Why Naya Panorama over Evolving wilds or Terramorphic expanse, surely its bad right?
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I had a similar opinion of the Kaladesh block, my first impressions were "yuck energy, yuck what the hell are vehicles?"(Be careful about putting x4 inventor's fair as it is a legendary land, and you don't want to end up missing land drops as you would have to sac one to play the other)Unfortunately not :( , however, If you are simply looking for removal, specifically from Kaladesh/Aether revolt, you have prey upon, nature's way (which gets you energy). There is consulate turret, but it only targets players, and i wouldnt call 2 damage mass amounts. Dynavault tower is also an energy creator that deals 3 damage to creature or player for 5 energy.
I agree with the addition of bone splinter's in the deck, a couple swapped in for shamble back, I can see many possibilities of your opponent not having any creatures in his/her graveyard if that is the case you will end up exiling your own creatures which has negative synergy with Ghoulcaller's chant and cemetery recruitment. Edit: And Gravecrawler. Edit: Plus you can just use Supernatural stamina before a sac.
How about Star of Extinction from Ixalan? it costs only 1 more than into the maw of hell, ( and maybe 13 damage is enough once you have access to 6 mana) and it does 7 more dmg practically a one-shot.
Seeing as you only have 8 mana symbol occurence for green, I think you could easily squeeze in 2 inventor's fair, will help with lifegain over time and lategame value. Edit: Also Field of Ruin vs like a Search for Azcanta, Arch of Orazca Hashep Oasis, Scavenger Grounds good vs graveyard decks and reoccuring creatures from cards like God Pharoah's gift.
I think slumbering dragon is a bit out of place in this deck, your opponent isn't really going to attack you at all since you will always be the aggressor, so it will just be an empty body until your opponent kills you or you kill your opponent before the dragon gets enough +1/+1 counters for it to be able to block. edit: Also seeing the amount of creatures you have that have triggered abilities when you play spells, you might consider putting more burn in the deck, I would Reccomend Searing Blaze, rift bolt maybe a Gut-shot and even a mutagenic growth, since you wouldn't really care about your life total when you are trying to end the game asap.
Agreed, i like pushing archetypes to the limit, and who knows some day with some deck it might make the meta :P
How about Gilt-leaf Palace, i think with this deck you would always have an elf in your opening hand so its just a free untap land.
Main Deck: -1 world breaker -1 splinter -1 oxidize -2 lifecrafter's beastiary, -4 forestx2 Serum visions x1 Howling mine x2 Fabricate x4 Misty rainforestSideboard: -3 Negate -2 Whiplash trap -3 Display of dominance, x3 Thorn of Amethyst x2 Guttural response x2 Nissa, steward of Elements, x1 SplinterThanks again for the suggestions. I would prefer the deck to be in Modern, mostly because i know more of the cards a bit better than other formats (even though I didnt know the card "fabricate" existed), but I guess you could just replace the Serum visions with Brainstorms and you might be good to go for vintage. I agree that Nissa might be a bit to janky for the early game so I put her in the sideboard, maybe if you are lacking the value you can switch her in for Oxidizes. As for the early game Equivalent I have put in a howling mine, its a colourless hit with Ancient stirrings and as you dont care how many cards your opponent draws once you have the win condition it seems ok. Explore creatures do seem in my mind to take the deck away from its strategy and just be some empty or janky tempo/draw so I have chosen not to put anything with that mechanic in the deck. I am still very inexperienced in deckbuilding, alot of the knowledge I have is translated from hearthstone, so if i have said or swapped anything wrong I wouldnt be surprised.
If you want to go quite expensive, i like geralf's messenger, it dies twice dealing 4 damage to opponent, and returning it to hand gets alot of value.
I agree, plus its too little value even if it does draw a card. I replaced it -2 Argent Mutation, x2 Plow under. If you could recommend a good card with draw or scry I would consider putting it into my deck. Thanks for the input.
how about beacon of immortality for an OTK?
Starlit sanctum? x 1
Muraganda Petroglyphs?
Strategic planning instead of Anticipate, its 1 cent cheaper and it puts the other cards in your graveyard instead of the bottom of the library so you can more easily trigger toppelgeist's and moorland drifter's deliruim ability.
Prey upon is a standard card, 1 mana cheaper than pounce, with the downside of not having dinosaur art FeelsBad.Edit: Seeing as you have no turn 1 plays and no tap-lands x4 commune with dinosaurs would really thin out this deck well.
I think 4 copies of Kari Zev might be too many for a legendary, I would replace 2 of them with fathom fleet captain.
Hey I bought this deck and I really like playing with it, however think that it lacks good removal.(unless you hold onto your counterspells which isn't always ideal)Which is why I added x3 Expunge. Normally the deck cannot handle anything with more than 4 toughness but expunge is a great piece of removal, I was testing it against Experiment One's and as it prevents regeneration its great! It works very well with abandoned sarcophagus because it has cycling you are able to cast it over and over again in your graveyard for Infinite value :D. I also added x1 Decree of Pain a good sideboard card for tech against low toughness creature decks and a nice late game card too. Its a bit on the expensive side so maybe it wont fit into the budget.
riight i see, thanks
I don't understand the point in flooded strand and bloodstained mire, maybe they could be replaced with swamps, plains' or more godless shrines and concealed courtyards. Bar that nice deck.
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