oh wow.....
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what infinite life combo am i missing here
explain the infinite life combo please
yeah, numberous removal cards can tgt the geist.
Then why is it called a tempo deck..., id put another reckoner in her.
i dont understand the need for supreme verdict
Having multiple win conditions makes the deck more versatile.
I've play tested this for a considerably long time, adjusting it as need be. I'd love to play your run of the mill Jund deck, esper control, uwr flash midrange deck and make you shut your face
Ended up going with 2 thundermaw's and 2 wrecking ogres. Figured i had enough of a low mana curve.
Was playing magic 2013 on my ps3. i thought goblin guide was standard legal... hastily added that creature. Im thinking stromkirk noble... only creature without haste is boros reckoner... so lightnign mauler is basically useless imo
Readjusted, like I said hastily put it together. I think there's a far greater chance now
check out my dimir mill & killhttp://www.mtgvault.com/captnboozjuice/decks/dirmill-kill-2/interesting
i dont get the point of slumbering dragons, most removal burns spells can take them out, and all of your sorcery and control prevents damage to you by removal of opponents creatures. I think vexing devils would be more suitable for this deck
I'd take ground assaults over gruul charms
I'm a huge fan of cloudshifts, super underrated IMO. Can activate all entering to battlefield abilties for 1 plains. But then I use them with restors and snapcasters and a whole lot more control and removal instants
I've been experimenting with a dimir mill & kill deck for some time now. I've noticed a variance in the style of play agaisnt an aggro deck versus a control deck. Check out my deck and sideboard this may help you. I've done alot of play testing continually changing this deck. Dimir is under hyped, there are plenty enough powerful cards to make a top tier deck.http://mtgvault.com/captnboozjuice/decks/dirmill-kill-2/
I havnt used it with evolving wilds. The only reason I like them is to thin the deck out to get cards that I want on the draw versus a land. This deck is rather slow so I thought this would help speed it up. I don't like gates at all lol.
This deck is standard legal, this deck has too many creatures all ready I'd prefer fog banks over crabs
Interesting for sure, what was that blue card I had that worked well for reverse mill?
I think you're talking about Balustrude Spy. 2/3 flyer that cost 4 mana and your opponent flips until a land is shown and puts all those cards to graveyard. I liked this card orignally but for its manacost, they're better options. I don't like undercity informer because you have to sacrifice your own creature....
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