Tome Scour Dream Twist Increasing Confusion If you get the chance. Please give me some suggestions on mine. I'm planning on taking it more standard with M13. http://www.mtgvault.com/ViewDeck.aspx?DeckID=318822
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It's good, but I'd drop the Doomed Travelers to add in Fiend Hunters for some more control.
Also, if you find it necessary to run green, I'd definitely recommend adding some blink, captain of the watch, and parallel lives. Parallel lives is a must for token decks I've got a couple in my B/G Zombie Token deck here http://www.mtgvault.com/ViewDeck.aspx?DeckID=300766
I like it. It just seems like there's not enough in there for boosting up the Champion. Like someone said before, I'd add Thraben DoomSayer, Some quick outs, Captain of the Watch. Take a look at my mono white humans. You might get some good ideas http://www.mtgvault.com/ViewDeck.aspx?DeckID=316934
It's good. I'm not completely sure what you're going for though. With the beatdown, you have some heavy hitting creatures and some smaller drops. Are you boosting the bigger ones or do you just want sheer numbers? If you're going for that, I 've got a zombie token deck that you'd love. I've still got some tweaking to do with it and it's B/G, but it's done pretty well for me when I can get the combo rolling. It's like a snowball rolling downhill. Take a look below and give me any feedback you have. http://www.mtgvault.com/ViewDeck.aspx?DeckID=300766
I'd drop the Distortion Strikes
1 drop creatures+phyresis If you get the chance, take a look at mine. I'm always up for suggestions http://www.mtgvault.com/ViewDeck.aspx?DeckID=317294
What about the Stonehorn Dignitary/Acidic Slime+Conjurer's Closet combo?
I like it. However, I don't understand the Snapcaster strategy.. Wouldn't exiling something from using flashback be counterproductive to the pike strategy? If you get the chance, I'd gladly accept any feedback on my U/R Delver http://www.mtgvault.com/ViewDeck.aspx?DeckID=349785
Impressive. Very well structured
I agree with removing the fires, however, Blood Feud doesn't say they have to be your creatures. ;)
Thanks for your input. I agree the mana curve is high. I'll probably do some tweaking. So, check back in about an hour or so.
Very nice. I've got a werewolf deck that I've been working on. Take a look and give me some suggestions. There are changes that I need to make though http://www.mtgvault.com/ViewDeck.aspx?DeckID=336028
That's absurd... I run 3 parallel lives, 3 endless ranks of the dead, 3 army of the damned, and 3 Grave Titans. If you look at my zombie deck's comments, I posted a summary of my match against a Venser duel deck. By turn 4 or 5 I had an Army of the damned played.
Nicely done, but I'd drop the elves and birds for a wider array of werewolves. Check mine out. You might get an idea or two http://www.mtgvault.com/ViewDeck.aspx?DeckID=336028
Zombie Tokens http://www.mtgvault.com/ViewDeck.aspx?DeckID=300766 What's the highest token count you've gotten? IRL for me it's 39 zombies (only because I ended the game). In Forge, because I was toying with him, It's 100+
Not a problem. I'm still toying with mine. Testing it through Forge
I actually got to battle test this against the Venser duel deck. It slaughtered.. I had Army of the Damned out on turn either 4-5. From then on, I had him on the ropes and all out attacked him with 30+ 2/2 Zombies. It was intense. My friend was at -52 life after that onslaught. I was so surprised when I was able to pull that off. Explore, Rampant Growth, and Reclaim for the win.
If you're interested in suggestions, take a look at mine. It's a mono white based on soldiers and knights. Mainly soldiers. The point is to pump up the humans http://www.mtgvault.com/ViewDeck.aspx?DeckID=316934
There's not a good balance of infect to control. Take a look at mine and see if you can get any ideas. http://www.mtgvault.com/ViewDeck.aspx?DeckID=317294
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