DarkJesper

30 Decks, 77 Comments, 8 Reputation

What's the problem about being unoriginal? Look at my caw-blade deck. Caw-blade is probably the most famous deck at this very moment, but still the fact that not every player plays magic the same and even a single card taken out can make one hell of a difference, I think that you just can't be super-unoriginal in MTG. How would you actually feel if I told you I'd have seen all your decks and told you they weren't original, just because I saw some decks that used the same colors and the same strategy?

There is a reason why Grave Titan is in every blue-black control deck. It's probably the strongest bomb you can play on turn 6 in blue-black. The same goes for decks like this. Mutagenic growth is everywhere, because it does exactly what it's supposed to do. Don't say some decks are unoriginal just because they have the same engine running. It's the little adjustments that make decks unique, and makes some decks win where other decks with the same engine but different cards in certain spots would lose. It all depends on what your player style is...

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Posted 15 August 2011 at 18:37 in reply to #192294 on 3-4 TURN WINS

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You have a strong decklist right here, but I'd consider taking out 4 lands and putting in cards like Mox Opal? Also I don't think assault strobe is that strong in here. The problem of this deck is actually protecting the Kiln Fiend, as that would be the creature to assault strobe in here right? Perhaps a couple o' copies of Swiftfoot Boots? This equipment can give your opponent a surprise kiln fiend going straight to the face, so I'd think that would be a strong add-on? I'd also consider playing burst lightning. If you run out of creatures thanks to a pyroclasm or a slagstorm, or even black sun's zenith for 1, and you can't possibly get your opponent down any lower and you keep drawing land, a kicked burst lightning might be just what you need.

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Posted 15 August 2011 at 18:30 as a comment on KILN FIEND KULDOTHA!!!!!!

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Yeah, I was searching for a strong card to board in against blue-black and now I realize that it's just mental misstep that would have saved me those games... thanks for the answer, you really helped me out.

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Posted 15 August 2011 at 18:18 in reply to #192442 on Post-bannings Caw-Blade

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I really like timely reinforcements main-deck twice because it provides the creatures I need to get the sword equipped onto. Timely Reinforcements is a card that can completely tip the game in your favor, especially against red decks or tempered steel strategies. The 6 life is not that awesome, but 3 guys for just 3 mana is absurd.

I'd prefer not to draw into Jace too often. I'm more motivated to keep a hand with Timely Reinforcements in it than keeping the same hand but with Jace instead. Jace does make me draw cards, but doesn't provide any offensive abilities. Timely Reinforcements is capable of immediately putting pressure on my opponent, especially if I can get a sword of feast and famine into play the next turn...

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Posted 15 August 2011 at 18:17 in reply to #192250 on Post-bannings Caw-Blade

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Okay, first of all I have to tell you that the Sword of Feast and Famine does something far greater than the Sword of Body and Mind. Sword of Feast and Famine lets your opponent discard a card, and it untaps all your lands, which means you can actually play an extra turn except for attacking... Aside from those abilities, it gives the creature it equips protection from green, which is not that great, but mainly protection from black, which completely denies any spot removal black has. The only answer that remains in black is either Black Sun's Zenith, which comes too late to be effective against a hawk with a sword, or Life's Finale/Consume the Meek. As the most significant 2 can come only as early as turn 5, and you can have hit an opponent with a hawk with a sword equipped on turn 4, you really put your opponent in a nasty position. The sword of body and mind provides additional creatures, but there is still only 1 you need to carry your sword, and the first hit should be the most significant. If you feel the deck lacks enough creatures, I'd suggest mainboarding Timely Reinforcements. This card is absurd. It's capable of eating away almost any standard red reck all by itself. This is especially effective if your opponent started with a goblin guide or grim lavamancer...

Conclusion: You really need the sword of feast and famine, and you really need Timely Reinforcements, both in this deck...

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Posted 14 August 2011 at 20:43 in reply to #191232 on Caw-Go Please Help

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srry: i made a mistake in the 4th item of my replay: It has to mention: the claw just doesnt do enough for you...

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Posted 11 August 2011 at 22:19 as a comment on Caw-Go Please Help

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Okay first of all your deck needs more strong late-game cards like Titans or Consecrated Sphinx. Just squadron Hawks alone won't get the job done, and your singleton Sun titan is too hard to draw. Aside from that you don't have any strong equipments in there, so you probably won't get much out of the hawks alone. I'd try adding in Elesh Norn, Grand Cenobite. She pumps up all the hawks and provides a 4/7 body with vigilance. Also helps a lot in matches against other weenie-decks.

Secondly, I'd completely remove the Porcelain Legionaire and Aether Adept. Both of 'em don't really do anything good in your deck. I'd replace the Aether adept by 4 copies of Into the Roil, and take out the legionaire to add in 2 more preordains and 2 timely reinforcements main-deck. Mono-red has a really strong meta-game position right now thanks to Grim lavamancer and such, and a single lavamancer can get u screwed if your hawks don't get their toughness pumped. Therefore you need a way to generate a bunch of weenies with little mana, and Timely Reinforcements is the perfect card for that job.

3rd: I'd add 4 of Seachrome coast, 4 of Glacial Fortress and 4 of Celestial Colonnade. They will prove to work better than just the plains and islands you have now. Also try and put in Tectonic Edge against Valakut decks.

4th: you need a better equipment that has more impact on the game than viridain claw. The claw just do enough for you. You want to do something with an effect that's hard to get in but rewards you for doing so. the best examples are the swords. Thanks to the easy evasion of the hawks, these birds are the best creature for a sword to hang on...

