enel39

71 Decks, 370 Comments, 32 Reputation

ha, that's a nice idea.

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Posted 26 April 2012 at 19:55 in reply to #250393 on (Standard)Idle Hands -> Devil's Playground

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made this back when mirrodin came out, how long ago was that?

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Posted 26 April 2012 at 19:29 as a comment on Time Warp/Panoptic Mirror Unlimited turns. Comments helpfull!!!

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yea, for 2 mana he's a low risk PW with some pretty flexible uses. I like him mostly because you can get him out early and I think mentally, players don't like PW's on the board for too long. So opponents will likely scramble to get rid of him.

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Posted 26 April 2012 at 19:27 in reply to #250363 on (Standard)Idle Hands -> Devil's Playground

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I like the idea with torpor orb, however I think the demons come into play WITH +1/+1 counters on them, so they still die the 2nd time around. However, it does in fact stop treacherous pit-dweller. +1->Neat idea!

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Posted 26 April 2012 at 18:20 as a comment on FINALLY!!!!!

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should I switch Havengul instead of Drogkol Reaver? Probably more synergy huh...

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Posted 18 April 2012 at 21:00 in reply to #248282 on Dark Mageblade (standard)

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Yea, I don't know the technical description of mageblade, but to me I understand it like this: Blue/White, generally weenie with a focus on instant/sorc support. Generally fast as well.

Solar Flare to me is more like your standard black/white/blue, though I wouldn't call this that either, since I feel it takes the heart and soul of mageblade, but uses black as well.

So I call it, Dark Mageblade, which sounds kinda cool don't it. Gratz on front page again dude.

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Posted 18 April 2012 at 18:53 in reply to #248282 on Dark Mageblade (standard)

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you are right and I was wrong

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Posted 18 April 2012 at 15:34 in reply to #247993 on Painter's Grind

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phyrexian metamorph can kill him because its ability is a 'choose' ability, not a 'target' ability. Therefore it goes through shroud and hexproof. Also, since you make a copy, it kills off legends.

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Posted 18 April 2012 at 11:14 in reply to #247713 on Grixis Control (Standard)

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I know what Painter's servant says, and after it was made this combo did in fact work. But read the errata for the card. They're technical rules the creators made to break the combo. It doesn't work, because regardless of effects, lands are ALWAYS colorless. I know what I'm talking about, please look into it.

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Posted 17 April 2012 at 19:43 in reply to #247993 on Painter's Grind

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Gratz on front page dude! And I'd stick to cardkingdom if I were you. I use them and I've never had problems. They're also cheaper than a lot of shops out there and always are quicker than I expect on delivery. Sometimes only 1 or 2 days I've had (in California). So I think they're worth it.

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Posted 17 April 2012 at 14:36 as a comment on Grixis Control (Standard)

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mmm, too many unicorns and dragonflys imo. Needs more nymphs, satyrs and centaurs. LOL jk nice originality.

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Posted 16 April 2012 at 22:24 as a comment on UNICORNS! (and dragonflys)

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Like +1 from me. Love Zedruu. Looks like you and I had some similar ideas, though I went with a more friendly build. Don't think all the cursed 'gifts' is gonna earn you a lot of points with the other players, which is actually very important in 4way ffa. So I'd imagine this is probably more 1v1, which in that case is much better than mine, which is more multiplayer. Check it out if you got time.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=227770

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Posted 16 April 2012 at 22:20 as a comment on Zedruu EDH

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I'm soo stoked for Avacyn set!!!

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Posted 16 April 2012 at 21:52 as a comment on Inn of the Night's Thirst

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Who's ready for Avacyn! Can't wait for the new set!

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Posted 16 April 2012 at 20:47 as a comment on as Lambs to the Slaughter...

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Dunno if you know, but lands are always colorless. They errata'd the rules to break this combo. You can't mill in 1 turn. The moment you hit a land the mill stops.

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Posted 16 April 2012 at 20:46 as a comment on Painter's Grind

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funny deck. +1 for originality

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Posted 16 April 2012 at 17:50 as a comment on Control Owl

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I like the control, but what do you do if they get out Thran or any other sort of hexproof? I see this and a possible slow start as the only problems. Otherwise, +1 from me, great job dude!

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Posted 15 April 2012 at 19:25 as a comment on Grixis Control (Standard)

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Read it and liked it, but to be honest I like your heavier and more dramatic poems. A little humor took it a long way for me, but it didn't do the same for me as your Inn of the Wolf's Moon one did. Keep em coming though I still enjoy them all!

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Posted 15 April 2012 at 19:19 in reply to #247254 on Witchbane Werewolves

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Haha, ok fair enough. I was going for something shorter so yea I could've put in a few more characters and developed it. But when I finished my GF was pressing me to take her out to dinner so I sort of had a deadline. Glad you enjoyed it and think its good and thanks for the constructive criticism. I particularly like dramatic writing, seeing it bridges a line between poetry and creative storytelling, though you are write in that it is a little lacking in description to make it effective. +1 for the comment and feedback thanks!

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Posted 15 April 2012 at 19:11 in reply to #247532 on Inn of the Night's Thirst

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I don't like to run full immerwolves because of Huntsman. His amazing abilities only occur when he DOES change. Also, if they can't attempt to make the 2 spell minimum to change, they won't try, thus negating Mage hunter's abilities as well. I use two so I at least have the option to stick them in wolf form if I want, but otherwise I don't intend to use immerwolf liberally in this deck. As for the Full Moon's Rise, I think I'll stick 2 in and 2 more in sideboard...

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Posted 13 April 2012 at 00:39 in reply to #247159 on Witchbane Werewolves

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