DarkJesper

30 Decks, 77 Comments, 8 Reputation

okay so u got infinite shocks, but I'd strongly suggest an alternative win-condition
Sheoldred would be fun to play in here. The same goes for massacre wurm, great way of dealing with all the token strategies out there!

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Posted 20 February 2012 at 15:03 as a comment on Heartless Lich Combo Deck (Standard)

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You should play a triple package of Consecrated Sphinxes, and add at least a single wurmcoil engine to the mainboard. You should completely remove army of the damned and that singleton Sorin's Vengeance, and switch go for the throat for doom-blade. Doom-blade kills nexuses, where go for the throat kills Grave Titans. I don't know which one you're more afraid of: the easy to counter, 6 mana tap-out titan, or the uncounterable land? Also, the nexus is more likely to face you than that titan. And please just DONT play 4 negates. It's not a great card against aggro strategies. I'd cut 3 of them, replace them with 2 dissipates and add a singleton black sun's zenith to the mainboard. 4 in the sideboard is just way to much!

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Posted 01 January 2012 at 20:37 as a comment on B/U Control T2

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no probably not! and that's mainly because Squadron Hawk, Preordain and Celestial Colonnade will rotate out when Innistrad comes out. There sure are a few replacements for those cards, but squadron hawk was just absurdly overpowered when it comes to card advantage. Without it, there is no way this deck will survive. The concept will remain the same, but it could hardly be called Caw-blade, as the deck loses it's hawks...

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Posted 29 August 2011 at 13:44 in reply to #195686 on Post-bannings Caw-Blade

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I've been playtesting this deck yesterday against Grand Architect Solitaire, Caw-blade, Blue-white control, Blue-black control and RDW and I won all of those matches
I don't really have a bad match-up, after sideboarding this deck has access to the best sideboard cards.

I do agree on ponder, but I really need a way to dig through my deck fast, and when I see (with halimar depths for example, or ponder itself) that the top 3 are lands, i'll just shuffle, hoping I get something better...

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Posted 24 August 2011 at 09:53 in reply to #194394 on Standard Pyromancer Ascension

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if you have 1 call to mind in the graveyard and you draw one, you can put two counters on your ascension in 2 turns, by only those two cards. Noxious Revival is better when your ascension dies, but you just really have protect that card. Read up some National Championships' coverage on dailymtg.com, there you can see where my deck comes from.

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Posted 22 August 2011 at 12:00 in reply to #194394 on Standard Pyromancer Ascension

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Okay, at first you must know that the more copies you run of a single spell, the higher the chance you will draw it multiple times, so you'll be able to get those counters on the ascension. I don't like the 3-of manaleak and 2-of into the roil you got there. You need to take Crush out of the mainboard and replace it with two copies of into the roil. Then I'd completely remove spell pierce to add one more preordain and See beyond... Finally i'd take out the Consecrated Sphinx and replace it with 1 more Gitaxian Probe and 2 more Call To Mind.

Take a look at my pyromancer-ascension deck if you'd like...

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Posted 21 August 2011 at 11:16 as a comment on Five O

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Perhaps Ajani Goldmane? I mean, he's still standard, and still kicks ass giving your little creatures vigilance and +1/+1 counters. Gideon as a 4-of might be overdoing it a bit, as he is already hard to kill...

I'm not really a fan of Fulgent Distraction in here. I don't know what it will do in here. Perhaps Norn's Annex is a better card to keep your opponent of off you...

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Posted 20 August 2011 at 10:23 as a comment on Mono White Control

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the deck idea is to build up a chain of creatures, each granting an effect I need for one turn, then pod that creature to get the next effect. Birthing Pod allows me to effectively search my answers for any threats on the battlefield.

That said, I do think I've got enough Slimes mainboard. I really don't wanna draw it into my opening hand.

I still very much like glissa in here. Not only is she capable of killing more than vampire nighthawk, when my artifacts get shattered/crushed/naturalized, I will be really happy to have her on the field. And shatter and crush are still very good sideboard cards, especially with mono-red being very popular at this moment...

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Posted 19 August 2011 at 08:42 in reply to #193627 on B/G Birthing Pod Help plz!

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I'm afraid I don't run this deck anymore, and never plan on running it ever again... these decks are listed here because I posted em in my time I didn't play competitive yet...

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Posted 18 August 2011 at 19:42 in reply to #193574 on Stompy Elves???

