Diokatsu

84 Decks, 49 Comments, 3 Reputation

Pretty sure lifegain isn't as cool as it sounds. It takes way too long and I can't think of a deck that can double your life total in three turns. You can combo much more thoroughly with monoblack with cards like Dark Ritual. White doesn't have that kind of acceleration, and if you're playing white, you should be playing white weenies, since they've proven themselves much more effective. In fact, I can think of many other white decks to play over lifegain. And lifegain depends on cards to give it win conditions; lifeloss just needs your life to hit zero.

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Posted 20 March 2011 at 18:27 in reply to #144039 on Spiral of Loss

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Dude, I'd say try out 4 dark rituals. Otherwise, fuck lifeloss.

Good deck though.

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Posted 20 March 2011 at 17:56 as a comment on Spiral of Loss

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Thanks, bro.

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Posted 19 March 2011 at 19:34 in reply to #143709 on Near-Death Experience Deck

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Why the fuck isn't Tinker in this deck? With the type of cards in here, you could turn one every time. Put two Tinkers in her. Turn one you can demonic tutor for a Tinker if you don't have one.

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Posted 19 March 2011 at 17:58 as a comment on turn 1-2-3 blightsteel collossus

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idk but you're pretty retarded. Fire Servant doubles damage from a red instant and/or sorcery, but the damage is meant to be dealt with Spitemare.

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Posted 17 March 2011 at 06:33 in reply to #142701 on Bouncy Super Burn

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By the way, here's a link to my own deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=154747

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Posted 13 March 2011 at 19:37 in reply to #141171 on Quest, Quest, Quest!

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Tempered Steel, for when you don't get the combo off, Dispense Justice/Journey to Nowhere, both might be nice. You need removal.

Don't know why you have Student of Warfare in there, so I'd get I'd of it. Also, as much as Squadron Hawk can help, I'd recommend some(2) Etched Champions and then perhaps Ardent Recruits. The Etched Champions would fit better than Student of Warfare and Ardent Recuits for Squadron Hawks give you another one drop that will most likely be a 3/3.

Those are just my opinions and really it's based on how my Quest deck works. Nice job though.

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Posted 13 March 2011 at 19:32 as a comment on Quest, Quest, Quest!

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Replace Sun Titan with Rafiq in the main deck, imo. It's a bit more synergistic and runs at a lower cost. I'd also add in 2-4 giltspire avengers to the sideboard and see what you can remove in the main deck for them while playtesting. They are absolutely amazing and ruin the flow of tons of aggro + remove unblockable. And they also have exalted teehee.

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Posted 13 March 2011 at 18:40 as a comment on Extended Bant

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I don't know what you'd replace for it, but I like Harrow in Landfall decks. Nice design though.

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Posted 13 March 2011 at 18:24 as a comment on +2/+2 Landfall

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The only problem with Merrow Commerce is that wake thrasher doesn't get the bonus he would get at the beginning of your turn. But I do agree, the lands are excessive. Thanks!

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Posted 11 March 2011 at 20:19 in reply to #140674 on Merfolk Deck

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this deck needs to lose some weight

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Posted 10 March 2011 at 06:34 as a comment on Luminarch Ascension [Standard]

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Yeah, I can see that it wouldn't be advisable to rely too much on Emeria, even if I manage to make it to late game. I still want to include it, if just for it's awesome ability. I'll remove 2 haha.

I'll put in two Leylines as well for now. I actually played an extended version of this dck for a while and Burn consistantly beat me. I completely forgot.

I'll definitely check out your soldier deck and thanks for the comment!

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Posted 10 March 2011 at 06:23 in reply to #140050 on Luminarch Ascension [Standard]

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I can definitely see Guard Gomazoa being better. Thanks for the tip.

Didn't mean to sound angry, but I just didn't understand why Traumatize was as bad you claimed it to be. I've already taken it out, but thanks for explaining the logic behind it as well.

And yes, this is a budget deck. It works pretty well and with the improvements it should do even better. It's also Standard, so I can't go and include some of the other cards you mentioned though, I enjoyed Glimpse back when I played a Grixis deck. And as cool as Blue Sun Zenith is, I don't feel like I'll get enough mana to do more than what the deck is already capable of. It would just be an alternate win condition and remove some of the other cards that I'm playing. Thanks for the comments though, very much appreciated.

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Posted 09 March 2011 at 22:45 in reply to #139863 on Mill [Standard]

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Point taken. I hadn't thought that everyone seems to be using fetch lands, but that is the case, especially where I play. Archive Traps will do much better than Traumatizes. Thanks!

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Posted 09 March 2011 at 21:16 in reply to #139904 on Mill [Standard]

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I have two traumatize and assuming I draw one within 30 cards of the top of the deck, it will mill between 15 to 24 cards, 24 being the max after 5 turns with no other mill. It's seems decent enough to me. I didn't include four for obvious reasons, since the effectiveness of the card is reduced each time you cast it. I think it's fine the way it is.

And the goal of the deck isn't to use massive landfall to trigger hedron crab or use drawing excessive cards to trigger erasure, but rather take the cumulative sum of both, dropping a land each turn and drawing an extra card a turn. I supplemented the slower gameplay of the combined effect by including cards like negate and mana leak, as well as doom blades/go for the throats. If you limit yourself to one win condition, you're not going to succeed when a deck destroys erasure or hedron crab. and it's not even as if I'd be struggling to decide which one to drop. Hedron crab is a one drop and erasure is a two drop. I don't think you're making a good case with your 3 sentence commentary, but thanks anyways.

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Posted 09 March 2011 at 19:28 in reply to #139863 on Mill [Standard]

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Took out the corrupted conscious for a keening stone and a grindclock. I figure two keening stones would be excessive for such a cheap deck and grind clock would be a nice two drop if you had it.

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Posted 09 March 2011 at 18:44 as a comment on Mill [Standard]

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Thanks, I popped in leyline and memoricide just in case. It's still a major threat when facing Eldrazi, but I should have enough to deal with it.

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Posted 09 March 2011 at 18:33 in reply to #139852 on Mill [Standard]

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Thanks, and I added the Ardent Recruit. Pretty awesome, even if it's coming on turn 2 or 3.

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Posted 28 February 2011 at 17:33 in reply to #135911 on Argentum Armor Turn 2

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Nice idea. Really interesting.

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Posted 22 February 2011 at 23:10 in reply to #133097 on BOOOOM!!!

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Thanks. I'll definitely think about it.

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Posted 15 February 2011 at 06:47 in reply to #129401 on Super Bant Bros. *Now with more Cascade!*

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