BlackSerbian

70 Decks, 46 Comments, 15 Reputation

I would recommend using faithless looting rather than academy raider and mad prophet since it lets you filter for your target starting turn 1. Likewise, survival cache is a divination over two turns that nets you 4 life to give to the hound/dragon. Reforge the soul/shattered perception also help you dig towards your goal.

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Posted 13 June 2014 at 04:28 as a comment on Immolation Blitzkrieg

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Flamekin harbinger, tutor a nova chaser, incandescent soulstoke, champion the harbinger, swing with chaser, tutor another nova chaser with the returned harbinger.

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Posted 02 June 2014 at 13:45 as a comment on Praise the Elements

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Raven's crime is probably better than funeral charm since it lets you dump your things as well as turn all your unnecessary lands into discard against your opponent.

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Posted 20 May 2014 at 01:19 as a comment on Glass Cannon Vengeance

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How glued are you to the lifegain off nourishing shoal? If you just want to toss two cards to gain life, you're probably better off using something like nourish, tanglebloom, vital surge, or candles glow; the latter two are also arcane spells you can splice Goryo's vengeance onto. If you're willing to go tricolor, there's a lot of value available in green to make this deck stronger and the cards themselves are very cheap.

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Posted 09 May 2014 at 05:30 in reply to #462413 on Glass Cannon Vengeance

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Probably because the lands he put there are the ones he has.

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Posted 08 May 2014 at 23:14 in reply to #462542 on Glass Cannon Vengeance

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Is the goal of the deck to be budget? If not, I highly recommend putting in Liliana of the Veil. She's a discard engine for your fatties, she's removal on a stick, and if your opponent ignores her, the last ability is murder against almost every deck. The chancellor / shoal synergy is cute but the shoal exiles the chancellor entirely. The shoal is bad without the chancellor and the chancellor is bad outside of your opening hand for ramp. You have the deck tagged as competitive but the majority of the deck is just disadvantage and that tends to get run over. If your opponent is running any kind of grave hate, counters, bounce, or removal in general, you're probably going to lose. I'd recommend running more lands and more cheap filter cards like faithless looting (it's very good, I'm happy you're running four), grisly salvage, mulch, commune with the gods/kruphix's insight. These cards let you dig deep into your library for the cards you need to reanimate grizzle and have the benefit of also letting you dump him into your graveyard. Another great card you should consider is whip of erebos, which both commune and insight let you grab and has the benefit of giving its targets haste. The eot exile clause isn't even a huge deal since you're running additional combat phases and you can spend extra life for more cards.

Hope this helps.

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Posted 08 May 2014 at 06:40 as a comment on Glass Cannon Vengeance

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I mean shit the only thing missing is lands so
4 nyx born rollicker
4 burning tree emissary
4 ghor clan rampager
4 brushstrider
4 fanatic of xenagos
4 gruul charm
4 gore-house chainwalker
4 slaughterhorn
2 skarrg guildmage
2 archetype of aggression
4 gruul guildgate
10 mountain
10 forest

Pretty much any cheapdrop creatures that are highly rated on Gatherer and are within your budget. The key you want is consistency, which means as many solid creatures as 4 ofs and 2-3 ofs of other creatures with useful abilities like skarrg guildmage or archetype of aggression.

Other possibilities:
Kalonian Tusker
Swordwise Centaur
Witchstalker
Satyr Nyx-Smith
Everflame Eidolon
Mindsparker against blue/white control

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Posted 03 May 2014 at 15:14 in reply to #457609 on Gruul Second try deck

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Your deck is all over the place, dawg. I recommend picking if you want to focus on having a lot of creatures or dealing a lot of damage with instants and sorceries.

