i like the salvaging station/arcbound worker/arcbound ravager/disciple of the vault combo. infinite damage haha. maybe having some enlightened tutors would help you get that in play more often since you need so many things to pull it off. some other good artifacts are altar of the shadows, clockwork dragon, welding jar, mourner's sheild, and (if you like doublestrike, which i really do) fireshreiker. also transguild couriers could help with anything that has imprint.
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check my control deck... i think its pretty solid.
sick deck. how do you think mine would fare against it? i didnt really make it to counteract walkers... http://www.mtgvault.com/ViewDeck.aspx?DeckID=26027
greater auramancy can also help. it would get the same thing done as privledged position, but its a lot cheaper. the only downside of it is that you cant use supply/demand to get it. i have a deck with some similar ideas, check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=26027
also, my other thought is with the lands. is 20 enough? i made a deck thats got a lot of the same cards, althought the theme of it is pretty different. check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=26027
if it were me i woudl try to make this deck a but more focused. that is, i would try to take some of the slivers that i found to have the best abilities and put more of them in the deck, while taking out others that were less useful. also, brood sliver, essence sliver, and toxin sliver are all very good cards as well.
sick deck, but why not just counterpells instead of force of will?
i might replace some mana leaks with counterspells (i know the 2 islands might not be as good but the spell itself works better... and you'll probably get at least 2)
why not just regular counterspells instead of some of the ones you have? yeah, it takes 2 islands, but it works much better... pretty good overall though.
so... how do you win with this deck?
just for fun thowing in a test of endurance could work. that way if you get stuck in terms of actually killing your opponent, theres another way out...
pretty good, but the raking canopy (along with some other cards, maybe scattershot archers or whatever its called) could go as a sideboard thing. also, a decree of saveragery or two and possibly an overrun or two would help out a lot i think.
if you can get an ambush commander, do it. those things in elf decks just demolish. that with a timberwatch elf and theres nothing anyone can do about it, which brings me to my second suggestion... get some timberwatch elves. also theres that new elf thats like it but deals in counters instead of until end of turn. all of that is in my elf deck if you want to take a look.
ok i looked back at this deck and relized that it had no focus whatsoever. so i tried to make it a bit more focused on the whole ambush commander-essence warden/timberwatch elf combos.
ambush commander kicks ass in elf decks. i think that came out in scourge...
im not sure if my elf deck would be beatable... feel free to check it out.
so is the plan here just to survive long enough to kill with drain life? seems a bit risky... especially with 82 cards. i guess with cadaverous bloom it could work pretty well.
what do you do in terms of islands? also i feel like dovescape is counterproductive with form of dragon (which it seems like you need in order to win)
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