Hm... I could have sworn Rampant Growth was printed in RoE. But I just looked and you were right that it wasn't. Sorry for the false info, but Growth Spasm wouldn't be a bad pick for this deck either imo
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dmbdwg, rampant growth will NOT be out with scars, it was printed in RotE so its around till Zendikar rolls out :)
replace inferno titan with Rampant Growth
I'm going to be honest, I'm going to dang near copy this deck list because I loved it so much. It looks fantastic :)
Very good deck, I would definately add 4 Moving Terrain's though b.c thatd be a big hitter in this deck
oh alright i think I got ya, thanks and it looks like loads of fun 9/10
bloody brilliant, i loved it. Very awesome idea and seems like alot of fun
32 land is unnecessary as well as oracle's. I would reccomend 26 land, using Rampant Growths, removing Khalni Garden's and Rootbound Crag and even Raging Ravine. I would put in Avenger of Zendikar for sure.
I like it and I like how you've taken it. I'm just a little shocked that you have no counters main boarded at all with blue. But however if it works then great. 7/10. If you get time, check out my Luminarch Ascension deck :D. Mine is standard legal and my FNM deck.
I understand and I like your list here. But if you dont mind explaining again how you can keep alive long enough to get the important Walkers high enough to use their ultimates and make it fairly easy to win
I like it, but I might remove mind shatter and use Duress'. Also Lavaclaw Reaches is good in a deck like this
Biggest problem I see is that Suffer the Past's mana cost is X, B. So even if you mill them for 20 how do you pay the 21 mana to kill them? When you only have 22 non fetch lands in the deck, and from what I can tell no accel. Sorry if I missed something please tell me if I did, but thats just the problem I saw
damnation is a very good idea in here, basically wipe your opponents board and thats it. love it. But I might suggest adding land, easy make it a 40 card deck just by adding very necessary land
My opinion would be yank out nissa for 2 more magistrates, and 1 more warcaller. you should swarm your opponents, bad. no need to heal for as much as you are. making her useless, especially w/o nissa's chosen even. but if you're looking to go down that road i would add eldrazi monument, keep nissa revane, and add nissa's chosen. +1/+1, indestructible, flying! need I say more? only for having to sac. ONE creature a turn? Oh... dang well I guess ill sac a nissa's chosen then bring em back the same turn. Also then Wrath of God wont wreck you. Just sayin
hey i think the list is cool, but if you dont mind explaining to me how it is you actually win, ive seen these decks always ranked high up but I never quite understood. does jace kill them? or what
I like the deck, but may I make a suggestion? I would use aether tradewinds in here since you're going to use Venerated Teacher. The teacher is a good card don't get me wrong, but with aether tradewinds you get 2 for the price of one, you can replay the teacher and you get a bounce against your opponent
Its an alright idea and looks fun. But, I love the name :D
I absolutely love the idea of this deck. Great work, it seems like a blasty blast to play. If you get time check out my standard decks
u/b/zombie/mill/discard? Sorry man, its a cool idea but I can't say its a good one. Zombie deck, mill deck, discard deck, any would work better then what it appears this one would. And you use blue with no counterspells?
hey bud, i like the idea for t2 elves :D ive always loved playing elves, but as some advice, heres things I use in my type 2 elf deck and can swing for 40 by turn 4. try 4 overrun, 4 eldrazi monument, 3 garruk wildspeakers, 3 nissa revanes, and between 20-24 land. omnath is very unnecesary, along with fauna shaman. Most people say not to use elvish visionary, but I like to use her because she replenishes your hand. I would pull out sylvan ranger, and if you want to use Mul daya channelers (which is a good card) I would reccomend Oracle of Mul'daya because then you can get your lands out of the way of your top deck and have a better shot to keep a creature up there. Oh, and also pull out coat of arms, it buffs up your enemies most of the time also, and its way to expensive to cast. And last thing, I would pull out the Treespeekers, 12 elves that tap for mana is all you need :D. Have fun, hope I could help out
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