Dragonkar

50 Decks, 128 Comments, 0 Reputation

My mistake. it will work on turn 3, not on turn 2.

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Posted 29 May 2007 at 17:59 as a comment on Afterburn II

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Why not add in some Stuffy Dolls. with chain lightning, targeting it, you can do some damage. along with every other burn spell in there.

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Posted 29 May 2007 at 13:51 as a comment on DirectDamage

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Thanks Youngdrew. I apreciate it.

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Posted 29 May 2007 at 13:43 as a comment on Afterburn II

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Tell me what you think.
Dragonkar

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Posted 29 May 2007 at 11:00 as a comment on Afterburn II

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Why not add a Rumbling Slum or two? it helps with bloodthirst, and is a 5/5 for 4. also, how about adding a Skarrg, The Rage Pits? it gives a creatur +1/+1 and trample. add this to rumbling slum, and you have a 6/6 trampler on turn five that deals a point of damage to each player.

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Posted 24 May 2007 at 17:10 as a comment on red green aggro

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There are only two cards missing from the database, they are the two Llanowar Reborn. This is a Standard/Type 2 Deck, and if any one has any ideas, please tell me.
Thanks
Dragonkar

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Posted 14 May 2007 at 17:14 as a comment on Afterburn

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There are only two cards missing, they are Llanowar Reborn, the gather does not seem to have it yet.
If anyone has any advice for this deck, please tell me. This is a Type 2 / Standard deck.

Many Thanks
Dragonkar

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Posted 03 May 2007 at 21:53 as a comment on Squash

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if you want to play with Akroma's, why not add in the red version, Akroma, Angel of Fury, which has morph?

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Posted 28 April 2007 at 16:24 as a comment on Balancing Akroma

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Eish. to big, to slow. either scrap some big fliers, or the global land, hand & creature destruction spells. if you want to keep your big creatures, at least add in some storage lands and the Lotus blooms. if you want to play with Akroma's, why not add in the red version, Akroma, Angel of Fury, which has morph?

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Posted 28 April 2007 at 16:24 as a comment on Mean Green Beat

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Eish. to big, to slow. either scrap some big fliers, or the global land, hand & creature destruction spells. if you want to keep your big creatures, at least add in some storage lands and the Lotus blooms.

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Posted 28 April 2007 at 16:22 as a comment on Balancing Akroma

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There are 4 other cards for this deck, but the system does not have them yet. They are 2 Imperiosaur, and 2 Llanoar reborn. If anyone has any advice on this deck, please tell me. Also, the card Dead is actually the card Dead // Gone.
This deck, by the way, is Type 2 / Standard Legal.
Thanks
Dragonkar

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Posted 27 April 2007 at 15:14 as a comment on Stomp Stomp Stomp

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This deck i have made, is relatively fast and efficient. if anyone has any comments, please tell me.
Many Thanks
Dragonkar

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Posted 10 April 2007 at 17:22 as a comment on Akroma Cometh

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I am trying to get dual & pain lands for the deck's mana. if anyone has any sugestions to improve the efficiency of my deck, it would be most welcome.
Many Thanks
Dragonkar

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Posted 04 April 2007 at 18:59 as a comment on Akromas Vengence IV

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This is a type 2 deck. the only problems it has are with mana. if anyone has any suggestions, please tell me.
Many Thanks
Dragonkar

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Posted 02 April 2007 at 14:44 as a comment on Akromas Vengence III

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The only other cards i would add are Bad Moon and Grave Pact.

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Posted 02 April 2007 at 09:37 as a comment on Type 2 Zombie

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also, maybe add birds of paradise, which adds mana, and is a handy flier to be pump-up, by adding wurmweaver coil to it. death by a wurmy birds of paradise! for mana search, maybe cards like Yavimaya Dryad, Mwonvuli Acid-Moss and Search for Tomorrow would work well. but, if you want to make it viable for late games, add big creatures. creatures like Krosan Cloudscraper, panglacial wurm, verdant force and the like.

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Posted 31 March 2007 at 18:40 as a comment on PHILIPPINE DECK

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Add Gaea's Anthem to the maindeck. also, maybe add wurmweaver coil for the ledgewalker. another good pump spell is moght of oaks. if this is a fast deck, there is not really a need to worry about late game scenarios. rather, add fast creatures, mana search and big trampling creatures. if you add more mana search, maybe add Panglacial wurm, which can be played from your library whenever you search for something in your deck.

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Posted 31 March 2007 at 18:27 as a comment on PHILIPPINE DECK

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way random. make a central theme that your deck can be defined with. also, try drop it down to 60 cards. why not add Sunhome, Fortress of the Legion, giving one of creatures double strike, and with concerted effort, all of your creatures double strike.

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Posted 31 March 2007 at 08:36 as a comment on United We Stand

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Add 4 Thrumming Stones, giving the rats ripple. Presto, very many rats coming into play, and no need for cabal coffers. at the most, maybe 2-4 diabolical tutours to search for thrumming stones.

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Posted 30 March 2007 at 19:28 as a comment on

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How about adding Gaea's Anthem, it really helps with the tokens. maybe, you might want to sideboard a silklash spider or two, or just squall line to get rid of dangerous flyers. those are the only things i would change.
By the way, could you look at my Akromas Vengence II deck and give comment?
thanks

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Posted 30 March 2007 at 19:24 as a comment on Fungus amongus

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