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Low mana cost, high damage output. Win by turn 3
Very straight foward; deal as much damage as you can! This deck needs 3 lands to work. After the fourth, fire away with Shard Volley! Don't bother to much with your opponents creatures and don't hesitate to sacrifice Goblin Arsonist or Mudbutton Torchrunner unless you have Goblin Grenade in your hand.Here's one scenario for win on turn 3:T1: Vexing DevilHopefully, your opponent will take the damage for you to sacrifice it.T2: Vexing Devil, Goblin ArsonistSame here, but with a goblin on topT3: Another Goblin Arsonist, 2x Goblin GrenadeBoom!!!
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Nice deck , you could make it standard or modern easy to Check Out this deck if you have a min , thanks http://www.mtgvault.com/dragon77/decks/a-glassy-golem-finish/
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Nice, but it dies to Leyline of Sanctity.Seriously though, this deck is good.
Nice Aggro. I'd be scared to play against it. You might have a little trouble playing against someone who can counter a lot, but it's very powerful regardless.
To Soulofmirrodin: That or even Witchbane orb for people that don't play white. Even if I deal alot of damage early in the game for sure hexproof is the end of this deck.To JabuJabuGuy: Majority of the spells are 1 to cast. Counters are usually 2 or 3. In that optic, I think the deck still has the advantage.Two things bother me about this deck: If it didn't win by turn 5, it loses all its momentum. Sometimes it think Howling Mine could help me with that, but I don't want to lose time not doing damage. Second, I lost today against a Wellwisher+Elf token deck. Life gain will also shutdown this deck.Any Suggestion?