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[Noteworthy Plays]Rise of the Eldrazi Spoilers
UPDATE: and we're up to 20 cards! Nifty.
NEW - Emrakul, the Aeons Torn - :mana15:
Legendary Creature - Eldrazi
Mythic Rare
Text:
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:15/15
Holy cow, that's a 15-drop. If you can land this, then you should win. Seriously. Couple of quick notes, it looks like the Legendary Eldrazi all have that anti-mill ability and a whole bunch of nutty when this is cast effects.
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Kozilek, Butcher of Truth - :mana10:
Legendary Creature - Eldrazi
Mythic Rare
Text:
When you cast Kozilek, Butcher of Truth, draw four cards.
Annhilator 4 (Whenever this creature attacks, defending player sacrifices four permanents)
When Kozilek is put into the graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:12/12
It's huge! It's got an anti-mill triggered ability (that means you can Exile on the stack via relic of progenitus or some other instant-speed graveyard hate). It's got a nifty keyword! And it's got that lovely Demigod of Revenge-style triggered ability that triggers when it is cast. Nifty. Four cards just for casting it properly. Means that cheating it into play isn't nearly as rewarding. One must wonder if that kind of trigger will be common on the Eldrazi spells. We'll see, it's pretty hateful towards permission decks. Now Annhilator, that's interesting. Will there be a 4 drop with Annhilator 1? I hope so, that'd be nifty. Ridiculously powerful, but nifty. Anyways, start grabbing your Eye of Ugins now guys, they could be good! or not.
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Pathrazer of Ulamog - :mana11:
Uncommon
Creature - Eldrazi
Annhilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.
P/T:9/9
Holy uncommon Batman, it's a non-legendary Eldrazi! Nigh unblockable with a ridiculously high mana cost, it seems as though the Eldrazi are going to all have Annhilator (this is speculation, of course). Not a whole lot to say except I hope there's some acceleration in the set, else we could have a whole bunch of unplayable cards here.
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NEW - Ulamog's Crusher - :mana8:
Creature - Eldrazi
Common
Text:
Annhilator 2
Ulamog's Crusher attacks each turn if able.
P/T:8/8
Wow. that's at common. Yeah, RoE Drafts are gonna be interesting with something like that at common. Looks like we're in for slow drafts now. Should be good.
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NEW - Guard Duty - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature has defender.
Hey look, it's bad removal! Or a good way to play into the set's subtheme. Hmmmmm.
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NEW - Hyena Umbra - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor.
Ok now this? This is good. A white mana makes your creature a little bigger, gives it first strike, and makes it so you need two removal spells for it (or removal with -X/-X). I'd call this constructed playable, if only in standard.
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NEW - Knight of Cliffhaven -:mana1::manaw:
Creature - Kor Knight
Common
Level up :mana3:
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
P/T:2/2
Ok, New mechanic. I'll discuss this more in a new, separate post, but just this one seems like 5 mana gets you a 2/3 flier. Not very efficient, except when you factor that you can always spend mana during your turn that you wouldn't normally use. Sadly, level up is at sorcery speed only, so no shenanigans there. I don't know how the rules are going to work on this just yet, but I'll keep you posted.
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Mammoth Umbra - :mana4::manaw:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
An enchantment at Uncommon that gives +3/+3 and vigilance would normally not be anything exciting, but here we have an ability called Totem Armor. Now, I personally dislike creature enchantments because they have the risk of card disadvantage (2 for one you by killing your enchanted creature, yay) but Totem armor removes part of this. You can still get two for one'd by killing the creature on the stack of the enchantment, but after it sticks it's much better. Hopefully we'll have some more aggressively costed stuff with Totem armor.
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NEW - Lighthouse Chronologist - :mana1::manau:
Creature - Human Wizard
Mythic Rare
Level up :manau:
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
P/T:1/3
Nifty. Utterly Nifty. In limited it's pretty awesome, but outside of it? I don't know. The level up is really heavy as far as color is concerned, and 9 mana for something that doesn't happen until your opponent's end step is cool and all, but it just seems like it dies too easily. Who knows? Multiplayer is good for this card.
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Mnemonic Wall - :mana4::manau:
Creature - Wall
Common
Defender
When Mnemonic Wall enters the
battlefield, you may return target instant
or sorcery card from your graveyard to
your hand.
