BloodSquall

47 Decks, 87 Comments, 3 Reputation

Thank you very much for the positive feedback ^_^

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Posted 05 May 2011 at 23:32 in reply to #159494 on U/G Infect w/New Phyrexia

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I love this deck :D
Timber Protector is amazing, it acts for Treefolk like a Knight Exemplar works for Knights.
Would you consider adding some ramp? I'm a big fan of cultivate. Not sure if that's what you're looking for.

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Posted 04 May 2011 at 21:04 as a comment on Treefolk

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Haven't seen a deck like this yet, I like it a lot :) The mayhem unfolds with multiple extractors out. Good Stuff, +1.

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Posted 04 May 2011 at 04:30 as a comment on The Rage Extractor

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Good combo, I love it, a white infinite damage deck :)
Wall of Omens immediately comes to mind, helps to keep you alive to get the combo going and replaces itself at the same time.

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Posted 03 May 2011 at 21:14 as a comment on Infinite Damage

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Thanks for the tip :) I had forgotten to put Grozoth in.

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Posted 03 May 2011 at 06:33 in reply to #159131 on Quest for Unfathomable Monsters!

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Mana Leak with a Sapphire Medallion out is a U counter :) One or the other, I like having a powerful one mana counter though.

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Posted 03 May 2011 at 06:29 in reply to #159132 on Quest for Unfathomable Monsters!

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Not sure why people would have so much of a problem with this deck...
It is simple, but effective. +1

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Posted 03 May 2011 at 02:55 as a comment on The Poisonous Push (Standard)

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Yes, that is what I meant :) I should be more specific, I apologize.

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Posted 03 May 2011 at 02:39 in reply to #158813 on Standard Knights

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I'm thinking this was your first deck construction?
Instead of adding cards to your sideboard, put them into the deck list :P Look for it, you'll see it.

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Posted 02 May 2011 at 01:49 as a comment on infection

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Rusted is right. That's the main problem with level up decks, is that you end up stalling yourself if you can't offer up any protection for your creatures. I like the stoic rebuttles, and I think more countering spells wouldn't hurt. Something to protect your creatures like a whispersilk cloak or two wouldn't hurt either.

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Posted 01 May 2011 at 22:35 in reply to #158674 on Merfolk Level

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Maybe you'd benefit from putting some of the lifegaining enchantments in? I know that there's one that doubles the amount of life you gain while it's in play, but the name of it is slipping my mind. If you look up any of the life gaining decks, I'm sure there are some good ideas for cards in there. Pretty good stuff.

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Posted 01 May 2011 at 22:28 as a comment on Sejiri Steppes

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I'd probably drop the Juggernauts and a few Myrs for them.

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Posted 01 May 2011 at 03:07 in reply to #158530 on Unblockable Leveler

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Definitely could benefit from Training Grounds and Time of Heroes :D

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Posted 01 May 2011 at 03:05 as a comment on Unblockable Leveler

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Viral Drake :D

With Training Grounds -> 1U: Proliferate
With 2 Training Grounds -> U: Proliferate

You can level everyone on the field at once, for very little :)

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Posted 01 May 2011 at 02:59 as a comment on Training Level

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Love the idea of flinging Kiln Fiends :) Very effective. Distortion Strike / Assault Strobe / any other spell you have... Then fling afterwards. Very effective. Personally, I'd put in some for of draw, preferably See Beyonds or Preordains - Beefs up the Kiln fiends and refuels the burn.

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Posted 01 May 2011 at 02:38 as a comment on Fling-a-Fiend

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It's good to keep in mind that it affects all golems, because I hadn't been thinking about that and if the other person gets out a Platinum Emperion or Blightsteel, then my spells hit them too... Thanks for the comment. I checked out Strength of the Tajuru, and that is a pretty awesome card should I have some mana to spread out. with just 4GG, I could kick it once and put 6 +1/+1 counters on each of my golems... pretty insane late game finisher. I like that a lot, thanks for the idea.

The reason I don't have Vault Skyward in is because I have Distortion Strike. IMO it's just better, because I would only be making the Golems flying in order for their attacks to go through, and Distortion Strike buffs them up by +1/+0 and makes them unblockable, and with rebound, the attacks just keep coming.

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Posted 01 May 2011 at 01:58 in reply to #158467 on U/G Golems!

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This deck looks pretty solid, I'm a huge fan of level-up decks.

It's begging for Training Grounds, though!! You would also do well to add in that 4th Time of Heroes, considering nearly all of your cards are levelers.

I understand the idea of Wall of Frost to keep you alive while you level, but I feel like Wall of Omens might be the better option. It replaces itself, and makes your opponent waste time or an attack dealing with it. Also, Ikiral Outrider is essentially a wall himself and follows the Level-up theme, and also receives the boost from Time of Heroes and has the capability to attack.

Pacifisms and Unsummons are good for creature control, I've always liked the bouncing of Venerated Teachers :) You might consider replacing the Pacifisms for Journey to Nowhere, essentially the same thing but instead the card is exiled so there's no need for worry about activated abilities, or 1 cost more for Oblivion Rings that let you target any nonland permanent. If it were me (this is just my idea, feel free to consider whatever you like), this is what I would do:

- 2 Pacifism
- World Queller
- 2 Solemn Offering
- Wall of Frost
- 3 Caravan Escort
+3 Training Grounds
+1 Time of Heroes
+4 Oblivion Ring
+1 Student of Warfare

You might also consider in investing in Transcendent Masters or Lighthouse Chronologists. These will make your deck have some powerful Mythics that act as solid win conditions, should they become fully leveled. Whispersilk Cloak or Robe of Mirrors can help them stay alive long enough to reach their max level, and the cloak makes them unblockable. Just some ideas, hope it helps!

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Posted 01 May 2011 at 00:25 as a comment on Easy Levels

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If you're going for straight hurt, you could consider putting in Phyrexian Obliterator. Pretty badass card from New Phyrexia, I'm anticipating a lot of play from it in the coming weeks. Little expensive though, but so is 4 Tezzerets.

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Posted 30 April 2011 at 21:17 as a comment on Tezzeret agent of bolas

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Good deck. I like Mutagenic Growth. I was going to opt Prey's Vengence for it, but the ability to play it for two life and get two extra counters on someone early is pretty strong.

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Posted 29 April 2011 at 22:46 as a comment on Tournament Worthy Infect

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Yeah, I feel as though there isn't a huge chance of a win condition. I like the grave pact and attrition combo, but morticians beetle seems like the only thing that could do some serious damage. Pawn of Ulamog is helpful for mana boosting, but I feel as though you're lacking a powerful card to dish out more hurt with those extra mana.

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Posted 29 April 2011 at 03:25 as a comment on Sacrifice deck

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