enel39

71 Decks, 370 Comments, 32 Reputation

Thanks a lot for the praise! I chose not to give them names so that the story would feel as if it were the cards themselves that were the characters. Also, in general I don't like stepping on other writers' territory, so I didn't want to accidentally walk into MTG: Innistrad cannon without proper praise to the names that were already given. Non-legendary's remain nameless and all...

To be honest, your poem you wrote on mine inspired me to branch my own casual writing on this forum. I still go back and read your poem on my Inn of the Wolf's Moon deck comments. That was badass and as I fellow writer I greatly respected your talent there. :)

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Posted 06 April 2012 at 17:00 as a comment on Inn of the Night's Thirst

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In Innistrad only play it picks up on 2nd and 3rd turns, unless I have a Stromkirk Noble to put early pressure. Otherwise its weak against control unless you get early pressure. It is strong against most zombie and spirit decks I've encountered, but in general it plays as a reliable, not overpowered tribal with a lot of flavor. I particularly like the Chosen of Markov in the deck, as you can use them to sacrifice in their human form, or 'grant' them what they've wanted and turn them into vampires for a cheap 4/4.

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Posted 05 April 2012 at 23:50 in reply to #245595 on Inn of the Night's Thirst

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why? feedback is welcome, trolls can go suck one...

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Posted 05 April 2012 at 21:01 in reply to #245571 on Inn of the Night's Thirst

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yes, the clones have the fading and copy effect, so left alone 1 becomes 2 and 2 become 4 and so on...

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Posted 18 March 2012 at 01:58 in reply to #242080 on It's Phantasmic!

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I prefer wall of hope because it synergizes well with converting dmg redistributed from shaman and pestilence into life and zero mana vs 1 white isn't much of a problem for me. My original deck ran dark rituals, but I didn't like them over any of the other cards in there. Also, funny you mention abeyance because I also ran abeyance but moved them out to the side board and replaced them with rebuff the wicked, THEN I replaced abeyance from my sideboard with silence. But both dark ritual and abeyance were in the original deck. Great minds think alike?

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Posted 17 March 2012 at 21:05 in reply to #242007 on Pain

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naw, that is too bad, mostly just run it around with my friends. But they all hate it cuz once it's set it pretty much dominates in single and multiplayer. My favorite part about this combo deck is it is NOT unbeatable, but still very fun and effective. Me and my friends HATE turn 2 or 3 win combo decks, but we LOVE to see a player pull off an elaborate or cool combo. So this deck gets a lot of props from my friends as a well balanced singe/mult-player combo deck they actually want to play against.

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Posted 17 March 2012 at 18:18 in reply to #241987 on Pain

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Looks fun, maybe a few more mana producing creatures. Maybe even add an elf theme for an early back bone, that with Animar will ramp you up really fast to get your big beaters. Cheap creatures to get counters on Animar and add mana while simultaneously reducing the mana cost will give you a severe advantage. Creatures like hydras with X-casting costs will receive a huge benefit as well.

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Posted 17 March 2012 at 17:41 as a comment on Animar, soul of the elements

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by the way: this deck does just fine without stuffy dolls too. Pestilence, pariah + treacherous, or shaman en-Kor are plenty to get the job done too in any combination.

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Posted 17 March 2012 at 17:09 in reply to #241963 on Pain

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4 it is, I just don't like sitting with 1 stuffy in play and 3 more in my hand. I actually run 4 in my real deck, but I have run into that problem with too many stuffy dolls.

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Posted 17 March 2012 at 17:03 as a comment on Pain

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cool idea, think i'll include it

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Posted 14 March 2012 at 21:11 in reply to #241175 on Faerie Ninja fun

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for reference here is Parker Perfect's deck. I am posting this so I have easy access to his deck list so that others can see as well. Please do not claim credit for this deck list as it is made famous by Richard Parker.

4 Darkslick Shores
4 Drowned Catacomb
14 Swamp
22 lands

Creatures:
4 Diregraf Captain
4 Diregraf Ghoul
2 Fume Spitter
4 Geralf's Messenger
4 Gravecrawler
4 Phantasmal Image
2 Phyrexian Obliterator


Other Spells:
4 Geth's Verdict
3 Mortarpod
1 Sword of War and Peace
4 Tragic Slip

Planeswalkers
2 Liliana of the Veil

Sideboard
1 Black Sun's Zenith
1 Cemetery Reaper
2 Corrosive Gale
1 Dismember
2 Go for the Throat
2 Nihil Spellbomb
1 Phyrexian Obliterator
2 Ratchet Bomb
1 Sever the Bloodline
2 Surgical Extraction

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Posted 13 March 2012 at 20:13 as a comment on My Standard UB Zombie

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that is an excellent deck you recommended and adding more removal would be a good idea. I usually don't like very fast decks since I don't play tourny's very often. I prefer casual play so a deck that has something for every stage of the game, is versatile, and has a lot of flavor is something I prefer. However, I am definitely bookmarking Parker Perfect's deck for consideration and will probably change this deck to be a little more effective in certain areas. Thanks for the suggestion.

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Posted 13 March 2012 at 20:05 as a comment on My Standard UB Zombie

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yea wasn't sure about the land spread, but haven't had too many problems so far since I only need 1 or 2 blue for the whole game. The gravecrawler is 3 because in early game 1 or 2 is fine and mid game to late game I only need 1 or 2 in the GW to recast for Grimgrin. But if you provide a good argument for keeping them in other than "they are good" I'll consider subbing out something.

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Posted 11 March 2012 at 18:01 in reply to #240602 on My Standard UB Zombie

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1 of each sword of (...). they always useful, maybe not war and peace though.

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Posted 11 March 2012 at 14:18 as a comment on From the Vault: Players Choice

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I vote Chub Toad!!

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Posted 09 December 2011 at 19:56 as a comment on Awsome flavor texts.

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What do you think about adding Vensur PW? Unblockable would get my guys through and help me with untapped lands for Cspells.

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Posted 09 December 2011 at 17:02 as a comment on Standard Illusions

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Sounds good, though I prefer more towards an Illusion theme (I personally love the idea of Illsionary dragons, Delvers are indeed much faster and dish out a lot more damage.

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Posted 09 December 2011 at 16:47 in reply to #220404 on Standard Illusions

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"LIKE" for yet another creative EDH deck!

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Posted 14 November 2011 at 18:47 as a comment on In Exilium Missam

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excellent advice, I kind of did this one in a hurry so I haven't had a chance to play-test it. Gonna give it a try and tweak it a bit.

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Posted 14 November 2011 at 18:18 as a comment on Angelus Lapsus

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I agree about the duel lands. Guess I'll kick myself into sticking them in. I like arc trail as well, to me it's always a question over surprise factor of an instant (which this deck lacks) and sorceries. I think I will keep incinerate just to help me control the "spells cast" margin each turn. I'll look into whipflare over Rolling Temblor. Thanks for the advice.

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Posted 13 November 2011 at 17:18 in reply to #214187 on Inn of the Wolf's Moon

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