fluffstar

31 Decks, 649 Comments, 43 Reputation

good card and certainly fits the theme however i ramp man a in this deck using elves rather than building forests, there are time when just kicking the wolfbriar once or twice is enough and thats 5 or 6 mana over 7 and also himself as a very usfull 4/4, i'd be limited with Howl of the night pack.i'd always need 7 mana and if i'm using elves would prob only be looking at 4 or so forests 4 2/2's the same mana with the wolfbriar using elves would produce 1 4/4 and 3 2/2's, and i have the flexability of kicking it less for less mana, using harrow and so forth Howl of the night pack.would certainly produce more creatures but then id loose early speed and creature numbers elves are invaluable when over running with garrucks ability, cheers.

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Posted 21 January 2011 at 13:43 in reply to #116809 on WHAT A LOAD OF BALOTH'S

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this deck produces an elf turn 1 a Leatherback Baloth go 2 and garruck on go 3 !, i only run two rampaging baloths, whilst i see how your cards are working i dont believe speed is an issue would find harrow slower as it would build mana but not have anything on the board, and cool as they are with the baloths id want to be running 4, to nessesatate playing fetch lands ect, i like the primevil titan with the baloth but am always happy enough to see him on his own, so hes in there as a combo but also stand alone this deck was never centred around the baloths, great suggestion and they certainly work ive just focused the deck a bit differently. cheers.

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Posted 21 January 2011 at 13:30 in reply to #116740 on WHAT A LOAD OF BALOTH'S

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great idea !, i find however that i get some early stompy damage and then if my opponent does start killing things off its a case of building up numbers and keep swinging, it dosent really matter what he kills as long as i can produce more , i find this more effective by dropping new spells rather than relying on such creatures dying i ran mitotic slime in here for some time but found it was a fraction slow for its mana cost comapred to other creatures when i looked at my curve i found that i only really wanted to accomodate a handfull of big creatures and the benifits of the wolfbriar's, the rampaging baloths and the primeevil titans stole it for me from the slime, thats all, i'm not that familer with the other penumbra series cards, thanks.

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Posted 21 January 2011 at 13:26 in reply to #116487 on WHAT A LOAD OF BALOTH'S

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(i have and also wirewood savage, i played multi player recently with a howling mine in play and with hand replenishment this deck produced crazy amounts of creatures, however as a all round deck i find its best when it swamps quickly before my opponent can build, now running the wirewood or the packleader is a go setting up for myself i made this deck very focused on speed and multiple creature generation, i find that if i just swing and add creatures each turn this is the most effective way of winning, again i agree and see the benifits but all i can say is from extenisve playtesting i prefer the stompy nature of the deck and find it most effective, cheers and good recommendations.

(sorry for late reply p.c had a virus, sorted now my own fault he he).

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Posted 21 January 2011 at 13:22 in reply to #116304 on WHAT A LOAD OF BALOTH'S

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nice to have a standard option thank you, i prefer not to run anything costing over 6 in this deck though so wouldent run the peleka wurm great as it is, maybe wurmcoil instead.

(sorry for late reply p.c had a virus, sorted now my own fault he he).

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Posted 21 January 2011 at 13:16 in reply to #116188 on WHAT A LOAD OF BALOTH'S

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i see the benifits of the landfall ability of the baloths however i only run 2 in this deck and i dont want to sacrifice the other stuff to centre around two baloths, i agree how nicley they work though thank you.

(sorry for late reply p.c had a virus, sorted now my own fault he he).

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Posted 21 January 2011 at 13:15 in reply to #112499 on WHAT A LOAD OF BALOTH'S

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i see the benifits of the landfall ability of the baloths however i only run 2 in this deck and i dont want to sacrifice the other stuff to centre around two baloths, i agree how nicley they work though thank you.

(sorry for late reply p.c had a virus, sorted now my own fault he he).

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Posted 21 January 2011 at 13:14 in reply to #111730 on WHAT A LOAD OF BALOTH'S

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call of the heard is a lot better thank you ! (sorry for late reply p.c had a virus, sorted now my own fault he he).

