i think its great that your trying to get your girl and also others intrested credit to you for that i must say that i'm not one for tourniments myself i play vintage with a regular group and pretty much anything goes, so i may suggest stuff to you and others and im not sure if its type legal ect, but ive been around cards a while and love playing again, i think its great that you had the cards mentioned in mind before discussion on here but left them out till after you could discuss them i guess that others have thought of the same confimrs there worth, so yea the list you say you will add looks good play test it and see how it goes, naturalize is always good and with so many artifacts creatures coming out of scars is almost a creature removal card as wellas a artifact/enchantment killer, so good call. id be delighted if you took a look at my eldrazi machine gun fodder deck and swamp amigo's as there currently getting built for real, and also if you have time my earlier decks never got the comments id have liked as i didnt spend much time on here when i built them and also ive heavily updated since. i feel my best decks are my fast black and my proliferate - many thanks and i'll be sure to check what you build regular and offer what i can , feel free to ask me to comment as you build stuff.
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cheers well hope that helps and i'll look over your other decks asap.
just thought of an infinate combo in here adding silver myr, to intuder alarm and a prodical sorcerer type cards like one of the merfolks in here !, you have a prod, a intruder alarm and a silver myr in play, deal one damage with the prod card, you use the mana from the silver myr to cast shreiking drake he comes into play untaps the prod and the silver myr return the draske back to your own hand using its own ability and repeat for infinate damage !
ha ha you like ?
hey well 1stly thanks for the words, ans yep i have had some sucsess on here and i like to think of my decks as good builds but ive been sucsessfull cause of the help ive had from people since i st used this site i left magic for many years and it was hard and costly to get back into but this site and all th epeople really helped, bouncing the ideas back and forth i do remember you as far as im concerned you was there with me from the beggining of my 2nd chapter in magic and so thanks for that, yea ref the primevil titan he does cost a bomb i was fortunate enough to draft the two i own, so i understand that one and yes your right there nice and fancy but if you can function without them so be it, ref the 8 slots left garruck wildspeaker is one of the more affordable plansewalkers as he was available in pre built decks and so is a bit cheaper to get hold of what i like baout garruck hes cheap to cast gives you two land untapped the 1st go so effectivly 2 to cast and he' s capable of adding creatures each turn or at least most so if your hand dries up hes there for you, my baloth deck is all about swamping an opponent with creatures and to me any card you can carry that can produce more than 1 creature is worth it in this type of deck and he fits - also has overun abillity if you need/want it ! id play x 2 !, then green sufferes from a lack of removal but in this new set there are artifacts that get around this x 3 brittle effigys should really help cheap to cast and blow them against the really nasty stuff, also reduces blocking numbers, then you have elfs at 1 mana then its a big jump to the wolfbriar's garrucks companion is excellent value for 2 mana and will fix your curve a little x 3 of these. well done again on this.
if you could ban a card or better still an effect or ability what would it be examples i have a pal would remove counterspells from the game, personally i think this is to big a part of magic and it would loose something, he also is not keen on fireball as he see's it as uncreative, yes he is a bit of a moaning git lol (actually a lovley guy and a clever player) just likes to pick and moan ha ha, so what would you loose and why ? personaly i would remove anything that involves the toss of a coin cause its just gay !, and also i hate that i spend so much time aggonising over deck construction and somebody can throw in a coin toss and the game hinges on random chaos !, thats me pal and there your question ??? :_)
very well done how so fast ? good deck though and well described maybe that helps, i love this kind of deck that overwhelms (see my baloths deck if you wish similar in some ways) in here i think hunt of the pack is very good, all i can think of is a primevil titan would A trigger your expeditions land rfall B fetch more land for the hunt of the pack and C increase the power of th eoverwhelming stampede very nice well done, not seen much of you for a while good to see your still building decks.
much better well done ! hows it playing now ?
HOW ABOUT A FLY BY WINGMAN !, i'm glad your building your own decks you clearly have the knowhow from the advise given to me in the past and you have good card knowlage too, rouges seem a fast and furious way of starting ! bring on the constructer ! woo, after youve done the creature types focus on develpoing a deck round a certain ability or concept thats were the fun is for me, rather than putting the best options of a creature type together, howver im sure the choices you make will be well considered and make for top decks, and its th esplash of key supporting spells that make the difference, but always try new things and develop, i stopped playing magic for some years and porned all my stuff when i was a poor student (regreted that by the way) but this time round in general ive tried to build decks round the new abilitys that have come out and new power cards that i never saw such things as before its been a lot of fun, anyway iceman, whatever we all do as deck builders in 2011 and beyond i'm sure were right there with each other , thanks for teh shout out it means a lot from such a big influence on here, a shout back to yourself and the other greats who have been named. ok cards im mainly a big in your face quake and quiver at the creature i'm about to drop so i guess they'll mainly be creatures but here we go !, i bet you could name em for me as there in all my decks lol ; abyssal persecutor ! grave titan wurmcoil engine kilnfiend contagion clasp/engine (sneakily thats 2 but ....) leatherback baloth and i am partial to the hard to spell blight dragon !. HAPPY 2011 !!!!!!!!!!!!!!!!!!!!!!!