P/T:0/4
ooooooooohhhhhh, it's a Nucklavee for any instant or sorcery. At 5 mana it's not amazing (especially for a 0/4), but definitely worth paying attention to, considering we haven't had something like this in Standard since Lorwyn-Shadowmoor rotated.
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Corpsehatch - :mana3::manab::manab:
Sorcery
Uncommon
Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
5 mana for limited removal. But, it gives you mini-dudes that can block or give you mana. Not constructed playable, but definitely a good pick in limited. Also hints at other cards that give you colorless mana acceleration, which is nice.
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NEW - Guul Draz Assassin - :manab:
Creature - Vampire Assassin
Rare
Text:
Level up :mana1::manab:
[Level 2-3] :manab:, :symtap:: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] :manab:, :symtap:: Target creature gets -4/-4 until end of turn. (4/4)
P/T: 1/1
1 for a 1/1, par for the course. 1 for a 1/1 that can get better over time? now we're talking. In limited, this guy is nuts because he's removal on a stick. never undervalue repeatable removal, it's usually good. Takes a lot of mana to get him up and running, but that seems to be a theme in this set.
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NEW - Virulent Swipe - :manab:
Instant
Uncommon
Text:
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Alright then, another rebound spell, nifty. Seems like it's not amazing, but I'd draft it. Being able to kill something as a combat trick then make something unblockable (kind of) next turn is nothing to sneeze at. All for one mana! It's not bad at all, though I'd hesitate to play it in constructed. Maybe out of the board?
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NEW - Emrakul's Hatcher - :mana4::manar:
Creature - Eldrazi Drone
Common
Text:
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add :mana1: to your mana pool."
P/T:3/3
5 mana 3/3? Limited playable, Kind of. 5 mana 3/3 with dudes? always playable. 5 mana 3/3 with dudes that produce mana? I think this might be playable in constructed, it's a doozy. Here's hoping for a good green one!
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NEW - Lord of Shatterskull Pass - :mana3::manar:
Creature - Minotaur Shaman
Rare
Text:
Level up :mana1::manar:
[Level 1-5](6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.(6/6)
P/T: 3/3
Wow, for 4 mana you get a 3/3 that can improve itself. And almost immediately! Somehow I see decks running more lands than in the past. The late game's making a comeback! (I hope)
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Valakut Fireboar - :mana4::manar:
Creature - Elemental Boar
Uncommon
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
P/T:1/7
Not a may ability, a 'wall' in red, and it's 5 mana. I'm done here.
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Naturalize - :mana1::manag:
Instant
Common
Destroy target artifact or enchantment.
I don't think I've ever seen anything like this before, nope. Not in Shards or M10 or Tenth or anything like that, nope.
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NEW - Overgrown Battlement - :mana1::manag:
Creature - Wall
Common
Text:
Defender
:symtap:: Add :manag: to your mana pool for each creature with defender you control.
P/T: 0/4
I like this a lot, but we'll see how good it is when the rest of the set's spoiled.
----------------------
Prey's Vengeance - :manag:
Instant
Uncommon
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Whoa. Another new ability. Doesn't play nice with cascade (the from your hand clause kinda kills that) but it does have potential. This specific spell probably won't be played in constructed, but limited tricks are always nice. If they print a blue cantrip with Rebound, yay.
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NEW - Eldrazi Temple
Land
Unknown Rarity (probably Rare)
:symtap:: Add :mana1: to your mana pool.
:symtap:: Add :mana2: to your mana pool. Spend this mana only to cast Eldrazi spells or activate abilities of Eldrazi.
And now we have a new land! Do note the lack of the supertype 'legendary'. Maybe we'll have a colorless deck in Standard! Aha!
NoteworthyPlaysDecks
0 posts
Posted 12 March 2010 at 21:12
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40 replies
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whitey_mcfly
536 posts
can you say broken card? I mean really. 10 for a 12/12. just wow. this is better than progenitus. this beats progenitus across the face. and it's easier to cast to. no way this should have been let through play testing
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Posted 12 March 2010 at 22:30
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NoteworthyPlaysDecks
0 posts
it's not broken really. Progenitus is good because it doesn't die to spot removal, can't be blocked, and kills you in two hits. This kills you in two hits, but it's blockable (not easily, but still blockable) and is targetable. Plus this one has rewards for not cheating it into play. As far as its hit the graveyard trigger, any instant speed graveyard removal nullifies it (that'd be Relic, Crypt, and Ravenous Trap)
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Posted 12 March 2010 at 22:55
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yotengoungato
63 posts
Kozilek is extremely powerful. It is certain that the rest of the Eldrazi will be too. Eye of Ugin combined with other mana ramp, and some control elements, could make a darn good deck. However, we must keep in mind that both Nissa and Sorin do not want the Eldrazi around. Therefore, we can probably count on there being some good Eldrazi hate in the set. The Eldrazi will not be unstoppable, mark my words.