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no, war report is way too expensive to play in here. I prefer to go for the beatdown. If my board gets wiped or I run out of creatures, that card wouldn't help me out either...

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Posted 18 August 2011 at 19:40 in reply to #193621 on White Tempered Steel!! Help plz!

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I guess I'd take out a single Day of Judgment and 1 Glimmerpoint Stag.
Unless you got the combo running, the stag won't really help out...

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Posted 18 August 2011 at 19:38 in reply to #193554 on SOJOURNING SUNDIAL!

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Nice deck idea mate, I did the same. Check out my deck list if you got the time...

I don't really know what Gut Shot does in here? I would rather play Lightning Bolt, but that's only my preference.

Another thing is I'd remove rootbound crag. You see, when you got all the combo pieces, but got the lands copperline gorge and Rootbound crag, the crag will come in tapped, which really sucks if you want to keep up speed.

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Posted 18 August 2011 at 12:18 as a comment on 2 Turns win! ?(????)

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Oh wait, i see now. You exile the ability, and THE next end step mimic vat refers to has already passed.

Srry for my shitty comment, I should read cards better.

I like the concept, but please use 4 of Glacial Fortress, 4 of Seachrome Coast and 4 of Celestial Colonnade. These cards will always prove to be better (only rare situations where they don't) than basic lands.

I also don't know which one you favorite, but I really prefer Preordain over Ponder.

i'd also run a Jace Beleren or two in here. You need to set up a combo of 3 cards, so the extra cards are really gonna help you out achieving the combo.

I'd also remove 1 wurmcoil engine and replace it with sun titan. Sun Titan proves to really pay off in case things go wrong.

nice decklist mate, I hope this one makes it to front page...

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Posted 18 August 2011 at 12:14 in reply to #193554 on SOJOURNING SUNDIAL!

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there's one problem on the combo with the mimic vat. The mimic vat token generate-ability reads:

Exile it at the beginning of THE next end step.

As your opponent still plays his/her full turn, the token will be exiled at their end-step. So that trick won't work I'm afraid.

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Posted 18 August 2011 at 12:08 as a comment on SOJOURNING SUNDIAL!

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The strongest current creature aggro decks drop their key-cards on turn 2 or 3. Unless you're on the draw, it won't help me out at all. I really prefer Mana-leak in this case.

Another thing, when you pass the turn with 4 mana open, your opponent will definitely not play a big creature or something he needs really bad. It will just give you a turn you don't play anything, which you can't afford if playing for the beatdown... I'd rather play my Phantasmal Dragon there.

Another thing: The really aggressive strategies drop just tooo many creatures to counter only 1 out for 4 mana. The token it provides is useful though, but you won't get the token unless you have something to counter.

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Posted 17 August 2011 at 17:12 in reply to #193196 on Mono blue illusions

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I agree, tumble magnet provides better control-measures than the thopter does. Currently it looks like a weenie beatdown deck.

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Posted 17 August 2011 at 17:06 in reply to #193180 on Blue/black Tezzeret Control

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i think angelic destiny has not so good potential in here. For 4 mana, I'd rather drop a vault skirge and play tempered steel, as Angelic Destiny gives a single creature +4+4, but tempered steel gives all creatures I control (yeah, all of them are artifacts) +2/+2. This proves to be stronger on the offense, which this deck is built for...

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Posted 17 August 2011 at 17:02 in reply to #193194 on White Tempered Steel!! Help plz!

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I prefer the thopter as it actually provides a better offensive ability than the overseer does. I prefer having some more evasion at the cost of not boosting the rest a bit more...

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Posted 17 August 2011 at 17:00 in reply to #193177 on White Tempered Steel!! Help plz!

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No! The fact that the Glint Hawk Idol becomes an artifact creature makes sure it gets pumped by tempered steel. And I don't think the nexus is so great in here. You really need that turn 3 tempered steel, and if you manage to draw 1 plains, 1 nexus and 1 contested war zone you're gonna be really screwed.

The opal seems like a strong add-on however... thanks for the comment...

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Posted 17 August 2011 at 16:59 in reply to #193189 on White Tempered Steel!! Help plz!

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Sideboard:

+4 Mental Misstep.
+4 Dismember.
+3 Inquisition of Kozilek
keep the lash, it's awesome...

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Posted 17 August 2011 at 16:45 as a comment on 3-4 TURN WINS

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