Aliski

87 Decks, 695 Comments, 141 Reputation

For sure will make it slower, but its not the end of the world, and about the competitive quality, Idk never played a tournament before not even FNM.
Just casual and online gaming.
Started playing magic in october, so I dont know about a LOT of things haha
Do you have any suggestions on how to make to protect myself from this enchantments and shit?

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Posted 06 December 2012 at 13:15 in reply to #308356 on Counters, a lot of counters

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Nice one, but is not standard, so Idk much about it ;P

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Posted 06 December 2012 at 13:12 in reply to #308543 on Counters, a lot of counters

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I think that Nature's blessing is faster, and does almost the same thing if not used by its miracle cost than the savagery would do.
So, I'm keeping the blessings
Thanks for the idea anyway ;D
And arbor elf is just there for mana ramp, but I'm thinking on droping it to add some farseek or something..
What you guys say?
Drop arbor elf and add farseek?

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Posted 06 December 2012 at 13:09 in reply to #308434 on Counters, a lot of counters

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Do you have some suggestion on which cards I should add to make it draw powered?
I never had anyproblem with it, but can be good have some draw cards ;P
In your deck u dont have it either...
I made a lot of games on cockatrice, won like 80% of them. Idk about tournament quality, probably is weak for it, but its not made for tourneys, just to play online ;D

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Posted 06 December 2012 at 13:07 in reply to #308407 on Counters, a lot of counters

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Golgari charm can destroy the enchantments, Fiend hunter can be killed, dramatic rescue will only stop it for a round and then I can start all over again, tragic slip can stop a LOT of things, not only my creatures...unsummon and azorius charm is the same as dramatic rescue.Mutilate is kind of costy and maybe cant kill my monsters...
How is this deck not efficient?

And, if tragic slip/mutilate is played, can't I regenerate?

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Posted 05 December 2012 at 18:58 in reply to #308356 on Counters, a lot of counters

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Nice deck bro, thanks for the comment on my deck some days ago ;P

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Posted 05 December 2012 at 18:43 as a comment on Arcbound Infectis v2

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"to keep your troll alive!"
I wasnt talking about exilement...

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Posted 05 December 2012 at 18:41 in reply to #307610 on Counters, a lot of counters

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Death's presence is a GREAT MOTHERF***** card,but it takes time to put it on the battlefield, and in a time like I could have won the game, or could put something better, dependson the situation...

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Posted 05 December 2012 at 18:40 in reply to #308345 on Counters, a lot of counters

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You definitly need some land improving, take a look at mines..
Crypt horror is not a very good card too..There are betters for lower mana cost,like Strangleroot geist
I dont like jarad either, he doenst have anything to do with counters "Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. " So, its not counters....
U wont need to use disentomb too
And hydra and Death's presence make your deck slower...

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Posted 05 December 2012 at 18:38 in reply to #308346 on Counters, a lot of counters

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Thanks, made some changes ;D

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Posted 05 December 2012 at 18:33 in reply to #306700 on Dracula's disciples

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And this is a standard deck, they cant Memoricide on me ;P

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Posted 05 December 2012 at 18:19 in reply to #308322 on Counters, a lot of counters

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Ooze is there for helping me too and I can always use the counters of the scavenge/spells on other creatures.
Predator ooze is a great card, he is my secondary "baller" (idk what it means,but I guess he is) haha
Along with corpsejack, all my creatures can become BIG

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Posted 05 December 2012 at 18:15 in reply to #308322 on Counters, a lot of counters

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Yeah, I really thought about it, but who will Ii drop to add Wild beastmaster?

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Posted 05 December 2012 at 16:23 in reply to #308230 on Parish of Lambholt *HELP

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Increasing savagery its too costy, and the scorpion is there cause he can help me with scavenge later ;P
But thanks for the ideas !!!

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Posted 05 December 2012 at 16:16 in reply to #308297 on Counters, a lot of counters

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Droped ghoulcallers and add rancor...

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Posted 05 December 2012 at 14:07 in reply to #307047 on Counters, a lot of counters

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Hmm, maybe drop sluiceway and add some deadbridge goliath???

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Posted 05 December 2012 at 12:50 in reply to #308213 on Counters, a lot of counters

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Lol, thats true, didnt see it was your deck, mederski haha
Well, so give me a hand on this one instead
http://www.mtgvault.com/ViewDeck.aspx?DeckID=409511

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Posted 04 December 2012 at 19:51 in reply to #308050 on Predator Lambholt

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First of all, drop slumbering dragon,sakura-tribe elder(add farseek),artifact mutation(Sideboard).
Thundermaw Hellkite and Balefire Dragon are two cards that u should consider adding to your deck...
Like...drop the cards I told u and add 4 farseek 3 hellkite and 1 balefire, or something like this...

Well..take a look at my deck please and leave a comment ;D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=409511
If you want more help,just ask me there too

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Posted 04 December 2012 at 16:19 as a comment on R/G Devour dragons

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Yeah, nice deck, the only creature I would drop is hydra...I know, she is a GREAT card, but believe me,if u want to make it faster, put something else.
Fog,sheltering word,sundering growth/naturalize,gavony township,ranger's guile,strangleroot geist.
Just some cards to think about...
But analyzing it better, guess u could stay with your hydra,since this is a mono green deck, but then add one more of it

Please,take a look and comment on my golgari deck too ;D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=403800

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Posted 04 December 2012 at 16:10 as a comment on Predator Lambholt

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Hmm,yeah, I guess I'll drop the creatures..but I was thinking about ring of kalonia, SB or maybe even main..can be a substitute for rancor and he will give my green creatures +1/+1 every turn
What u guys think?

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Posted 04 December 2012 at 16:03 in reply to #308020 on Counters, a lot of counters

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