thats huge amounts of mana and only a few big boys !
just want to say yhow intresting temple bell is i had one in a draft the otherday its effectivly a howling mine with an intresting advantage that you get to choose when you draw the cards.some sic cards in this traumatize keening stone !, and of course the crabs, looks like you got mill for the early part and later parts of the game looks all good to me well done.
just seen the guys comments above think were both coming from the same point of view.
id drop the fume spitters and concentrate entirly on infect cards i know you play them casuse they only cost 1 and can finish something off with one of your small infect creatures but thats a 2 card trade off for 1 kill, just concentrate on getting the cretures and poison counters through, the rats are ideal as are hand of the preators becuse the player gets a poison counter and cant do anything about it ! id drop x 2 skinrenders and x 4 fume spitters, id add 2 more rats 2 more hand of the preators and add some boost cards such as vampires bite for a nast take 1 poison counter ha make that 4 there practicaly half dead already !, your not running enough pump cards for livewire lash but if you did add more thats another way of getting that poison over the top ! grasp of darkness is an awsome spell glad to see that included !, and i do like that youve saught to poison and kill through minus counters and proliferate in one deck, personaly i think its a big ask in 1 deck i went the other way and made 1 out and out infect deck and 1 proliferate deck check them on my profile, they used similar cards to what you have here just think for speed of kill id focus this one on the poison, very brave and creative though. well done. if you do check those decks they may help (proliferate the night away)(cant deflect the infect) they both got good likes so hopefully they will help, like i say if you do check them please comment and advise onmy eldrazi machine gun fodder deck as i could do with some creative opinion and thought many thanks and well done on this.
hey man another great stompy, wtf is that guys beef ?, he clearly demands attention lol, cant offer to much advise as your awreness of stompy is far greater than mine and i dont want to suggest things that are outside of the deck profile what i will do is comment on the cards that are in here and have been discussedalready, to give some feedback, i think with all the spawn that khali hydra was a dead cert and gives the deck a 2nd concept as well as stompy so thumbs up there i really like the landfall artifact its ability for its mana cost is right up there, and fits in with the stompy side, and i love infiltration lens the best card drawer around i find it partciualy usefull on bigger cretures as they simply have to block and the good thing about this stompy deck is that you have such creatures so i think thats a wise choice !. if you havnt already and you find time take a look at my eldrazi machine gun fodder deck and swamp amigos as im quiet excited by them thanks good buddie and yourve shown great versatility with this one well done i like it a lot.
hey sorry just saw the top comments about wee dragonaughts so i'll take that back, other than that the above stands, just to say ive been a busy boy of late and could do with you casting your eye over my latest few creations, many thanks as always.
hi, its great that in one proliferate you can increase the power of all your creatures , but how about dealing with your opponents, you have no flyers that i can see in this deck and no way of dealing with them, i know if you attack and get through with the ravenger you can shift your counters across and onto something else and proberly win and this is made all the more powerfull by the proliferate, i really like this side of the deck, but id sac the throne of geths as you dont really have any artifacts that you want to loose, and add some contagion engines they at least along with the clasps put minus counters on your opponents creatures and give you some control, you can add minus counters to these as you put plus counters onto your own stuff and the engines do it twice in one go for 4 mana., this will also reduce there blocking numbers.and i may even add some black removal spells for those flyers., hope this helps, offensivly this deck looks very good.
hi i thought id checked this one already still here i am again at your request, ok to reitterarte i like sacing the persecutors to the devour thats a novel way of getting rid of him !, and i like the perilous myr thing sac to devour for damage again very intricate and novell, necrogenisis is nice as yopur recycling what you devour as with the thirinax i think as long as your getting all the right mana you need from the lands its a good deck, but then 3 colours is usualy managable, if you find you dont then cut down on the amount of cards that have more than 1 mana symbol of 1 colour in them, presuming this side of the deck is fine and you have no problems it looks pretty solid you have some big flyres and i like how you contstanlt provide tokens for sacing, its extremly creature intensive with no spells i personaly raley play a deck without any contol or more so removal, you have black for me id have at least x4 doom blades or grasp of darkness ect ect, ive got no critisms of the cards in here everything seems to work very well together and looks well built.
hey man just read your deck description sounds fun idea and a bit sick lol, ill look over it in detail asap if you wish (late now) feel free to cast your eye ove my decks, cheers
that was always the origional aim !, as i t goes i have been pleased to discover even when it has a slow start the gatkeepers the consuming vapours and just the value for mana cost of my creatures often lets me claw my way back in and overtime eventualy can still ovewrpower most, hence adding infiltration lens as if i can keep drawing good stuff i can come back, but yes the aim was all about the start cheers.
thanks
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