dknight27

1,870 Decks, 2,634 Comments, 313 Reputation

Running six-drops?! In this meta?! Noobsauce...

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Posted 9 hours ago as a comment on Budget Modern Azorius Control

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Are you going for budget casual here?

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Posted Sunday at 06:10 as a comment on Plague Rats

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We're still waiting on a whole bunch of cards too

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Posted Friday at 06:03 in reply to #651777 on join illuminati +2347010201077

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Good ol Mill Agro, I love to see it.

There are a couple newer cards that would fit nicely in here. Check out [[Merfolk Secretkeeper // Venture Deeper]], [[Cruel Somnophage // Can't Wake Up]], [[Thought Scour]], [[Fractured Sanity]], and [[Visions of Beyond]].

I'd recommend cutting Mind Grind (too expensive), Paranoid Delusions (too conditional), Startled Awake (too expensive), Whispering Madness (too conditional), and Vision Charm (too low impact) and sub in some of the above.

Just some thoughts.

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Posted Thursday at 04:25 as a comment on Brain Stew

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Maybe a little [[Blood Fountain]] in there somewhere? Cheap, artifact fodder, recurs your big bads?

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Posted 31 October 2025 at 04:16 as a comment on Pauper Black Gardens

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Duh, Duh, Duh. Da, Na...Na, Na, Na.

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Posted 30 October 2025 at 02:32 as a comment on This is Halloween

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The more I look at Phelia, the more I think it's just stupid good. I also think it sort of breaks the color chart, as white isn't really supposed to have TOO many flash control critters (and they've already got good ones). But oh well, nothing we can really do about it.

I can see the argument for more Rizz than Bean. I'm not quite sure how it will shake out either.

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Posted 29 October 2025 at 03:21 in reply to #651759 on Legacy Chili Mac (Competitive)

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Makes sense to me. I'm too chicken to run low land counts anyway.

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Posted 29 October 2025 at 03:16 in reply to #651749 on Pauper Food Pestilence

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The more I think about it, the more I enjoy some of the fringe benefits of Anarch, as it turns your mana dorks into 2/1 clocks and gives you the delightful sequence, when paired with a dork, of a turn 3 four-drop that's gunna smash and crash for the W. But that's just me, I can see the argument against it as well.

As for other draw options, [[Elder Gargaroth]] refills whenever it hits, and it's gunna hit more often than not, so that might qualify. Same with [[Keeper of Fables]], [[Ripjaw Raptor]]. [[Surrak, Elusive Hunter]] gives you great coverage protection. [[Urabrask, Heretic Praetor]] is a cantrip beater with haste.

Running the full set of Fable is reliable draw, especially with your dorks which fields the Fable turn 2 and gives you the draw option turn 3, which is delightful, so that might mitigate the necessity of running more draw a little bit.

This playpattern is a bit outside my wheelhouse, so take it with a grain of salt.

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Posted 25 October 2025 at 20:53 in reply to #651754 on Gruul Aggro Surprise

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Seems like [[Domri, Anarch of Bolas]] would be the better Domri here, since it ramps and protects from counters while still being able to use the fight mechanic if necessary.

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Posted 25 October 2025 at 01:04 as a comment on Gruul Aggro Surprise

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Might be a couple more cards that would help the build, particularly mana accel to get those wascally wabbits down quickly as well as stuff that helps Zinnia like [[Lightning Greaves]]

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Posted 23 October 2025 at 19:46 as a comment on Multiplying Rabbits

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Nineteen lands seems pretty slight with all the two-drops, activated abilities, and the fact that nine of them come in tapped. Maybe the cantripping mitigates that, but it would scare me.

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Posted 23 October 2025 at 01:54 as a comment on Pauper Food Pestilence

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I love a good Lantern Control, maybe the most interesting deck from my perspective. Only thing that really jumps out at me that might be a problem in here is the double blue in Narset, since your lands are gunna have trouble covering the spread so you'll have to rely on the 0-drop artifacts to get it done. Obviously if you can shut down draw you're in business here, but perhaps running [[Orcish Bowmasters]] would be an alternative to punish the draw for cheaper/better coverage/better color spread? Just an initial thought, love the build.

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Posted 20 October 2025 at 18:53 as a comment on Legacy Lantern Control

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The 1-drop cycle lands are my favorite little cheat in all of magic. Goodbye mulligans, hello economic deck thinning and free synergy.

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Posted 17 October 2025 at 20:33 as a comment on Dirty grounds

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I love the affinity build to take advantage of artifact lands which sort of doubles their output. Unfortunately, I see some tactics problems with the build as it is.