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Posted 21 January 2011 at 13:12 in reply to #100649 on WHAT A LOAD OF BALOTH'S

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wow i just love these decks that flow, and this one seems to your definitly onto something with the cascade vengivine thing, and refreshing your deck and hand can be soooOoo usefull i see a couple of decks that do it and it always but always gives an advantage, id love to see this one played, really well done mate. nuff respec !

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Posted 16 January 2011 at 07:52 in reply to #115564 on Jund Nightmare

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Rest for the Weary is the quick lifegain spell i see working with the wells of lost dreams.

p.s vindicates are top cards love there inclusion.

well done.

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Posted 16 January 2011 at 07:47 as a comment on W/B Aggro Lifelink Survival

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really nice i like the aggro life gain working together i really think that well of lost dreams could be your power cards and you could romp through your deck in search of something deverstating you do have divintity of prides already maybe some banseslayers or akroma's, with the wells in mind maybe a few low cost spells that let you draw lots of life like the landfall one (the name elludes me i'll post it in a moment), perhapse some graveyard recycle in here for the serra acsendants there so low to cast you can afford to cast the spell to fetch them from the graveyard and cast them in the same go, in fact if you do this i dont see need for extra big flyers so you could drop the bansleyers akroma's ect and keep getting your ascendants and prides back as you drivge through your deck with the wells abilitys,
you really should get down to 60 cards it effects your oppening hand so much and the frequancy you draw your major cards., good deck really like the concept quick aggro and lifegain to boot cant be easy to play against, not sure you need the nights whisper. well done.

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Posted 16 January 2011 at 07:45 as a comment on W/B Aggro Lifelink Survival

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again more copies of cards and less singles, ally decks have huge potential pick your favourites and run more of them and more sstuff to compliment there abilitys, good luck with it again nice concept.

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Posted 16 January 2011 at 07:28 as a comment on Ally R/W/U Control

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glad you like it,

and i'll take a look.

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Posted 16 January 2011 at 07:24 in reply to #116276 on DRAKE RATTLE AND ROLL

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love the picture too, anything in here youd loose or at least sideboard for the leylines, i feel i need most tsuff to make it work thats my only concern.

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Posted 16 January 2011 at 07:24 in reply to #116271 on DRAKE RATTLE AND ROLL

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ok will do.

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Posted 16 January 2011 at 07:21 in reply to #116230 on DRAKE RATTLE AND ROLL

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hey thanks.

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Posted 16 January 2011 at 07:21 in reply to #116315 on DRAKE RATTLE AND ROLL

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good call also lets me put things away with drake-equilibrium in responce to what they play.

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Posted 16 January 2011 at 07:20 in reply to #116271 on DRAKE RATTLE AND ROLL

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nice comments mate thank you, im a bit more comfy with the infinate combo in here your right our regular group dont like infinate combo's as a win condition but this one does take a bit of setting up and its not the only win condition, ill throw it in and see the reaction then proberly switch to sideboard ect, depending if i'm playig people of reasonable minds lol. cheers again and i'll check your new decks asap.

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Posted 16 January 2011 at 07:19 in reply to #116136 on DRAKE RATTLE AND ROLL

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hi, thanks for the comments, in terms of getting out paced your right to a point as im often waiting certain combonations of cards to come out - the shreiking drake is the big one, but as long as i have a drake i can hold off without the intruder alarm using the drake on itself and 1 extra mana putting as manay creatures as mana allows away with the equilibrium this is quite quick as its only 2 mana per creature, and does slow them down early doors - in fact shuts them down, i like charisma as an alternative to equilibrium although i'm relying on having a prodi type creature out to make it work, so ill think that over equilbrium lets me handle more things though, but i may throw a charisma in as an alternative. yes t5his one certainly is quirky i built it years ago and have recently updated, its stilla very effective deck., cheers.

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Posted 16 January 2011 at 07:17 in reply to #116162 on DRAKE RATTLE AND ROLL

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**swapping using the reacurring nightmares**

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Posted 13 January 2011 at 18:20 in reply to #115564 on Jund Nightmare

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