This seems like a well put together deck. When I saw the deck at the top of the list I thought, they had better put Dreadhorde arcanist in there. lol. What do you think of the Red Castle as a 1 or 2 of? In case you're running out of steam a little.
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What do you think of running a couple Sunscourched Deserts for your Ramunap Ruins? It gives you just a little more damage. I don't know if you'd want to run four copies because you don't want to be stuck with no red mana. But 2 or 3 might not be a bad option.
Those are some good ideas. I never thought of that. Thanks for the suggestions! I'll have to look into getting those. I usually trade for my cards and I dont know if any my friends have a copy. :P
This looks like a fun tribal Oathbreaker. What made you choose Samut over another PW? I'm not sure if another GR PW would be better I just wanted to know your thoughts.I usually build flavor Oathbreakers where all of the cards fit the theme of the planeswalker. I haven't made a Samut one yet, but it's on my list. :PI like that you actually have enough mana ramp in this deck. Too many decks run like 23 lands and maybe 2 sources of ramp.
I opened this not looking at the deck tags, so I expected a modern deck. lol Rafiq looks like a fun way to kill with infect. Overall, I hate and love this deck because it's infect.
I would recommend cutting a few spirits for a few more forms of mana ramp. Most sources I have looked into recommend being approximately 50/50 with mana cards and not mana. of the 50 mana cards, about 36-38 are lands the other 12-14 are mana rocks, land tutors, mana reduction cards, etc... Of course, you'll need to adapt that to each deck (i.e. aggro decks don't usually need quite that much). Just something to think about. It looks like you're about 60/40 with not mana/mana cards. So just try a few more. It will honestly make your deck a little more consistent.You can take a look at my commander/oathbreaker decks and see what I mean. I try to do this with all of my commander/oathbreaker decks.
Yeah. I don't have a lot of the cards I would like to put in and I am restricting myself to not allow flavor fails :PUnfortunately right now the deck only really works when you get Geth's Grimoire. But it's still fun. I'll have to get a copy of Raiders' Wake. I also want to get a copy of Waste Not for this deck.Thanks for the feedback, I appreciate it!
Yeah, I put that in the notes at the bottom of the deck description. I don't have the blue/green version her yet :P
Thanks! I keep my decks kinda budget (I just build with what I got) so there are a few cards that fit the theme but are better than what I have.
Thanks for the suggestions! I'll look into getting those. (I already have Spiteful Visions) :P I also need Font of Mythos.What do you think of Skullcage? It's only 2 dmg each turn, but I think it could help in the long run.
http://magic.wizards.com/en/articles/archive/feature/eventide-theme-deck-contents-2008-07-03The name of the deck is Battle Blitz. I've modified it quite a bit with cards I have laying around. But same thing and of course I kept the strongest cards like Scourge of the Nobilis and Hearthfire Hobgoblin. I actually think i've modified it a bit more since I last updated the deck on this site. I'll have to double check now :P
I've seen it as a one of or two of in many competitive infect decks. I do think it works better when you are running fetch lands. Makes it easier to cast because of Delve.
What do you think of Kazuul's Toll Collector? I know your equipments are already cheap to equip, but It could be nice to load them all onto one creature and still have mana for other spells.
What do you think of Become Immense? Maybe add one or two of it?
Put in Akroma's Memorial or some card that'll give your rats Haste. That way you can play that and Thrumming Stone and win.
If you want a little more "dickery" splash green for Hornet Sting :D
Okay, here are some changes i made (I need fewer 5 drops and more 4 drops. Suggestions?)Removed:Angelic Skirmisherdawnbreak reclaimerEmeria ShepherdReya DawnbringerSteel HellkiteDark PetitionEarthquakeComet StormDreamstone HedronWorn Powerstone2x Plains2x SwampAdded:Drana, Kalastria BloodchiefArchfiend of DepravityGrave TitanScourge of Geier ReachLanguishAether snapBlack sun's ZenithBlasphemous ActNevinyrral's DiskOrbs of WardingLoreseeker's StoneArcane LighthouseReliquary TowerVivid Meadow
Maybe i'm just unlucky, but whenever I run less than 36 lands in commander, I tend to get mana screwed :PThanks for all of your help and advice! I really appreciate it :D
Thanks! I'll look into those :) What would you recommend I take out? what are my weak cards?
What should I take out for those? I'm assuming mostly creatures, but which ones do u recommend i take out?
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