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Posted 13 March 2010 at 01:18
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swordeh
59 posts
"Oh wow! I summon my ultimate attacker! 12/12 with with Anniliator 4! YOU STAND NO CHANCE!"
"Uhh... Path to Exile, grats on your new forest?"
Ya, I will bet 7/10 times it'll just be this
"Pay 10 Mana, Draw Four Cards"
But he's still really nice haha.
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Posted 13 March 2010 at 02:59
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dpopinski
96 posts
well if thats the case then anyone that has that mythic land should keep thanks i was gonna pawn mine lol
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Posted 13 March 2010 at 15:00
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Zeus_Bigbear
175 posts
Oh, yea... This Kozilek guy is pretty damn strong but I agree with it's not completly broken:
"YEEEESSSS, I have 10 mana and I cast my Kozilek!!! In yo face Sucka!!!"
"OK...I (Path to Exile, Terminate, Doom Blade, etc.) it."
"...You're a dick."
My personal favorite would be to terminate it Except it could then be put right back into the library. In my opinion, mill is pretty much gone for a while. There's really not enough room to run enough instant-speed graveyard exiling in a good mill deck. That's why I use Discard now, it's way more fun.
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Posted 13 March 2010 at 21:05
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kaim_arouet
951 posts
Did anyone see how Eye of Ugin jumped in price the day this got released? It went from $3 something to over $10 at the time of me writing this. I'm guessing by the end, the Eye alone might be around $25 come release
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Posted 14 March 2010 at 04:05
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whitey_mcfly
536 posts
I hate how everyone decides to hate on the best cards because they can be removed. That's why you add counters and things of that sort; so that doesn't happen. what you guys are saying is that anything without shroud and indestructible is not that good of a card. that's what I've been getting a lot of.
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Posted 14 March 2010 at 05:26
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NoteworthyPlaysDecks
0 posts
no, but Kozilek's not great for a number of reasons.
Here's what you get for your 10 mana investment (which is still a lot, last time I checked)
4 cards (Harmonize)
a 12/12 body
a super edict when he attacks
no evasion, shroud, or indestructibility.
So, for your ten mana, you get to harmonize and have an easily answerable threat. k....for ten mana, i want something that wins me the game.
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Posted 14 March 2010 at 17:40
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whitey_mcfly
536 posts
it will win you the game if you actually protect it
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Posted 14 March 2010 at 19:59
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NoteworthyPlaysDecks
0 posts
yes, but tapping out for a ten mana spell kinda lets me be greedy. I want a card that protects itself.
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Posted 15 March 2010 at 11:22
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NoteworthyPlaysDecks
0 posts
And we have an update! Rise is spoiled to 27 cards! unfortunately, 20 of those are basic lands.
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Posted 16 March 2010 at 18:35
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Setherial
349 posts
Kozilek is great in multiplayer and EDH type of games where mana usually isn't the issue. It's yet another huge problem to deal with and these kinds of decks are usually packed with problems you need to deal with. He's just a great one card comeback from a board sweep.
why people would pay more then a 1$ for Eye of Ugin however is beyond me. It's soooo bad. It's legendary, it doesn't give any mana, has a great ability to tutor but unfortunatly it's way overcosted and it makes eldrazi spells cheaper,... wow,... it's crap...
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Posted 17 March 2010 at 09:33
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NoteworthyPlaysDecks
0 posts
it's true, eye is a colossal waste of a rare slot. Unless somebody breaks it, which is unlikely.
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Posted 17 March 2010 at 15:17
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Setherial
349 posts
[QUOTE=NightLoki]it's true, eye is a colossal waste of a rare slot. Unless somebody breaks it, which is unlikely.[/QUOTE]
yeah very unlikely
Maybe with these big bad colorless guys it's time to revive those old Tron lands or run cloupost/vesuva again in our fun decks.
