flipperlord

25 Decks, 39 Comments, 0 Reputation

i already have nest invaders lol

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Posted 30 January 2011 at 23:22 in reply to #122832 on Eldrazi-Jund

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...and kozilek's predators are mana "in"-effiecient.

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Posted 30 January 2011 at 23:21 as a comment on Eldrazi-Jund

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idk... pawn of ulamogs r pretty solid.

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Posted 30 January 2011 at 23:20 in reply to #122832 on Eldrazi-Jund

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skullclamp is banned or restricted in most formats, so you should probably only have one in the deck. Other than that this deck is fine.

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Posted 30 January 2011 at 23:10 as a comment on Overspawn

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also, try to get 60 cards... it increases the odds of drawing the cards you need, when you need them

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Posted 30 January 2011 at 22:54 in reply to #122820 on One plus one, plus one......

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This deck has potential. I would suggest even more proliferate tricks. Contagion Clasp is excellent in the early game... I would suggest adding 2.

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Posted 30 January 2011 at 22:53 as a comment on One plus one, plus one......

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Not a bad set-up, but this deck is probably a little too slow for duels, but this deck can find its place in free-for-all and team games

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Posted 30 January 2011 at 22:45 as a comment on Rise From the Ashes

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it basically replaces itself via the 2 "any-color mana," counts as an instant for the kiln fiend, draws a card, so thus thins out the deck. Needle drop has a similar function in that its basically a free 1 damage cuz the card replaces itself.

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Posted 30 January 2011 at 19:42 in reply to #120941 on Massive Burn

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I appreciate your comments, but my deck is more designed around combos. This deck has more straight forward win conditions, but that wasn't the point of mine. Solid remake though, but it plays extremely differently

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Posted 30 January 2011 at 19:39 as a comment on infinate myr revised

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maybe a fling or two if i put in the kiln fiends

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Posted 23 January 2011 at 20:47 as a comment on Massive Burn

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kiln fiend instead of grim lavamancer!? No. Grim Lavamancer is crazy good. Maybe Kiln Fiend insted of my Flamekin Brawlers, but not the Lavamancers. And I need creatures to use fling, which i don't have, and if i add creatures, I lose instants to boost the kiln fiends. The deck is quite fast the way it is i think, but i might put in the kiln fiends, but it costs 2... idk yet

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Posted 23 January 2011 at 20:46 in reply to #119305 on Massive Burn

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demonic tutor is restricted to one per deck, but you should put some kill cards in there like doom blade. I like it though. Check out my vampire deck if you want to compare. Necropotence is a beast if you wanted to include that as well.

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Posted 22 January 2011 at 16:56 as a comment on Vampire Win

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i agree with the previous posts about adding creatures. Asides from that i wouldnt have 4 Pinnacles, because they enter play tapped, and slow your burn down, which isn't good; also, each pinnacle you ad reduces the amount of mountains you have to activate pinnacle's ability. You should also look at Needle Drop and Manamorphose, two of my favorite cards. Koth of the Hammer is never a bad addition either. You could look at my burn deck if you want to see what i have.

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Posted 22 January 2011 at 16:50 as a comment on Red Burn!!!

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That is an expensive lineup lol. I'm not a huge fan of the power nine, cuz they are a bit broken, but in terms of this being a good deck, I can't argue. What do you do about burn decks?

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Posted 22 January 2011 at 16:32 as a comment on Artifactal Intelligence

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I thought that Sol Ring was restricted

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Posted 22 January 2011 at 15:13 as a comment on Red Burn

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this deck would be very effective against any deck that isnt too fast. Pain's reward is interesting; at first i thought you should remove some and add more consume spirits, but the pressure that card adds on a player is effective on its own, especially if their life is dwindling to begin with

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Posted 17 August 2010 at 14:50 as a comment on Go for blood!

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very interesting lineup. there is much variety to your cards but they mesh together well.


Comment on some of my decks?

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Posted 17 August 2010 at 14:18 as a comment on Control (G)

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I'm guessing this deck is to be using in team based games?

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Posted 17 August 2010 at 11:37 as a comment on mono blue control

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I like the whole line up, but have you been having mana problems? because 20 land is a little low, even for a deck that doesn't have high mana costs. I'd recommend 22 or 23 lands.

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Posted 17 August 2010 at 10:58 as a comment on Swarming Knights

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