23 lands sound way too low for clouds. Would find ways to splash red on it, bloodstained mire, blood crypt, and all other BR lands (they are the cheapest) and include faithless looting.Gravecrawler looks hightly unnecessary as it play a different role more oriented to aggro.Would consider other budget monoblack options (tons like Mutilate, Nighthawk, non-Vess Liliana's, many others)
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4 Sword of Feast and Famine1 Sword of Light and Shadow4 Arbor Elf3 Birds of Paradise4 Knight of the Reliquary2 Tasigur, the Golden Fang4 Utopia Sprawl3 Path to Exile3 Garruk Wildspeaker3 Inquisition of Kozilek4 Thoughtseize1 Arena2 Forest1 Gavony Township1 Ghost Quarter1 Godless Shrine3 Marsh Flats1 Overgrown Tomb1 Plains1 Swamp2 Tectonic Edge1 Temple Garden2 Treetop Village1 Vault of the Archangel4 Verdant Catacombs3 Windswept HeathSideboard1 Bojuka Bog1 Cranial Extraction2 Ghost Quarter4 Kitchen Finks1 Life from the Loam1 Loxodon Hierarch1 Memoricide2 Obstinate Baloth2 Tectonic Edge
2 Sword of Light and Shadow2 Tidehollow Sculler4 Arbor Elf3 Birds of Paradise2 Eternal Witness4 Knight of the Reliquary2 Tasigur, the Golden Fang4 Utopia Sprawl4 Path to Exile3 Garruk Wildspeaker3 Inquisition of Kozilek4 Thoughtseize1 Arena2 Forest1 Gavony Township1 Ghost Quarter1 Godless Shrine4 Marsh Flats1 Overgrown Tomb1 Plains1 Swamp2 Tectonic Edge1 Temple Garden1 Vault of the Archangel3 Verdant Catacombs3 Windswept HeathSB2 Bojuka Bog2 Ghost Quarter1 Life from the Loam2 Siege Rhino2 Sword of Feast and Famine
Previous Versions:
Hey man, I like the current version of the build.Keep posted on my developments with it at: https://www.facebook.com/DeemINNOVATE
Lingering souls plus gavony, plus chord is sweet. Might even consider the Nest Invaders on the duty. Lotus Cobra still desirable.
Shoved Scryb Rangers and Sejiri Steppe. They are too cute on what they do, you you stick a KOTR and have a backup chord, that might as well be another KOTR. Or if the first one survives, why protect it, its a must remove threath, people let it leave exclusively when they cant interact with it.Spellskite immediatelly superior.
Gothy, where are you playing this, and how the result have been?Are you playing this on MODO?How it fares against new archetypes like CoCo and Grixis Delver?
Cant unearth as instant. But still valid as a champion target (although it won't come back if unearthed).
It could be a Isochron Scepter deck (+Silence, Path, Remand which creates a soft lock on your opponents)...Would add some number of Mana Leak/Spell Snare...Maybe spice things up with Silumgar's Scorn + Ojitai/Mutavault if you are more on the Johnnie side...
Too creature dense for Kiln Fiend.
[150419] Testing the deck on modo revealed some promissing results. It carried it's weight against Abzan, Delver and Twin. Tweaks:The 1 Plains it has been replaced by the 3th Temple Garden; (No greenless lands other than the Nykthos and Gavonies)3th Gavony Township replaced by the 7th Forest; (ease on mulligans for the first green source)Ideas:Genesis Hydra on modern... It's been a blast, the gargantuan BBE always provide some nasty choices for the opponent while solving the common green problem of pushing two threats on the same turn against blue based decks.Initital sideboard should include some nasty anti blue cards... Choke, Summoning Trap...Hierarchs could become Thragtusks... 2 Joraga and 1 Birds could become 2 Llanowar and 1 Gen Hydra...
Loved the different approach to red aggro elementals...For additional tweaks I would introduce some combinations of: Rage Forgers, Hellspark Elemental, Flamekin Bladewhirl, Generator Servant (T3 Hasted Nova Chasers), Hell's Thunder, Stigma Lasher, Incinerate...And definitelly take out Browbeat, Lava spike, Fling, Fatal Frenzy.
Wouldn't cut the gen waves I guess. Maybe switch them by the Primal Commands if your meta calls it.
Wish current modo were friendlier to play multiple games at once. Having a blast playing this.