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Posted 17 March 2010 at 15:39
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NoteworthyPlaysDecks
0 posts
The Eldrazi EDH. Runs all the artifact combos you could ever want, plus tron. Or you put in some blue in your general and actually get really good stuff like Tolaria West.
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Posted 17 March 2010 at 15:43
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Setherial
349 posts
[QUOTE=NightLoki]The Eldrazi EDH. Runs all the artifact combos you could ever want, plus tron. Or you put in some blue in your general and actually get really good stuff like Tolaria West.[/QUOTE]
Tron and EDH don't match well, singleton is just too hard to get the full Tron and benefit from it early on.
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Posted 18 March 2010 at 08:20
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NoteworthyPlaysDecks
0 posts
Tron's perfectly attainable, between Vesuva, Expedition Map and Tolaria West (if you're in blue). If you're in black, you have other tutors to make getting it a snap. Then you just have to worry about strip mine/wasteland/dust bowl/tectonic edge, and that's what crucible's for.
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Posted 19 March 2010 at 22:10
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ablock
0 posts
Those big 12 mana costing creatures are crap, you will never get them out in a competitive game, and if you do, they are easily pulsed / terminated / path to exiled
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Posted 24 March 2010 at 13:41
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Setherial
349 posts
[QUOTE=ablock]Those big 12 mana costing creatures are crap, you will never get them out in a competitive game, and if you do, they are easily pulsed / terminated / path to exiled[/QUOTE]
define a competitive game? What if you were playing pentagram, all vintage/legacy legal decks, with 4 other experienced players at the table. Would you call that non competitive because it's multiplayer and other factors come into play? You are playing to win right? so what makes it not competitive? In a game like that a resolved Time Stretch can win the game, that's a 10 mana spell and I've won tons of games on the back of that card. Do you think your landstill deck or your goblin deck will win a multiplayer game like that? Does that mean your goblin deck is crap, no, just depends on the format.
Do you only play legacy tournament decks one on one all day long? must be great. Lets play ANT versus High Tide again, we've only played it a thousand times this week.
I don't get that kind of reasoning. It just doesn't make sense. What is and what isn't competitive is determened by so many factors like the number of opponents, the meta, the format...
Maybe the cards will never be expensive, now that is a good thing, doesn't make them crap though.
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Posted 24 March 2010 at 14:33
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Gary
229 posts
So... What does everybody think of the "Level Up" mechanic?! :eek:
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Posted 24 March 2010 at 16:02
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whitey_mcfly
536 posts
[QUOTE=Gary]So... What does everybody think of the "Level Up" mechanic?! :eek:[/QUOTE]
What level up mechanic? However, to put Seth's point a little more subtly, creatures aren't bad if they can be removed. Otherwise most every card out there would be a bad card. The right protection is essential in any deck. If you don't want it because it can be removed, then DON'T LET IT BE REMOVED. it's a simple negate away from securing your total badass for a few turns.
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Posted 24 March 2010 at 16:51
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seras
59 posts
the Level Up mechanic from the set being discussed
as viewed in the various spoiler threads (ex: http://forums.mtgvault.com/showthread.php?p=6155)
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Posted 24 March 2010 at 18:37
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whitey_mcfly
536 posts
sweet. i think that this entire block has been big on mana ramp. with all of the landfall and now level up? with gigantic Eldrazi, I think that the whole idea of fetchlands and mana producing creatures will go through the roof.
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Posted 24 March 2010 at 18:55
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rileyandholly88
786 posts
[quote=NightLoki]no, but Kozilek's not great for a number of reasons.
Here's what you get for your 10 mana investment (which is still a lot, last time I checked)
4 cards (Harmonize)
a 12/12 body
a super edict when he attacks
no evasion, shroud, or indestructibility.
So, for your ten mana, you get to harmonize and have an easily answerable threat. k....for ten mana, i want something that wins me the game.[/quote]
You hit the nail right on the head. If I am going to pay that much Mana, it better win me the game instantly. Also, how are you going to counter their removal when you already paid 10 Mana for it? Now we are going for 12 or 13? I will definetly pass. Its going to be a kiddy card for sure. If it costs more than 4, typically it better win the game for you. As said above, Multiplayer is another story since at that point everyone is going to be playing some unusual cards anyway because they realize games take longer. When you finally do manage to cast him, and your all out of resources, everyone else will probably be aswell.