The main problem is that you're playing a deck that only has four sources of mana that don't come in tapped, and a whole bunch of your affinity cards need a pretty big reduction. Meaning, you're going to be really, really slow fielding artifacts that aren't lands, so you'll essentially be spending your first 2 turns of every single game doing nothing but playing a land. Best case scenario, you drop a tapped land turn 1, then turn 2 drop a Darksteel Citadel and cast one of nine cards (4 of which need red), which isn't going to happen almost ever. What will far more likely happen is you'll drop lands turns 1 and 2 then finally be able to play something turn 3, after which you'll have a decent chance at beginning to dump your hand more quickly turns 4 and 5.

The problem is, at this point, you'll be playing into opponent's first 2 turns and open mana with opponent able to answer your threats as quickly as you cast them because you can't do anything to slow opponent down or pressure him before turn 3. So, opponent plays a threat on turn 1 and/or 2, then just spends the rest of the game saying 'no' to your artifacts while smacking you with the threat until you die. You'll always be on the defensive, always a step behind. And that is the exact opposite of what this deck, and artifacts in general want, as you've got no interaction at all, so all you can do to stop opponent from winning is to win more quickly, which this deck currently can't really do.

I highly recommend looking into cutting down the curve, changing up the lands to allow for more untapped lands so you can do things early, and taking advantage of the mega-cheap value artifacts you can spam into play quickly and the support cards that are typically paired with them.

Obviously you'd like to run [[Mox Opal]], but it costs an arm and a leg. Urza's Saga's a little better, but still probably out of the price range. So instead check out Mishra's Bauble, [[Blood Fountain]], [[Portable Hole]], [[Grim Bauble]], [[Soul-Guide Lantern]], and [[Spire of Industry]].

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Posted 14 October 2025 at 04:37 as a comment on Modern Artifacts Back Again

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That would certainly do it. Just missing some of the legacy staples that are admittedly extremely expensive, so I was just wondering.

Kozilek's Command would be the perfect fit in here. Powerstone Shard seems a bit too slow as well. Maybe try for a 2-drop rock instead, especially since you have so many 3-drops in here, so you really want to use turn 2 to get ready for that. [[Mind Stone]] perhaps?

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Posted 13 October 2025 at 03:11 in reply to #651719 on Hunter's Bullshit mk2

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That would probably help quite a bit. Some other considerations would be [[Witherbloom Command]] and/or [[Malevolent Rumble]]

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Posted 10 October 2025 at 20:29 in reply to #651728 on Insidious Roots Combo

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I love everything about Roots, such an interesting card.

I do think this build would run a lot more smoothly with some discard attached so you can fast track your necro boys without having to field them directly. Nothing says that like running red so you can use [[Faithless Looting]] and potential chaos discard (which I don't necessarily recommend, but are available). You could also extremely easily work [[Asmoranomardicadaistinaculdacar]] in here, which is always fun and synergizes perfectly with the Food token theme you've got going.

I say all this because, as is, the curve seems a bit too high to really get this off the ground easily. You've got to field critters, have them die, connect their necro condition, and have Roots in play to take advantage of it, which eats turns 1-3 in a heartbeat if you make all your land drops. You'd almost certainly rather have a guaranteed turn 1 play that sets up whatever you're trying to do (almost certainly discard or mill), then turn 2 drop Roots or equivalent and proceed with your feet under you.

I've done a couple builds trying to take advantage of Roots if you're interested, here's the most recent:

https://www.mtgvault.com/dknight27/decks/modern-garlic-competitive/

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Posted 09 October 2025 at 20:20 as a comment on Insidious Roots Combo

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Oreskos Sunguide, Crash the Ramparts, Invoke the Divine, and Prism Ring are a bit too impotent to be justified in this type of build when there are more potent options available. Check out: [[Trelasarra, Moon Dancer]], [[Guide of Souls]], [[Hardened Scales]], and [[Conclave Mentor]].

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Posted 07 October 2025 at 04:19 as a comment on Explorer -- MODERN

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Seems like [[Raubahn, Bull of Ala Mhigo]] would be a perfect fit. You can snag one for like a buck too, so that's a definite consideration.

I'd also advise cutting down the curve as much as you can, as speed is this deck's ally. Maybe take a look at [[Burnout Bashtronaut]], [[Exuberant Fuseling]], and [[Zurgo Bellstriker]] on the critter side and [[Rabbit Battery]], [[Chainsaw]], and [[Hidden Footblade]] on the equip side.

I'd also advise cutting out Valakut and Battle-Axe. Valakut isn't reliable, you don't want the game to last long enough to utilize it, and you don't want tapped lands because this deck craves speed and eats quick mana. Battle-Axe just comes with bad timing, as you need it on the field for it to work, so you'll spend turn 3 casting it, then need to cast a warrior after, meaning you won't have a warrior attacking until turn 5 while equipped, which is a big problem. You're better off running one-drop critters and equipments that auto-equip themselves so you can cast a critter turn 1 then turn 2 cast the equipment, which equips itself, and start swinging for damage.

Just some thoughts.

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Posted 07 October 2025 at 03:06 as a comment on Modern War Gear

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