derhenson

23 Decks, 21 Comments, 5 Reputation

I'd love to see what you come up with. I'm gonna try brewing a few up myself. Ink-Treader might be my favorite just because of the endless combo potential, especially within the confines of a budget deck. Yore-Tiller could be the dynamo of a fun budget reanimator. Witch-Maw could also go in some really interesting directions.

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Posted 13 April 2015 at 00:24 in reply to #545448 on Budget Decks: Dune-Nephilim

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The Nephilim are some of my favorite creatures in the game. I give huge props just for making a deck around one, especially non-EDH.

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Posted 12 April 2015 at 11:05 as a comment on Budget Decks: Dune-Nephilim

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Thanks for the support, man! Keeper of the Lens was in there basically because it's the only playable one-drop artifact creature. At worst it's a 1/2 for 1 with a potentially useful ability. It get's cheap equip from Ghostfire Blade, can be Ensouled, and can help cast Illusory Angel in a pinch. It seemed like a great card for the slot.

However, I've recently transitioned this deck into a little more control-oriented build. Angels were mostly dead-weight in my hand at the games I played, or got shot down immediately. The deck didn't have enough removal or answers to enemy removal, and assembling a 5/5 wasn't nearly as consistent as I'd hoped. I decided to go for more of a UR Control shell, with an emphasis on burn and library digging (Anticipate and Treasure Cruise work wonders to grab another Ensoul after your first get blasted).

I've seen at least one person go UW for Ensoul, for access to Heliod's Pilgrim (which can give you 8 virtual copies of Ensoul Artifact). As much as I like this, I didn't want to go through the expense of another color change, and I also wanted to stick with burn. Sorry for flooding you with all this info, just wanted to give you the full picture on how the deck ended up being built.

Check here for the new version: http://www.mtgvault.com/derhenson/decks/ur-tarkartifacts-control/

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Posted 04 April 2015 at 20:28 in reply to #544358 on UR Tarkartifacts

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Thanks man. Good luck yourself.

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Posted 30 March 2015 at 17:15 in reply to #543505 on UR Tarkartifacts

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I appreciate the suggestions but I'd rather stick with my own build than recreate someone else's. This deck is very effective as it is right now, especially considering its price, and originality is very important to me. Thanks for the ideas, though. Anticipate is definitely a candidate.

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Posted 30 March 2015 at 16:01 in reply to #543505 on UR Tarkartifacts

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Any suggestions on how to fit any of those in? I've been thinking of opening up the Hewed Stone Retainers slots, probably for Anticipates. 4x Doom Engine seems like a tall order for the mainboard, but I can probably squeeze 2 in somewhere. Keep in mind that it's not going to get played earlier than turn 6. The hard part isn't so much figuring out what to put in (there are a ton of options for this deck), it's figuring out what to remove.

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Posted 30 March 2015 at 14:37 in reply to #543505 on UR Tarkartifacts

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Sweet! It's such an underrated archetype (as far as I know no one else has gone for this particular type of built yet). I can't wait to take this version down to the local store this Friday.

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Posted 24 March 2015 at 10:49 in reply to #542718 on Tarkartifacts

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I've playtested extensively (bringing the deck in it's various incarnations to competitions) and I've found that chief engineer just isn't viable. It definitely looks good on paper, but most creatures that I could tap for convoke would be mana dorks anyway. Doom Engine and Citadel are both cards I'm seeking out and I'll put them in as I get my hands on them. I feel secure enough with the deck right now that I'm not going to go and order them this minute but I do plan on fitting them in someday.

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Posted 24 March 2015 at 01:22 in reply to #542718 on Tarkartifacts

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yeah that's definitely a thought. I'm keeping my eye out for them.

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Posted 15 March 2015 at 03:12 in reply to #541633 on Tarkartifacts

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Beastmaster would still be an effective draw engine even without the wall. The question is, how can I fit it (or another draw engine) in the deck and is it worth it. I'm going to have to playtest more with this version once the rest comes in the mail.

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Posted 04 March 2015 at 23:02 in reply to #539149 on Tarkartifacts

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Stubborn denial is definitely finding a place here, at least in the sideboard. The build is kind of tight, but I'll find so,e way to squeeze in a draw engine. Treasure cruise is a possibility, but I don't know if I'll have the graveyard to make it's delve consistent. Ideally the draw engine would be an artifact so it can be ensouled and payed for by weaponsmith. Thanks for the suggestions so far, everyone!

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Posted 04 March 2015 at 12:49 in reply to #539149 on Tarkartifacts

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I'm on Gatherer and it says the only format it's legal in is "un-sets". The official EDH website says nothing about un-set cards being legal. It says it's played with vintage-legal cards with the exception if its own banned list (un-sets are not vintage-legal).

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Posted 02 March 2015 at 21:34 in reply to #539029 on Daxos, The Hero Tiny Leaders

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No, like, I don't think that's legal...
I mean, super casual games I guess but most people don't want to be seeing un-set cards played unless it's specifically an un-set game.

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Posted 02 March 2015 at 13:25 in reply to #539029 on Daxos, The Hero Tiny Leaders

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Hmm, duly noted. From playtesting I could see how that would come in handy. I'll see how I might be able to squeeze it in. Any suggestions?

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Posted 02 March 2015 at 13:23 in reply to #539149 on Tarkartifacts

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It's from Unhinged...

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Posted 01 March 2015 at 22:26 in reply to #539029 on Daxos, The Hero Tiny Leaders

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Some people might get upset when you whip out AWOL in a tiny leaders game

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Posted 01 March 2015 at 14:12 as a comment on Daxos, The Hero Tiny Leaders

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Yay, teamwork!

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Posted 20 February 2015 at 02:59 in reply to #536949 on Token Army

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This advice seems pretty apt if you want to go straight for a nice, efficient black/white tokens deck. However, it calls for almost a total reworking of the deck (and is HELLA expensive if you were to go with that rather opulent land base). If you wanted to keep the decklist a little closer to the original, I'd start by cutting Paragon. It's just not a good investment. Midnight Haunting is a good alternative for more token production and provides Lingering Souls effect at instant speed. Timely Reinforcements might warrant a few slots, but keep in mind that if the rest of the deck works as it should, you'll mostly be hitting the first trigger. Board/hand control is definitely important, but I wouldn't say it needs as many slots as token generators.

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Posted 19 February 2015 at 22:48 in reply to #536949 on Token Army

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I really like this build. Always wanted to make a sacrifice deck during INS/RTR standard. But that price tag though DAMN.

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Posted 18 February 2015 at 22:59 as a comment on Abzan Aristocrats

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Yes, I meant it costs less money ($0.15 vs $2.25). I'm happy to change it to 4x Lightning Bolt if it sets your mind at ease.

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Posted 18 February 2015 at 21:19 in reply to #536732 on Thatchers Revolution

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