Resolving a Thragtusk is very, very bad news for your opponent, and the life gain against aggro decks often will push you out of reach.
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Looks pretty solid, I would suggest cutting the evolving wilds and add more Dragonskull summits/ Sulfur falls, and maybe another Jace or so. If you care to take a look, here is my Grixis control, http://www.mtgvault.com/EditDeck.aspx?DeckID=391259
Thragtusk is almost essential for any deck that runs green in standard at the moment I feel it a mistake to not include any. Take a look at my Grixis control if you could, any advice would be much appreciated! http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259
Love the guttersnipe/izzet combo, it is a lot of fun to play. Take a look at my Grixis control if you can, I'd greatly appreciate it! http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259
Not too shabby given it looks to be a lower budget. Take a look at my Grixis control if you could, I;d greatly appreciate it! http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259
Check out my Grixis control, let me know what you think! http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259
Love the addtion of Rakdos' Return, been playing with them this week and they are really strong.
Wasn't the point of saying to copy the pros more or less that deck thining is still very underrated. I still think those mizziums should be bonfires :P
Olivia sticking means you can poke and she gets bigger, along with denying the opponent board presence. Thundermaw tapping flying creatures is fine, haste is also good, but Olivia brings a lot more than just tapping for damage, and the etb effect of tapping flyers/dealing 1 point of damage. Imagine in a mirror or you run olivia and someone turn 5/6 plays the hellkite, thats fine your next untap step you just take it.
That article is only really talking about fetchlands, not ramp spells... A lot of the data is also analyzing the loss of life for said advantage of using a fetch land. If ramp spells were bad players like Kibler and Conolly would never run them.
Well for one a ramp spell like that also thins the deck.
If your going for ramp have you considered using farseek?
honestly I would pitch the hellkites and replace with olivias, the chance of either of them sticking is low anyways, but an olivia will outright win you games that at times a hellkite might not
No olivia?
Personally I would add probably 4 sign in blood
What about adding Huntmasters into the mix? Seems like going midrange over aggro and you have a mix of midrange and aggro creatures. What is the idea here tap out each turn? I think main boarding 3 and 4 of all the removal spells will only slow down the aggro clock that you seem to want to put on your opponent. I'd almost suggest committing to one or the other, midrange or heavy aggro.
I played Grixis control before RTR came out, this is kind of the direction I want to go in, at least until Gatecrash comes out adding more cards to the format. Any comments and suggestions are welcome and greatly appreciated. http://www.mtgvault.com/ViewDeck.aspx?DeckID=392238
Thunderous Wrath is fine, in my opinion. If you have it in hand, you can always pitch it when drawing cards off of Faithless Looting.
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