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Mana Burn Vs Execess Mana Energy Gain

Hello,

I am making a motion to restore the notion of mana burn.
I am instantiating the notion of energy gain.
Turn based games, where a final action is played as per the end of the players turn preceding yours.

In turns where mana problems occur, you can tap your mana for energy.
Cards will have a chevron produced under the name title. With an alternative energy cost the begin the spell.

This will allow testing, and an alternative and progressive based game play.

Allowing the return of mana burn, which is an essential part of the game.
Posted 03 September 2018 at 01:13

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