Probably not. You don't attack much.
Permalink
Primal Growth?
It's not much intended for competitive use. For casual play style it's fast enough.
Done. Not happy. In proxies it works but not as well as my other ally decks.
Two words: Impact tremor.
...That makes me want to make a deck based on that actually. TO THE WORKSHOP!
Scaronna Mockery can be good if you want to steal some thing with an antry hazard.Ex: You steal a Kazandu blademaster that you had enchanted earlier. Each time you attack he powers up.
It would still be better if he had some way of using the token. Maybe a ''sac creature'' or a ''when creature enter the fields''.
Would it not be better to run a few other kind of spells? Like Dark Rituals and Cripte Ghast?
But not in your deck's main objective. If you have a Will breaker on the field Mirror Mockery becomes a very not versatile Stealer with a proc that doesn't do much unless you have a entry hazard (which you don't).
What's the point of mirror mockery? The token don't have hast so they can't block or attack. Is seems like a pretty badly written card.
Do you know of any cards that draw base on the amount of artefact you control or when artefact enter the field?
I simply used ALL of the scarecrowes and worked from there. The dragon commands would have been better but they cost a lot more irl.
Tunnel Vision should never be used with out cards like ''Hinder'', ''Spell Crumple'' and ''Spin into myth''.
Simply a lot of overlap. U EDH 2014 is the deck that got me into EDH. It would have been fun to see what some one else did with theirs. Just a matter of comparaison.
Was this deck made from the Teferi EDH 2014?
Their cost is worth it when you have a lot of dragons on the board. If not you are correct. If you ever want to make this into a Commender keep them in mind.
Their cost is worth it when you have a lot of dragons on the board. If not you are correct.
As a general rule it is better to have more of the same than many options. Strategies are hard to stick too when you only have 1 or 2 of each card. If you have 4 of most of your cards than you know reliably well-ish what is coming.
This deck is way too over the place. Reduce the variaty of cards. Stick to what works and increase it. Their should be a few cards (4-5) that are their 4 time in any deck. You have Murder. Chose which other one are the most important. Put 4 of these if they are low cost. Than think about which cards directly support those few cards the best. Remove the rest.
1-20 of 36 items