 3 CMC.

The third is Grand Architect. While it'd be difficult to reliably balance the quantity of blue creatures to the quantity of artifact creatures, he still grants the potential to drop big creatures, very quickly, and being 3 CMC he would also fit into this theme. Assuming a 1 CMC blue drop on turn 1, and 2 CMC blue drop on turn two, you could immediately follow up Grand Architect with a total of 6 CMC of additional drops on turn 3.
0
Posted 12 October 2010 at 14:52

Permalink

Here's my latest take on this deck. It's definitely not standard and still needs its mana but gets it from places other than lands. Master of Etherium just jumped into my head and would probably be better than the big guys I have in there right now.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=104144
0
Posted 12 October 2010 at 15:46

Permalink

Best you can get for 0 CMC in Standard. In my opinion ofcourse. Oh, and 4 opals, you can tap one, produce mana, drop a 2nd to wipe em both out. Than drop the 3rd for another mana. Early game manaramp ftw.

4x Memnite
4x Glint Hawk
4x Ornithopter
4x Steel Overseer
4x Mox Opal (Yes, it can be useful.)
4x Tempered Steel
4x Steppe Lynx
4x Kor Skyfisher
4x Myrsmith
4x Journey to Nowhere

4x Arid Mesa
16x Plains
0
Posted 12 October 2010 at 15:55

Permalink

You could also use everflowing chalice... then look at using energy chamber
0
Posted 12 October 2010 at 17:11

Permalink

A friend of mine designed this for fun ages ago; it used shifting wall instead of memnite, but i think its an improvement.
http://mtgvault.com/ViewDeck.aspx?DeckID=104195
0
Posted 12 October 2010 at 17:57

Permalink

Energy Chamber is not standard though. I do use Energy Chamber + Everflowing Chalice in a deck using some of the Tezzeret Duel cards. Arcbound + Steel Overseer + Triskelion + Proliferate ftw ^_^

In standard, the only way to really take advantage of a cheap Everflowing Chalice is by dropping one for :mana2: and Proliferating it every chance you get. Otherwise, there's no other way to move or add charge counters (that I'm aware of). It's still super freakin effective, though, especially with a Walker or Steel Overseer on the board.

EDIT:
Okay, here is my type 2 submission. Went for blue + speed.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=104322
0
Posted 12 October 2010 at 23:27

Permalink

[QUOTE=Regulah]A friend of mine designed this for fun ages ago; it used shifting wall instead of memnite, but i think its an improvement.
http://mtgvault.com/ViewDeck.aspx?DeckID=104195[/QUOTE]

Oh, Kobolds! Of course! Can't get much more classic than that. :)
0
Posted 13 October 2010 at 12:25

Permalink

[QUOTE=SavajCabbaj]Energy Chamber is not standard though. I do use Energy Chamber + Everflowing Chalice in a deck using some of the Tezzeret Duel cards. Arcbound + Steel Overseer + Triskelion + Proliferate ftw ^_^

In standard, the only way to really take advantage of a cheap Everflowing Chalice is by dropping one for :mana2: and Proliferating it every chance you get. Otherwise, there's no other way to move or add charge counters (that I'm aware of). It's still super freakin effective, though, especially with a Walker or Steel Overseer on the board.

EDIT:
Okay, here is my type 2 submission. Went for blue + speed.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=104322[/QUOTE]

with all of the new scars card that makes it entirley possible
0
Posted 13 October 2010 at 13:51

Permalink

Best 0cc deck ever :D
Well not really but its funny

http://www.mtgvault.com/ViewDeck.aspx?DeckID=64092

Used to suck, but the addition of 4 memnites and 1 Mox Opal really helped with the consistancy

Stall/take hits untill glimpse of nature (best to have 2 or more) then go off and win
0
Posted 14 October 2010 at 00:07

Permalink

[QUOTE=botmaster5]bringing the 0 cmc creatures total to 4 (memnite, ornithopter, phyrexian walker, and shield sphere)[/QUOTE]

You forgot the Crimson Kobolds, Crookshank Kobolds, and the Kobolds of Kher Keep. Bringing the total to 7 actually.
0
Posted 19 October 2010 at 07:32

Permalink

[QUOTE=Beekhead]You forgot the Crimson Kobolds, Crookshank Kobolds, and the Kobolds of Kher Keep. Bringing the total to 7 actually.[/QUOTE]

And Techinically you can play

Phyrexian Marauder
and
Shifting Wall

for 0cc as 0/0 critters that die right away

Also there is the Affinity stuff but thats not really the same
0
Posted 21 October 2010 at 01:07

Permalink