Yep, fresh meat combined with spawn tokens is really strong. I've loved the idea of winning with spawn tokens. I use red though with a combination of Raid Bombardment, Furnace Celebration, and Hellrider.
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Have you thought about adding Undying Evil for some of your other creatures to pod out more?
Absolutely add Curse of Misfortunes. Also check out my curses deck, http://www.mtgvault.com/ViewDeck.aspx?DeckID=292076 and let me know what you think.
Thanks, my only problem with the witches is that their trigger is when they die. So I will playing a 5-mana creature, and either swing for 1 damage a turn at that point, because my opponent won't want to kill it, or use my own removal spell on it. To me, I would just rather have another curse in hand. And part of the fun of this deck is that it is creatureless.
Feed the pack is potentially a very useful card, but as said above, you cant use any of the tokens to make more wolves.
I was surprised to not see Midnight Haunting included in this deck. Any particular reason why? It seems like it would really help
Maybe even consider splashing black for the flashback anyway.
Even though the flashback wouldn't be usable, Forbidden Alchemy is a very useful card in these types of decks.
I'd suggest adding Increasing Vengeance from Dark Ascension. It is identical to Reverberate at first, with the option of flashing it back late game for double copies.
It might sound a little weird, but splash green and add Memory's Journey. That way, even if you mill everything in your deck and don't have a Maniac in hand, during your upkeep, flashback the Journey and shuffle only a Maniac back into your library. Draw it for your turn, cast it, and wait until your next turn's draw. If your opponent targets the Maniac with any removal, flashback Think Twice in response and draw from your empty deck for the win with the removal spell still on the stack.
If you are going for the infinite mana combo, palladium myr would be much much better than alloy myr. You only need one with the pair of galvanizers. And also, Myr Reservoir would help get myr out easier and give you jumpstarts on smaller combos and would help out if any of ur galvanizers die.
Just a heads up, the training grounds can't really go infinite in here. It can't reduce a cost to less than one mana, so you still have to pay one for each of the abilities.
Just a suggestion if you ever revise this deck, furnace celebration from SoM also turns spawn into colorless shocks.
Ah, ok. Besieged has some really nice cards though. I have a mono-white Myr deck that actually focuses on swarming with Battlesphere. It has the components for the inf. combo, but usually doesn't win with it. As a just in case I get the combo Myr, I win with White Sun's Zenith. You might want to look into that or the Red Sun's Zenith as well. Sorry, but both Besieged cards.
Just an idea, possibly adding white in there for watchwolf. It is a very efficient creature, and of course, a wolf. Just a thought.
Just a thought, have you thought about adding a Myr Turbine? It is amazing in a Myr deck, and it really helps at tutoring for the Galvanizers as well.
I had thought about ramp, but between Bosk Banneret and Leaf-Crowned Elder, it can geta lot of treefolk out quickly. It would feel wrong not to use white and black for Doran, but I'm not sure if my choices for other cards in those colors is good or not. Any ideas?
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