looks like loads of fun :3 The sideboard should include damnation, evacuation, mutilate, sever the bloodline and other goodies to make the game last forever.
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vexing devil is out of place. I would suggest captains calls. 3 for four is pretty good, especially when you have a burn at the stake coming their way. Another fun card to use is increasing devotion to get a ton of tokens and increasing vengeance to get double the tokens.
Cathars crusade + doubling season. Bang! Combo! So lets say you put out 10 snakes. It doubles to 20. All your snakes get a ton of counters as they come into play. Those counters all double with doubling season. What is your opponent going to do then?! Vampires :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
dang thats some scary burn. check out some of them vamps http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
The first thing I noticed when I saw this deck was that you named it G/W samurai, and then named the colors G/W, and then made it R/W. That is a bit misleading, because there are some interesting samurai in green, and I was hoping someone was going to take advantage of that for once. The second thing I though of was the lack of red symbols you have in here, and the number of mountains. Cut around 7 or 8 mountains and add plains. Then the final thing I realized was that samurai are an incredibly weak tribe, and although flavorful, tend to fail in modern casual play.(trust me, I tried it) What I would suggest is to see or trade away this deck, and construct a B/U ninja aggro control deck. Sound cool? Believe me, it is. And, unlike the samurai, it does well if you build the deck right. Perhaps I am being harsh, but through experience I became incredibly disappointed. I was happy wizards had created such an interesting tribe and that I had the necessary components, but sad that they weakened them so bad. Take a look at higure of the still wind who makes your guys unblockable while tutoring up ninjas, or elvish archdruid, which can give you mana to play your elves and pump them up at a cheap cost. Now look at nagao, who helps your samurais on attack only, is legendary, and is 4 mana, which is pretty expensive for a weak lord. Or there is takeno, who is a weak, incompetent body who gives most of your guys +1+1, some of them +2+2, and some of them +0+0. Oh, and hes six mana. I just don't like this tribe, although they seem fun at first. Anyways, there are a few legendary lands that would be good for this deck. I can't remember their names, but they are from the kamigawa block and help your legendary creatures. speaking of tribes, here are some vampires. http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
this deck won't survive without the fluctuator, and every practice hand I played didn't work because even with a lot of cycling, I wouldn't be able to hit a fluctuator or mortal kombat before my head gets beat in. Try demonic/diabolic tutor. That could help get out the kombat a little faster.
yeah, you wouldn't want to ever spam the front page, cuz, you know, you haven't already achieved that.
not a bad one... Not particularly great either! But I may be wrong... I haven't finished yet so I haven't bought any of the cards for it.
This deck looks like it doesn't work. You need 24 lands in a deck that has a nine drop. Then you need to add man ramp. For mana ramp I would suggest 4 gilded lotuses, and some myr are always nice. I made a deck sort of like this one, except that deck is actually capable of getting to nine mana. vamps here! http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
WHERE ARE THE ANGELS?!!?!?!? Looks solid, but still probably my least favorite of all these front page dragon decks also, vampires http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
Finally a break from them damned dragons... Green is much better than red if you ever think about going three colors. Doubling season is pretty good for tokens and planeswalkers.
good job folks. You broke the vault. Jk, jk, but seriously, I have just counted 11 slumbering dragons decks, many of them being yours. Thats pretty historic. for the sake of dragons, check this out: (not sure if were allowed to post links here, but oh well) http://fuckyeahdragons.tumblr.com/post/10932036323
:( I copied and pasted this comment to the other two dragon decks and they seem to have been removed, possibly by an admin. Oh well, guess I can't be lazy
That is... Awesome... three slumber dragon decks in a row! Maybe you could use the enchantment that forces them to attack? I guess increasing savagery does the job pretty well :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385 check out my vamp deck if you can, it needs a sideboard! I think the thing I love the most about finding three top deck slumbering dragon decks is that I can be really lazy with them.
a lot more ramp. Mainly birds of paradise, but also pilgrims or llanowar elves.
for the sideboard?the green/white kill spell. Is it deathmark? Not sure. Maybe some discard, like appetite for brains, inquisition of kozilek, or distress. Another thing you can consider for the sideboard is blood artist. Otherwise, I'm not sure.
I will consider some of the things your saying. I think if I don't end up getting aristocrat, it's because of the price. I think I will end up getting bloodline keepers or in the mean time, falkenrath marauders. Also, turns out I own one stromkirk noble, so thats a start. :) I might go a bit more into aggressive control with this deck. If I do, one or more evolving wilds is going in for sure. I'm playing post rotation, so I'll have to say no on the child of night suggestion. And one final thing. Falkenrath aristocrat is probably the biggest creature in every single deck that runs B/R. Its extremely fast, and the sacrifice could be any creature and goes well with blood artist. Almost nobody ever runs humans along with it, and it still works out for them.
wow, looks like fun. I always wondered what it would be like to take the mind control approach.
Well the thing is, blood artist will gain you a ton of life and get rid of a ton of your opponents life, and still stay standing throughout the game. Child of night is annoying and can easily be taken down by 1 power creatures. Eventually it just becomes useless I figure. With blood artist I could at least chump the weaker vampires and gain life out of that.
bloodflow connoisseur would be a sexy addition to this deck. The counters stay on her, so I would consider adding in a few or replacing bloodthrone with them if I were you. You should try to get 1 or two more mikaeus's, one more blood artist, and I don't know if this would go over well, but what about geralfs messenger? It's three black, but it would win you the game even if you got it out a little later. Think about it. Play him turn five,(realistically) Next turn drop a land, sac him into one of your sac. engines, remove one counter with one mana and one life, repeat. With blood artist, you are loosing one life to deal him four damage for the price of one mana, correct? Oh, that messenger. Definitely a solid add. You could also add strangleroot, the old classic. Would be pretty risky to do that though, but hes a good beater. Also undying cards available are howlgeist, young wolf,(I would suggest using this one since it has a low cmc) vorapede,( incredibly powerful and difficult to deal with) and some black ones that seem pretty good. Mainly butcher ghoul and the 5/4 for four demon. Demonlord of ashmouth? Can't remember. He's perfect for this deck though. http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385 check out this if you haven't already please?
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