Bigdcamtowin

34 Decks, 131 Comments, 7 Reputation

Increase the land count, my advice is 24. Add some ramp cards (Explore, Cultivate) to accelerate the deck. So you don't just say 'land, pass turn' untill turn 4 where you play something. And thats assuming you can play a land each turn, with as little as you run.

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Posted 03 June 2011 at 01:18 as a comment on Type 2 golem\splicer deck

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haha okay, thanks that is what i was thinking of. its very good in this deck imo

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Posted 21 January 2011 at 15:30 in reply to #116484 on Standard UW Quest

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wheres archive trap?

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Posted 21 January 2011 at 15:12 as a comment on Minds in Exile

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20 cloudpost + 5 not of this world = lol

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Posted 18 January 2011 at 13:56 as a comment on attack of the eldrazi

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Tuktuk is 3 mana for 1 dmg. people RARELY will kill him, so hes just a really low dmg 3 cost critter. But if you really like him at least move him to 2 copies. he is legendary afterall.

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Posted 18 January 2011 at 13:55 as a comment on Help me make a Goblin Deck- Legal

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remove tuktuk x4, ornithopter x4, memnite x4, kuldotha rebirth x4 and you have a start for a deck.

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Posted 17 January 2011 at 13:20 as a comment on Help me make a Goblin Deck- Legal

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and spell pierce is a must-have counter for control decks*

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Posted 16 January 2011 at 23:59 in reply to #116798 on Stop don't touch me there!

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Negate has no need to be a four of in this deck, silence is not a very effective card unless you can back it up. sunblast angel is just a bad card, mana leak is definately the best counterspell in type 2. I would use disfigure as its great removal for elves and aggro decks. Doom blade imo is better then hideous end. fulgent distraction is a sideboard card AT BEST. land is too low for control, up it to 24, maybe 25. you need preordain x4. wall of omens is a must. And day of judgment is a stellar card.

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Posted 16 January 2011 at 23:58 as a comment on Stop don't touch me there!

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Theres a one blue cost spell that makes you draw 3 cards. you just need to tap 4 creatures. also get wall of omens x4. between those two you will have good draw power

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Posted 16 January 2011 at 13:29 as a comment on Standard UW Quest

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Black control means Doom Blade, Disfigure, Sadistic Sacrament, Vampire Hexmage (for planeswalkers), Gatekeeper of Malakir and such.

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Posted 16 January 2011 at 13:19 as a comment on Black Infefctious Fun

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use volcanic fallout over pyroclasm. for player dmg

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Posted 09 January 2011 at 17:27 as a comment on (Please Comment) FAST WIN!

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Goblin Guide is a big help, you dont really need to main board flame slash or heat ray. Dragons claw is unnecesary since you should do dmg so fast you dont need to heal. Galvanic blast is a 1 cost 4 dmg spell with all your artifacts.

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Posted 07 January 2011 at 17:32 as a comment on artifact/burn

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wurmcoil engine = best wurm ever. use overwhelming stampede instead of overrun

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Posted 07 January 2011 at 01:38 as a comment on lets go fishing with some Wurms

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neurok invisimancer doesnt really fit. or enclave cryptologist. maybe move them for overseer?

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Posted 03 January 2011 at 01:40 as a comment on Triskelion Infection

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maybe steel overseer to add more 'firepower' to your triskelion

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Posted 01 January 2011 at 01:26 as a comment on Triskelion Infection

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24 land** overall good deck though

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Posted 31 December 2010 at 15:33 as a comment on Defense!!

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I say use one emrakul and one ulamog. Overgrown battlement will tap for ALOT and with 24 you shouldnt miss many land drops.

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Posted 31 December 2010 at 03:29 as a comment on Defense!!

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im not sold on the silences, but its a good deck overall

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Posted 27 December 2010 at 23:07 in reply to #107090 on T2 Boros Aggro

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drop the awakening zone, drop 2 treespeakers and 1 chalice for 2 explore and 1 more spasm. drop 1 main boarded all is dust and 1 kozilek for 2 more wurmcoil engine. good deck overall, beat me for first last time at fnm

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Posted 23 December 2010 at 16:44 as a comment on Eldrazi Ramp

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I wouldnt reccomend the expedition map or main boarding revoke existance

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Posted 23 December 2010 at 14:48 as a comment on Eldrazi Wipe

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