I guess then again i hate decks that harm themselves so i just dont have that perspective.
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I still don't understand eidolon of the great revel every spell you play costs 2 life now because your entire deck is under 3 mana. Care to explain why you use it I've seen a lot of people do this.
I reasoning behind not using it is that ever permanent that you play will trigger his effect and hurt yourself.
I have to ask why Eidolon?
Haha fair enough I don't play much anymore just got back on this site recently and I liked making decks that were BEST case scenarios also your example is more realistic.
Just some recommendations Blowfly Infestation, Crumbling Ashes, Necroskitter.
The best case scenario I came up with is either 64/64 with fling no trample, or 80/80 with trample and no fling.The Set-up:Starting hand for first case scenario: 1x Forest, 2x Aether Hub, 3x Attune with Aether, a random card from the following (Electrostatic Pummeler, Highspire Infusion, Fling)Draw: Turn 2 and 3 the other two cards you didn't start with that are on that list. Turn 4 it doesn't matter.Turn 1: Play Forest then play Attune with Aether. (2 energy counters) Get a mountain.Turn 2: Play Aether Hub (3 energy counters) pay one energy counter to get green mana (2 energy counters) then play two more Attune with Aether, doesn't matter which lands you get (6 energy counters).Turn 3: Play Aether Hub (7 energy counters) play Electrostatic Pummeler (10 energy counters).First Case Turn 4: Play Mountain, play Highspire Infusion (12 energy counters), he is now 4/4, use the ability 4 times so 8/8 16/16 32/32 64/64, then attack if he gets blocked use fling.Second Case Starting hand for second case scenario: 1x Forest, 2x Aether Hub, 3x Attune with Aether, a random card from the following (Electrostatic Pummeler, Highspire Infusion, Built to Smash)Draw: Turn 2 and 3 the other two cards you didn't start with that are on that list. Turn 4 Built to Smash.Turn 4: Play Mountain, play Highspire Infusion (12 energy counters), he is now 4/4, pay one energy counter to get red mana (11 energy counters) then play both Built to Smash, he is 10/10, use the ability 3 times so 20/20 40/40 80/80 and 2 energy counters left, attack with trample.
Elvish guidance, ambush commander, heedless one, Lys Alana huntmaster, Timberwatch elf, wirewood channeler and sideboard jagged-scar archers. Just things to consider also I don't know what legalities you are restricting yourself to.
Sporoloth Ancient?
Thanks great advice.
Sounds good but you already removed 2 Sundering Titans which means your deck will have 62 cards.
Clearwater Goblet as good as it is isnt that important for your win con and maybe one less fist of suns?
Thanks great idea totally forgot i even have it in my other decks
Hey one thing aura shards doesn't give you a choice you have to destroy something maybe even your own enchantment or artifact just saying.
Sporoloth Ancient and sporesower thallid
That takes 4 mana you start with 2 even with spirit guide
beastmasters ascension is really good with token decks just saying
beastmasters ascension is better than collective blessing imo especially in token decks it triggers really fast
Alpha Authority, Aspect of the Mongoose, Battle Mastery, Spirit Loop, Spirit Mantle, Unflinching Courage.
Highly suggest beastmaster's ascension swing with a bunch of tokens and then before they deal damage the are huge.
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