How the version would look with Tasigur and Scavenging Ooze:4 Arbor Elf3 Birds of Paradise3 Scavenging Ooze4 Knight of the Reliquary2 Tasigur the Golden Fang4 Siege Rhino4 Yosei, the Morning Star3 Greater Good4 Utopia Sprawl4 Path to Exile2 Kodama's Reach1 Arena4 Forest2 Gavony Township1 Godless Shrine3 Marsh Flats1 Overgrown Tomb1 Plains1 Swamp1 Temple Garden4 Verdant Catacombs4 Windswept Heath
Borrowing some SB tech from Pomegrant which is the 4x Rolling Spoil which sounds good against the many pieces of the field (tron, lingering souls, inkmoth/blinkmoth nexi and so on.Current plan is:Vs Burn & Delver+3 Kitchen Finks-1 Arena-1 Eternal Witness-1 Yosei, the Morning StarVs Twin+3 Kitchen Finks-2 Kodama's Reach-2 Yosei, the Morning StarVs Tron+4 Rolling Spoil+4 Duress-3 Greater Good-4 Yosei-1 Kodama's ReachVs Affinity / Infect+4 Rolling Spoil-1 Yosei, The Morning Star-3 Greater GoodVs BG(x)+1 Sword of Light and Shadow+1 Kitchen Finks-2 Kodama's Reach
[150408] Deck proved itself consistently good on testing yesterday. The new threat densisity seemed to always exaust opponents removal/disruption. Manascrew is being rarelly an issue, which sounds promissing as a base for not just this, but other decks aiming to apply early pressure and go over the top at the same time.Arena sounds like the best card no one has ever talked about. It's repeatable removal and it often applies a soft lock preventing people from playing creatures or participating combat. Highlight for the tapping nature where even if the opponents are able to lay out a bigger creature, birds and elves become one shot tappers that are often enought to push the tempo in our favor and win swinging with our 4/x creatures.Sideboard needs to dedicate a few slots to tron, but still thinking how would be the best way to approach the matchup (Gaddock, Primal Command, Plow Under, Mwonvuli Acid Moss, Pithing Needle). Or should we ignore it completelly?Further additions could mean switching maindeck Hierarchs for Scavenging Oozes or Qasali Pridemages.Vault of the Archangel is still under consideration but havent jumped back since Arena keeps overperforming on that slot and the 23th and is never necessary.On the land dept, still wished we could have Ghost Quarter and Tec Edge on the maindeck, but maybe that demands an specific deck for them like hatebears or something. (while never played the deck, playing against it tells me it needs more reach and its too draw dependant to come as tier 1 on the metagame).Card filtering provided by Kodama's Reach and Fetchlands is being really usefull and synergizes with the threat density and utility slots for good effect.
//Artifact (5)4 Sword of Fire and Ice1 Sword of Light and Shadow//Creature (22)4 Arbor Elf4 Birds of Paradise1 Blood Baron of Vizkopa1 Eternal Witness4 Knight of the Reliquary4 Loxodon Smiter4 Siege Rhino//Enchantment (6)2 Glare of Subdual4 Utopia Sprawl//Planeswalker (3)3 Garruk Wildspeaker//Land (24)1 Arena4 Forest3 Gavony Township1 Ghost Quarter1 Godless Shrine2 Marsh Flats1 Overgrown Tomb1 Plains1 Temple Garden1 Vault of the Archangel4 Verdant Catacombs4 Windswept HeathSB: 1 Abrupt DecaySB: 1 Avatar of the ResoluteSB: 2 ChokeSB: 2 Congregation at DawnSB: 2 Creeping CorrosionSB: 1 DismemberSB: 1 Dromoka's CommandSB: 4 Eternal WitnessSB: 2 Golgari CharmSB: 4 Grave TitanSB: 3 Inquisition of KozilekSB: 3 Kodama of the North TreeSB: 3 Lingering SoulsSB: 4 Lotus CobraSB: 4 Loxodon HierarchSB: 4 Loxodon SmiterSB: 4 Path to ExileSB: 5 Primal CommandSB: 1 Siege RhinoSB: 4 Sun TitanSB: 1 SwampSB: 4 ThragtuskSB: 1 Urborg, Tomb of YawgmothSB: 2 Yosei, the Morning Star
//Artifact (3)3 Sword of Fire and Ice//Creature (21)4 Arbor Elf4 Birds of Paradise1 Eternal Witness3 Kodama of the North Tree3 Loxodon Smiter4 Siege Rhino2 Yosei, the Morning Star//Enchantment (6)2 Glare of Subdual4 Utopia Sprawl//Instant (2)2 Congregation at Dawn//Planeswalker (3)3 Garruk Wildspeaker//Sorcery (2)2 Primal Command//Land (23)4 Forest3 Gavony Township1 Ghost Quarter1 Godless Shrine2 Marsh Flats1 Overgrown Tomb1 Plains1 Temple Garden1 Vault of the Archangel4 Verdant Catacombs4 Windswept Heath
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