Hey ahelmer =) I've been searching the web a bit, for an explantion for the infinte Storm combo - check it out here:http://forums.mtgsalvation.com/showthread.php?t=75794This dude uses Cloudkey instead, but its the same idea, you still have to pay for the spell, Grape Shot would cost {R}The Reiterate + Seething does not give infinite Mana (!) - just infinite Storm =) ^_^
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Hi Aliski, thank you for commenting my deck =)Griselbrand and Niv-Mizzet actually work well together, at the expense of 7 life, I get 7 cards, and deal 7 damage, plus when I attack with the two, 7 life restored. Trust me when I say: Griselbrand is an absolute atombomb in this reanimator =D if he gets killed, Exhume/Animate Dead, the only flaw is if he is removed entirely from the game, however I put together a nasty, dirty-as-hell SB capable of countering Swords to Plowshare/Path to ExileIts a shame that Mental Misstep got banned, but then again, this is only for casual play ; )
Hi ahelmer and thanks for the comment =) I think that since Reiterate and Seething Song are instants, you use the stack to build up the Storm, but I'll definitely do some detective work on that.I wouldn't like to advertise false statements.
What's your opinion of this Reanimator deck?http://www.mtgvault.com/blckfirphoenx/decks/mishra-reanimator/
My advice would be to get some "burn" spells to protect yourself, and your creatures. 'Lightning Bolt', 'Flame Slash', 'Shock', 'Chain Lightning' are some of the few I can think of. I would also remove, not all, but some of the Gobbah's and add some more mana generation, stuff like 'Cloud Key' or 'Locket of Yesterdays' Just remember, this is only suggestions, you and your friend should build whatever you feel like, and take it from there =)'Dragonmaster Outcast' is a good 'weenie' - personally I'd only play him in decks where there are some good "land-tutors" meaning "search-for-land-spells" and they come with a high pricetag, sadly, but if you don't mind that, then look up 'Arid Mesa', 'Scalding Tarn', 'Bloodstained Mire' - all are the so called "fetch-lands" and what they do is nothing but great. Many will question their use, and would rather play a basic mountain instead, but the fetches "thin" your deck, it removes two spaces for 1 mountain, and thereby increases the chances for you to draw the cards you really need =)
No problemo =) Btw I think this is an awesome deck. Turn 2 kills are not to be taken lightly. Good job, Holmes ! Good job indeed.
I dig this (pun intended) but isn't the minimum number of cards maindeck 60?
Hiya Jens =) You from Denmark? I don't know what your budget is, but if you are a careful spender, then "Putrid Imp" is a good addition; turn 1: Swamp, Dark Rit, Putrid Imp, discard what you will, then "Exhume" or "Animate Dead" - That could mean a Turn 1 Spirit of the Night. T1!! I think you could benefit alot from 4 x Dark Rituals, and maybe remove Typhoid Rats, but its only a suggestion =) If you don't care what the actual price is, then "Entomb" is your best bet - expensive like Hell, but it gets the job done. Same mechanics as the Imp, but here you can get ANYTHING, then exhume/animate dead =D
Hi Aliski ! Long time, man =)I think the rule is to declare all attackers 'at the same time' - I think "Haste" means that the creature can {T} and/or attack the turn it entered the battlefield. I could be wrong.Check out my Dragon deck:http://www.mtgvault.com/blckfirphoenx/decks/nuclear-storm/And -this- is *THE. ONE.* http://www.mtgvault.com/blckfirphoenx/decks/dragon-reanimator/
If this was my deck, I'd cut all the creatures down to 1-of's because you have all the means of getting whatever you want, and, if you decide to try it out, you have 6 cards in surplus (provided you minimize the deck to 60) and add a few tutors to the mix, I think it would be pretty brutal =)
Good choice, choosing Dragons as your first =D Are you playing competively or casual (Free for all) ?
Sunken Ruins could help you get the mana needed - or Underground River/Drowned Catacomb
Check out mine if you get the chance =)http://www.mtgvault.com/blckfirphoenx/decks/dragon-reanimator/
I'm afraid that Jester's Cap was, to much regret, too slow :-/ I had to remove it
You need 4 x Entomb to go with that 1st. turn Dark Rit, Entomb, find any critter, exhume =)
Haha, I forgot all about that one ! I used to get beat sideways with the Cap. Really pesky to play against, haha =D
Whoops - I forgot the Mishra + Elixir/Map combo. Do you know any other powerful artifacts worth adding 4-of?
Cool =DI'll adjust it asap
Cool title, Holmes =) Have you had consistent wins with this?
pay heed to Wicked's advice - the legacy deck I've seen so far are stuffed with Force of Will's and other nastyness. Surgical Extraction and/or Extirpate are party ruiners - Please forgive, I'm not trying to sound like a douche, but as I've been told, Legacy is the second most "nasty" format to embarge - It would be so cool if you could kick some behind in that format. Give 'em Hell!
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