Also you mizzium mortars boomerang isocrhon scepter brainstorm lightning bolt there's a lot i could say for this. i ran a izzet deck a ling time
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Ok newer player. well by all means feel free to ask me if you need any advice or anything. half the fun if magic fir me is helping other players
Also firemind would be a better choice no the ability doesn't do commander damage but it'll drain their life without using mana. curiosity is an instant win setup with the firemind as well. Neither niv deals commander damage with the ability. But are wonderful fot card advantage
Not a problem at all. Though are you using dracogenius's ability as a win condition? With the 53 lands i had to ask.
Yes definitely. maybe creakwood liege as well to spawn tokens and give a boost to your creatures
Ah i was going ti suggest curiosity if it was firemind. Maybe add mindwrack liege though to give a little boost to your creatures as well as to cheat in some creatures
It is you won't have to pay mana to use it for another reason its better. sorry about the string of comments also. been a long week.
Also you ought to use isolated chapel over the gates or the temple
Actually there is bloodchief ascension. use that over the guildmage
Duskmantle guildmage. its first ability does the loop mentioned. it casts for one blue one black. its ability costs 1BU. to my knowledge its the only one. could splash in a blue with the buddy lands.
Before i maje any suggestions which niv is the one you use as the commander?
Maybe rhys the redeemed as well
No glaring spotlight won't deal with the crusader but takes hexproof away
Obliterater would be a bit hard to cast..maybe glaring spotlight for tthe sideboard instead
I know tokens hit the grave then fade but I'm not entirely sure about using scavenging oozing it. bitterblossom would be main all the way. Its definitely main deck worthy. cheap casting puts tokens that fly in and takes flyers down. i know its expensive but id suggest at least 3. Its a simply overpowered card
I'm guessing i got the first two abilities backwards for tirel. still its worth trying if nothing else for her first two abilities since she gains life and puts more tokens in than knight errant. I see your point about knight errant though.
I have to agree about adding a couple of the mirran swords. since its when the creature deals damage to a player it gets crazy very quickly with double strike and mirran crusader is an excellent choice for putting them on. Concerted effort is also wonderful with the crusader out. Id personally add fire and ice and body and mind. With concerted effort it'll give you pro all colors.
You might want to consider elspeth tirel over knight errant. tirel puts three tokens in and her ultimate wipes everything other than her lands and tokens. nice source of control over the board as well as adding a bit of life gain. also true convictions may also want to be considered double strike and lifelink.
Glad i could help. Hope you can really aggravate yiur play group with it XD
Id switch the terror for doomblade or go for the throat. less limited on targets. Also how is the opponent casting your counterspells?
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