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Posted 24 March 2010 at 23:05
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rileyandholly88
786 posts
[quote=whitey_mcfly]What level up mechanic? However, to put Seth's point a little more subtly, creatures aren't bad if they can be removed. Otherwise most every card out there would be a bad card. The right protection is essential in any deck. If you don't want it because it can be removed, then DON'T LET IT BE REMOVED. it's a simple negate away from securing your total badass for a few turns.[/quote]
Yeah um... about that... is this Pokemon? lol They could have atleast called it something different. From what I have seen it is to much of an investment in a card so far. Seriously, I will wait for you to pay the Mana in to a 'Level Up' card just to remove it and kill your whole turn. I really am giving Wizards 2 Thumbs down on this one... on creativity and on style lol
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Posted 24 March 2010 at 23:08
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Setherial
349 posts
[QUOTE=rileyandholly88]Yeah um... about that... is this Pokemon? lol They could have atleast called it something different. From what I have seen it is to much of an investment in a card so far. Seriously, I will wait for you to pay the Mana in to a 'Level Up' card just to remove it and kill your whole turn. I really am giving Wizards 2 Thumbs down on this one... on creativity and on style lol[/QUOTE]
I must agree that the mechanic looks pretty lousy. There have been great level up creatures in the past, like Figur of Destiny and to some extend Jenara, Asura of War. What makes these creatures strong is that you can power them up at instant speed allowing you to keep mana open until the end of an opponents turn. Level up at sorcery speed is pretty useless. It's like multi kicker, if you draw the card late game and you are low on cards you can pump it and have something to put your mana into. They will probably print cards where the level up mechanic is worth paying the cost but the mechanic itself is pretty weak. I don't like the look of it either. Magic isn't a roleplaying game but it seems Wizards would like to make it that.
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Posted 25 March 2010 at 08:24
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cushcmu
34 posts
It is just like any other big beast, its great if you build around it but as a stand alone creature its not that strong. If you are running Darksteel Col you have a similar creature that is a pain to kill, hell nova blast wurm kills the board. We all have seen these big creatures for years, and to get worked up about them now is of no point. Its the creatures such as the new wizard that lets you take extra turns is by far better, and yet no hype yet for him. Magic sells boxes with the shiny big creatures but what wins games are the small creatures that screw with the game play.
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Posted 25 March 2010 at 17:46
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NoteworthyPlaysDecks
0 posts
aaaaaanyways. I seem to be getting lazy, I'll have an update on this thread as soon as I can. A new mechanic spoiled, a new Legendary Eldrazi (15/15? Really?), and a new subtheme, Defenders. Apparently there's going to be a theme of them. I'll be adding cards to the spoiler and making my comments as per usual now.
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Posted 26 March 2010 at 00:10
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rileyandholly88
786 posts
[quote=Seth]I must agree that the mechanic looks pretty lousy. There have been great level up creatures in the past, like Figur of Destiny and to some extend Jenara, Asura of War. What makes these creatures strong is that you can power them up at instant speed allowing you to keep mana open until the end of an opponents turn. Level up at sorcery speed is pretty useless. It's like multi kicker, if you draw the card late game and you are low on cards you can pump it and have something to put your mana into. They will probably print cards where the level up mechanic is worth paying the cost but the mechanic itself is pretty weak. I don't like the look of it either. Magic isn't a roleplaying game but it seems Wizards would like to make it that.[/quote]
They are starting to forget that Magic was made for adults, not kids. Magic is the game where you can get several of your buddies, drink some beer or what have you and have a good time. There was no need for 'Battlefield' or 'Casting Spells', that was what made it so awesome. It was like playing a card game designed for adults and not children. More and more its becoming focused on pleasing kids and teenagers and forgetting the roots.
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Posted 28 March 2010 at 23:40
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MajinKirby
54 posts
[QUOTE=rileyandholly88]They are starting to forget that Magic was made for adults, not kids. Magic is the game where you can get several of your buddies, drink some beer or what have you and have a good time. There was no need for 'Battlefield' or 'Casting Spells', that was what made it so awesome. It was like playing a card game designed for adults and not children. More and more its becoming focused on pleasing kids and teenagers and forgetting the roots.[/QUOTE]
Um. There was no need for a "battlefield"?. That's just another name for "in-play". It's just a harmless name-change.
And so what if they ARE catering more to kids and teenagers? Okay, that still dosn't stop the droves upon droves of well-aged adults from playing the latest set of Magic, regardless of mechanics OR name changes. How old are you? 18? 21? It dosn't matter, does it? You're still playing Magic, and you still think that, for all intents and purposes, it's fun.