If you want to go the sorcery/instant path, here are cards that you're going to want four copies of
Guttersnipe (For dealing damage to your opponent)
Satyr Firedancer (For killing creatures while dealing damage to your opponent with sorceries and instants)
Lightning Strike (it's a solid card, 2 mana for 3 damage. Use it as removal when you don't have a satyr firedancer)
Magma Jet (2 mana for 2 damage, but the real treat is the 2 scry. There's no better feeling than putting away two lands when you don't need them)
Flames of the Firebrand (One more mana than Lightning Strike, however, it lets you distribute the damage however you want, potentially killing 3 creatures with one card)

Cards you want 2-3 Copies of
Gruul Charm (Replaces skyreaping, also has niche use against steal effects)
Oracle of Bones (Most of the time it won't be the mode you want but it's pretty good either way. Never play it with an empty hand unless you're confident the 3 damage from haste will be enough to seal the game)
Wild Guess (2 mana to replace 2 cards in your hand with 2 draw. It's good for throwing away unnecessary late game land as well as filtering starting hands)

Now, depending on how budget you want the deck to be, you can add things like clan defiance and other more expensive cards. As a general rule, you should very rarely run only 1 copy of a card unless it's an expensive legendary or something that you can search for. Having only one copy of a card means that in short games you won't reliably draw it and in long games one shot might not be enough. It's better to pick 8-15 cards to run multiples of than to have lots of singles.

Now, if you want to go for creatures, a good gruul deck might look like
4 nyx born rollicker
4 burning tree emissary
4 ghor clan rampager
4 brushstrider
4 fanatic of xenagos
4 gruul charm (for removing opposing fliers or making other creatures unable to block)
4 gore-house chainwalker
Appropriate lands (Gruul guildgates if you're budget, shocks and scrys if not)
You want to make your draw consistent, you want your creatures to punch people in the face for lots of damage per mana cost, and you want to make sure your creatures punch past any defenders.

Hope this helped.

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Posted 23 April 2014 at 16:55 as a comment on Gruul Second try deck

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Any revel you can just walk away from isn't worth attending in the first place.

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Posted 08 April 2014 at 00:49 in reply to #453199 on Which God Do You Worship?

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I was talking about using mizzium skin as saving from removal. It doesn't do anything to save the creatures once they're targeted, but it is a useful layer of protection if you expect they have sorcery speed targeting. Likewise with the glass spinner; it counters the ABILITY that targets the creatures but it doesn't counter the sacrifice clause due to being targeted.

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Posted 25 February 2014 at 00:45 in reply to #441800 on this is all just an illusion

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This is majestic. I can't handle all the flavor.

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Posted 24 February 2014 at 23:42 as a comment on we are the true religion

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Mizzium skin doesn't prevent them from casting spells and using abilities that target your illusions. When they have priority, if they announce they're using an ability or casting a spell that targets one of your creatures that doesn't already have hexproof, the sacrifice trigger goes on the stack and most likely causes you to sacrifice your creatures.

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Posted 24 February 2014 at 23:40 in reply to #441800 on this is all just an illusion

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How does this make you feel?
http://www.mtgvault.com/blackserbian/decks/hyper-budget-white/

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Posted 24 February 2014 at 23:38 as a comment on Hyper Budget (White)

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Needs more draw. I recommend either divination, read the bones, or both, whichever you're comfortable with. Also counterspells. Since you're running hidden strings, the best target for it will most likely be your lands, as they shouldn't block your stuff anyway, and if you have more low cost draw spells and counterspells then this mana will not be wasted.

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Posted 24 February 2014 at 23:21 as a comment on Hyper Budget (Dimir)

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You swapped out the 1/2 guy for lifelink 1/1 so I don't even care what happens I'm happy.

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Posted 09 February 2014 at 09:01 in reply to #436074 on Standard Auras

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A playset of halimar depths is under 2 dollars. Also, the deck is already 23 dollars and the invisible stalker is the most expensive piece.

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Posted 29 January 2014 at 07:24 in reply to #432239 on [Budget] Blue Deck Win's

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Pretty much everything Artix said is legit. Depending on where you're playing, invisible stalker might be better than blighted agent because of the hexproof. I definitely agree that the spell lands in blue are great and will help set up your delver flips as well as dig deeper into your library for the cards you need; cephalid coliseum can only be countered by cards that target activated abilities which is great.

