Hey Northy! Been a while but I was wondering if you could make a red/blue burn/control deck where the only restriction is no planeswalkers. Thanks!
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This is my deck in real life currently. I would love it if you could call out any potential cards for this deck, that would be really great thx! :)
I like this deck, it is so freaking fast! However it is really expensive, if you drop the Chain Lightning, Vexing Devil and Goblin Guide your deck will become much more affordable. To replace those lost cards I recommend you add your choice of Goblin Lookout, Goblin Bushwacker, Frenzied Goblin or Mudbrawler Cohort. Also, some good spells you could add could be Flame Burst, Skullcrack, Sonic Burst or Sonic Seizure. Finally, try and have at least 20 lands. Overall a good deck, +1 for me.
I like the use of swamps to buff your creatures tremendously, but I think this deck is a little weak early game. If their is anything I think could be added, it would be more graveyard control, cards such as Nim Deathmantle or Grimoire of the Dead is good for that. Also another card good for buffing is Ring of Xathrid. Overall a solid deck, definitely a +1 for me.
Or Iizuka the Ruthless but ya, pretty much
also 8/23 creatures are wolves thats it
Is there any cards that I could add to make this deck better? I still want it to be fairly cheap though.
Can I recommend a samurai vs. samurai deck. It could be two different dynasties fighting each other. Make sure to give the deck different play styles otherwise it'll be boring, 2 identical decks fighting each other. Hope thats enough of a challenge for you, try to stay under $15 per deck though.
That works too :)
Im sorry, I kind of got screwed. All my free time has been used up, I can no longer join you guys in Pathfinder. My summer was flipped over, an now I have a whole bunch of things I need to do. I have a big trip from now till September, so Im sorry I cant make it :(
ok. I just didnt understand what some of the skills were. I did understand how they worked.
I used the website in the description, but I used the exact same stat numbers as KnightoftheHokeyPokey and switched them around.
okkk, well now I know what Improved familiar is.
CollamusMale Human Illusionist 1Neutral GoodRepresenting CollamusStrength 9 (-1)Dexterity 16 (+3)Constitution 14 (+2)Intelligence 20 (+5)Wisdom 10 (+0)Charisma 17 (+3)Size: MediumHeight: 5' 8"Weight: 135 lbEyes: SilverHair: Black Wavy; BeardlessSkin: LightSpecialty: IllusionGave up: Necromancy DivinationTotal Hit Points: 9Speed: 30 feetArmor Class: 13 = 10 + 3 [dexterity]Touch AC: 13Flat-footed: 10Initiative modifier: + 3 = + 3 [dexterity]Fortitude save: + 2 = 0 [base] + 2 [constitution]Reflex save: + 3 = 0 [base] + 3 [dexterity]Will save: + 2 = 2 [base]Attack (handheld): -1 = 0 [base] -1 [strength]Attack (missile): + 3 = 0 [base] + 3 [dexterity]Combat Maneuver Bonus: -1 = 0 [base] -1 [strength]Combat Maneuver Defense: + 12 = 10 + 0 [base] -1 [strength] + 3 [dexterity]Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:30 lb. or less31-60 lb.61-90 lb.90 lb.180 lb.450 lb.Languages: Celestial Common (? 4 more)Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]Snake familiar: See rules in Core Handbook and stats in BestiaryFeats:Spell Mastery x1 No spellbook required. Spells:Scribe Scroll [free to wizard]Improved Familiar Skill NameKeyAbilitySkillModifierAbilityModifierRanksMisc.ModifierAcrobatics Dex* 3 = +3Appraise Int 9 = +5+ 1 + 3 [class skill]Bluff Cha 7 = +3+ 1 + 3 [snake]Climb Str* -1 = -1Craft_1 Int 5 = +5Craft_2 Int 5 = +5Craft_3 Int 5 = +5Diplomacy Cha 4 = +3+ 1 Disguise Cha 3 = +3Escape Artist Dex* 3 = +3Fly Dex* 7 = +3+ 1 + 3 [class skill]Heal Wis 0 = +0Intimidate Cha 3 = +3Knowledge (history) Int 9 = +5+ 1 + 3 [class skill]Knowledge (planes) Int 9 = +5+ 1 + 3 [class skill]Perception Wis 1 = +0+ 1 Perform_1 Cha 3 = +3Perform_2 Cha 3 = +3Perform_3 Cha 3 = +3Perform_4 Cha 3 = +3Perform_5 Cha 3 = +3Ride Dex* 3 = +3Sense Motive Wis 0 = +0Stealth Dex* 4 = +3+ 1 Survival Wis 0 = +0Swim Str** -1 = -1* = check penalty for armor/shield** = some groups double armor/shield penalties for swimmersIf the familiar is within reach, + 2 on perception and sense motive ("alertness").Zero-level Illusionist spells: 4 (3 + 1) can be chosen per day; unlimited castingFirst-level Illusionist spells: 4 (1 + 2 + 1) per dayFavored class points: Hit points +1; Skill points +0Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.HumanThis human chose +2 to intelligence (already included)Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included)Wizard (Illusionist)Familiar / Alertness, etc.; or bound object that can contain one known spellBonus Feats (already included)Armor causes a chance of arcane spell failure only if there is a somatic component.High intelligence gains bonus spells dailyConcentration check: d20 + wizard level + intelligence modifier vs. DCSpecialist gets 1 extra illusion spell/level/dayClass HP rolled Level 1: Illusionist 6 ----------------------------------------------------------------------------------------------------------------------------------------------------------I honestly did my best. It was pretty pathetic but I don't understand half of what I did. Wouldn't mind some serious pointers. Thanks.
Um, sorry I was busy. So I haven't had lots of time. Still have lots of questions though. First off what level are we gonna be? Also, I don't know how to build stats for either Sorcerer or Wizard. Lastly, I don't understand the skill points system.
So basically KnightoftheHokeyPokey is a Paladin/Barbarian whereas S0rinmar0v is more of a assassin/mastermind. Correct?
WelI, I like having control of the battlefield, plus I like magic. So wizard is my style. Same reason I play mainly blue in MTG.
I would like to know how to build a wizard. I tried already and failed miserably
Ya sure My bro likes his lanowar elves quite bit actually
Well, was trying to build a deck based on messing with green while focusing on the "mind" aspect, first thing that came to mind was illusions, so I looked up illusions and this is what I found.It's too bad Phantasmal Image was too expensive. He would have been great in this deck
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