It's not fun because it's "adult based". It's fun because it's fun.
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Posted 29 March 2010 at 03:30
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Spuffles
9 posts
Maybe a nice way to get it our for less than it's 15 mana, is to discard it somehow, i'm currently thinking by default, ie : more than 7 cards in your hand, and Rise from the Grave it?
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Posted 29 March 2010 at 04:35
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Setherial
349 posts
Did you see the "Realms Uncharted"
http://www.gatheringmagic.com/wp-content/uploads/2009/11/Realms-Uncharted.jpg
awesomeness!!! If it's real I want a set :)
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Posted 29 March 2010 at 12:55
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MajinKirby
54 posts
[QUOTE=Spuffles]Maybe a nice way to get it our for less than it's 15 mana, is to discard it somehow, i'm currently thinking by default, ie : more than 7 cards in your hand, and Rise from the Grave it?[/QUOTE]
Nope, no reanimation here. Once it hits the boneyard, he takes your whole graveyard and puts it into your deck. A blessing, AND a curse.
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Posted 29 March 2010 at 13:20
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rileyandholly88
786 posts
[quote=Seth]Did you see the "Realms Uncharted"
http://www.gatheringmagic.com/wp-content/uploads/2009/11/Realms-Uncharted.jpg
awesomeness!!! If it's real I want a set :)[/quote]
Already preordered my 4
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Posted 29 March 2010 at 21:33
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rileyandholly88
786 posts
[quote=MajinKirby]Um. There was no need for a "battlefield"?. That's just another name for "in-play". It's just a harmless name-change.
And so what if they ARE catering more to kids and teenagers? Okay, that still dosn't stop the droves upon droves of well-aged adults from playing the latest set of Magic, regardless of mechanics OR name changes. How old are you? 18? 21? It dosn't matter, does it? You're still playing Magic, and you still think that, for all intents and purposes, it's fun.
It's not fun because it's "adult based". It's fun because it's fun.[/quote]
Actually, it does matter. Several of my friends have left the game because of what has changed. It just did not appeal anymore to them, the same thing is happening to me. I really do not care for Flavor and some Artwork I will pay attention to, but now it is gone for me. SO yes, it does matter. It has taken away a great deal of how much I originally liked the game. I do not play casual as much anymore because all the things lost were what attributed to my casual time, gameplay is still fun but its missing some of the key elements. I dont like Magic just for the competitiveness of it, I like it for everything and now Flavor and Art (2 of my 3 factors) are losing me. How long till I lose the 3rd? Dunno, we will see.
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Posted 29 March 2010 at 21:36
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seras
59 posts
that's pretty weird....overall card art and formatting has gotten exponentially better over the last 10-15 years.
as someone who played 15 years ago, took a long break and returned in recent years, i found the game to be improved across the board and to be much more appealing to my adult self than it used to appeal to my young teenage self.
if your friends bail because they've clarified the rules and streamlined the lingo...well...it was probably just their time to move on. hard to stick to a hobby for a decade.
maybe you guys are just suffering from burnout...move on to something else and check in on magic in a few years down the road, maybe the passion will be back.
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Posted 30 March 2010 at 13:45
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whitey_mcfly
536 posts
I remember when I opened my first packs back in Legions. Every pack said ages 13+. I always wondered why. Maybe that's what WotC is asking themselves as well. I personally think that the changes are unnecessary, that all they do is save card space in some cases (not all of them).
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Posted 30 March 2010 at 16:43
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MajinKirby
54 posts
Hey, did anyone else just hear that? That knock on the door?
I'll answer it.
Oh look. A new planeswalker.
http://www.mtgoacademy.com/new-planeswalkergideon-jura/
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Posted 31 March 2010 at 14:11
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Setherial
349 posts
I think the set looks good, some nice casual cards are being spoiled (hopefully they'll be cheap).
As for the power creep you have that with most games that allow everything ever published. It's to keep people interested and keep us buying, and it works.
Some games break under this evolution (like Confrontation 3 by Rakham did, for those who know the game) but magic doesn't seem to be affected much. Yes the average card in newer sets is far better then the average card in older sets but still, look at the eternal formats. They are still playing the old powercards. New sets have a very low impact on the eternal formats.
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Posted 01 April 2010 at 08:53
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