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Posted 28 January 2014 at 18:50 in reply to #432239 on [Budget] Blue Deck Win's

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Alright, so I have some friendly advice as far as your deck goes. Delver is one of the most aggressive creatures blue has access to, and it's a shame when you can't flip him the turn after he hits the board. Ideally, you want to cram as many instants and sorceries into your deck to make sure to flip delver if you can. A turn one delver flipped turn two will win you the game by turn 8 if nothing else happens. To maximize this happening, you should run 4 delvers, which you are, and as few other non-instant non-sorceries as you can afford. Grand Architect is cute but the problem is that there isn't anything for him to ramp here. The mana he makes can only be spent on casting your thopters and runechanter pikes as well as equipping them. There really isn't room for both Grand Architect and Delvers in the same deck, though that doesn't mean that you shouldn't use them. Grand architect demands a deck filled with blue creatures and artifacts and delver is happiest when he's flying solo, with maybe four other creature cards in there. If you're sticking to monoblue, and you wanna go for Delver, try filling your deck with lots of cheap draw and bounce/counter effects. The idea is to push delver through as hard as you can and every time they try to play a spell you either counter it or put it back in their hand. Runechanter's pike is also good in that sense because it makes all your spent spells count for one more damage per turn each, so that's a solid investment. Another card you can consider over runechanter's pike is trepanation blade, which mills your opponent to a land and turns the milled cards into a power boost for your creature. On average that's about +2/0 to +3/0 per turn but it's definitely cool when you flip like 7 cards before they get to a land with it and bash them for 10 damage with a delver.

So, in summary, if you want to run a delver/runechanter deck and have the delver flip into the beautiful 3/2 flying monster that we all love him for, filling your deck with cheap instant bounce, draw, and counters will make it work. If you want to have a deck that uses Grand Architect to his best potential, I recommend putting blue creatures that tap to draw/discard cards which you use early on to search for your big artifacts, and when you have the big artifacts in hand, you tap them with architect to cast the huge artifact of power or whatever you choose to put in. These are both neat deck ideas and I encourage you to try them out, but they're not going to play nicely together if you try making them fit in the same deck.

Thank you for reading this and have fun playing Magic!

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Posted 28 January 2014 at 07:57 as a comment on [Budget] Blue Deck Win's

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Prismatic Omen is a better enchantment for having a land of each basic type and abundant growth is a better cantrip if you're manafixing the land. Cute as hell deck, though.

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Posted 27 December 2013 at 07:53 as a comment on Borderposts? [Budget/Casual]

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The deck is very proactive with only the archmage and spellskite doing anything useful beyond dishing out hot card advantage. If you wanted to be more reactive, you could include venser, shaper savant as he becomes a boomerang on legs that can also hit spells when you have a heartless summoning on the board. Deceiver exarch is an option if you want to go full jank, though I don't see much purpose for him other than ramping currently. Raven Familiar is an odd hybrid of annelid and mulldrifter. Body snatcher is an option as well but more effort intensive. Caller of the claw is a very interesting greedy option in green if you feel drawn to it. Flamekin harbinger tutors for the mulldrifter and fulminator mage and reveilark. Summoners egg is amusing. Azorius herald is a 4 life each turn. IMPERIAL RECRUITER IS A TUTOR FOR ANY CARD WITH POWER 2 OR LESS FOR 2R. I got excited there. And it's a 1/1. Triskelion is amazing if expensive. Sin collector is cool guy. Stonehorn dignitary is good for ending aggro. Any of the golem splicer cards are good but probably underwhelming compared to trostani's summoner. Mentor of the meek is nuts. Wu spy is sort of evil scry. Corrupt court offficial is a neat discard. Boneshredder.

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Posted 02 November 2013 at 01:32 as a comment on Heartless Shirei Modern Lock

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