That's about it I guess. The deck really needs something to get the most out of the hawks, and the viridian claw and sun titan are not the best the overpowered bird is going to get. The really best card to hang on it is Sword of Feast and Famine, but as you explain you don't wanna play it, I don't think this deck would do well at a FNM...

P.S: Put in 2 more jaces instead of arrest. Arrest won't help you out if there's a strong creature on the field like Consecrated sphinx, which does not have an activated ability and will still get you to lose the game if left unhandled... another thing i'd do is take out the journey and replace it with more copies of oblivion ring...

Please comment on my decks...

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Posted 11 August 2011 at 22:18 as a comment on Caw-Go Please Help

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Put in Overgrown battlement: it is able to block the 3/3 beast u get from Beast Within and ramps up to your Slime or Parasite. Put in 4 of em and take out 4 cultivate. You got way too much ramp in this deck and way too few cards in this deck you want to ramp up to. Try adding Moltensteel Dragon or Rampaging Baloths. Both Survive the Slagstorm, and the Moltensteel Dragon can be droppen on turn 3 with either an explore or a Batllement

Looks like a pretty solid deck aside from this...

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Posted 13 July 2011 at 13:20 as a comment on Land Destruction (standard)

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Okay, first: take out 6 cards and change another 6 for at least 6 more forests. You play way too less land for a deck like this

Second:
Make sure u try to play as many copies of a card as possible, raising the chance u will draw it, giving it some consistensy. Also develop a sideboard....

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Posted 07 July 2011 at 11:34 as a comment on All About Power

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okay: 3 things first:

1. Narrow down your focus. The more copies of 1 card you have in your deck, the higher the chance you'll draw it, giving you alot more consitency.

2. Make the deck 60 cards in total, and develop a sideboard.

3. Play at least 22 land (otherwise you'll have to mulligan your hand down to often)

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Posted 30 June 2011 at 21:18 as a comment on Vampire's Bite

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how do you beat the Phyrexian Unlife deck? I mean, Melira prevents poison counters and Unlife makes you practically invincible. When they start playing Asceticism, there's nothing you can do about it. I think this deck does make a good chance against caw-blade, though that Era is long gone. You will see a lot of mono-green infecters, Valakut and Tezzeret Control decks, as well as combo-decks like bloodcrank or Phyrexian Unlife, so I'd rather look for some answers to those decks...

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Posted 28 June 2011 at 13:42 as a comment on Best U/G infect ever!

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Drop your small weenies like signal pest and memnite and get on to removing your opponents creatures so u either bash him to death or kill him with Jor Kadeen's metalcraft ability...

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Posted 24 June 2011 at 17:53 in reply to #174094 on Boros Metalcraft aggro

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You might want to filter alot of cards down so u can play more of the ones you really want to draw. Start by taking out suture priest for 3 more birds of paradise. Also get all of your artifacts out, they all are not so good. Instead try to get more Explores and Green Sun's zenith and Triumph of the Hordes in. I will give your deck a little more consistency...

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Posted 22 June 2011 at 15:46 as a comment on GW Praetor deck

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I forgot to mention mana-leak
put it in instead of cancel
you already got 3 late-game counterspells, so u won;t have any early control cards...

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Posted 21 June 2011 at 17:48 as a comment on jin 'n' juice

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This looks like a great deck, but I'd switch elixer of immortality for venser's journal, and sideboard it against milling decks. Also swap Llanowar elves for birds of paradise, which makes for a great accelerator and gets u Jin-Gitaxias out easier. In addition, try switching Cultivate for explore and take out 1 growth spasm to make 4 of explore. It's just such an amazing card. You actually get one more land in the field and, draw a card, so it replaces itself. The same for Gitaxian Probe, which I see is already in here... also an amazing card: Jace Beleren. (mind sculptor is banned effective July 1)

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Posted 21 June 2011 at 17:47 as a comment on jin 'n' juice

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I think this is a standard deck, so Elvish Piper wouldn't be legal in here...

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Posted 21 June 2011 at 17:43 in reply to #169144 on jin 'n' juice

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i see now, accidentally removed it twice...

With Caw-blade currently ruling the standard and a lack of stronger creatures, i prefer Viridian Corrupter over Blight Mamba, mainly because he simply cant get Gut-shot and marrow-sharded, which are 2 cards i think both are going to come up really fast with Jace The Mind Sculptor being banned along with stoneforge mystic, giving new undiscovered decks the opportunity to get a better foothold in constructed play...

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Posted 20 June 2011 at 17:26 in reply to #173245 on Turn 2 infect kill!

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perhaps you should play only cards that one way or another get the ascension charged. This deck has the problem that when it runs out of cards, and your combo aint out yet, you probably lose, just because u aint got any firepower left. I'd take out Pyromancers Ascension as it relies too much on late game focus, and u aint got any filters in your deck except for the tutelage, which is also way too slow. Look more into cards that get ascension up. Also drop inquisition of kozilek, perhaps for Bloodghast? Keep the focus on getting the Bloodchief charged. That way, you can also win without mindcrank...

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Posted 30 May 2011 at 16:36 as a comment on Bloodcrank Combo

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switch llanowar for Birds of Paradise, will get you turn 2 Mayael

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Posted 14 April 2011 at 19:38 as a comment on Anima

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I'd definitely either put in 4 doomblades, or go fot the throat, and please take out both Britlle Effigy and Palladium Myr, why are they in there? You mights also want to look into Etched Champion, becuz it makes for a great combo with the swords, and u got metalcraft pretty fast with the memnites. consider putting in thopters for an even fast metalcraft, and take out abyssal persecutor, there's no way u can kill it yourself, so your opponent will keep laughing at you while you have no way to get rid of it...

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Posted 10 April 2011 at 11:56 as a comment on Black atrifact

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