What happens if the other guy has a silver knight or any prored?Edit: Skullcrack. I think.
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The point of firedrinker is getting damage in as early as possible. He's a 2/1 for 1, has firebreathing (albeit half efficient), and the lifeloss should not matter as you should be going way faster than your opponent for the lifeloss to matter. Shock lands run on the same principle. Why hit yourself for 2 just so you could have a dual land that comes in untapped when you could play a guildgate or scryland and get the dual land without hurting yourself? Because life is easier to get and trade than mana and thus if you win with 1 life point you still won. If you run out of gas and can't punch through your opponent you've lost as a red mage regardless of what life total you're at. Netdeck a monored aggro deck sometime and see what difference firedrinker makes.
Needs Firedrinker Satyr.
Needs manlands.Also do you have ways of dealing with hexproof other than lily's -2?
No Angelic Accord for more angelic tokens from all the life you gained?
LEGACY SUPPORTS THOPTERS OH YES.
Why not both?
Rix maadi guildmage is good for moving those pesky blockers out of the way.
Splinter. Put it in.
No vandalblast?
Tragic slip is almost strictly better than death wind and murder 90 percent of the time. Varolz the Scar Striped can help you trade creatures all day and reuse the ones you can't reanimate.
Dual lands plz.
Add a skullclamp.
Unless you're black?Also Fiend Hunter exiles creatures.
Are you going for fast creatures or a huge mob? Either way, forced adaptation, murder investigation, trostani's judgment, knightly valor, and phantom general are not optimal picks. You're better off going for consistency; pick the biggest token generators and run four of them, better still if they're cheap. Unless you're running four wayfaring temples already, you shouldn't use crusader of ordric unless you've got some really janky combo going off the fact that it's a soldier. You won't be able to cast sundering growth if there are no enchantments on the field, run more deliverances and heroes' reunions instead.
Four Nicol Bolas and no mana? That IS madness.
Dissipate is a strictly better counterspell than counterflux. Nivix guildmage is only as good as your best available spells, so I would recommend putting in gamebreaking stuff like temporal mastery (take an extra two or three turns if you miracle it and can copy it) or thunderous wrath.
No goblin matron? No goblin warchief?
There's also the fact that banefire is one mana cheaper, which may make all the difference.
Cry when rest in peace / grafdigger's cage hits the battlefield.Also, consider packing some artifact/enchantment hate and creature protection for protecting the combo.
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