Thanks, nice suggestions. When I created this deck, I wanted it mono red and I realize now that it might of been a mistake. there's a lot of potential in black goblins. Now, I thought of adding 2x Quest for the Goblin Lord, but I'm undicided as to which cards I should remove. I'm thinking either the Fireslingers or Ember Hauler, any thought on that?
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To Soulofmirrodin: That or even Witchbane orb for people that don't play white. Even if I deal alot of damage early in the game for sure hexproof is the end of this deck.To JabuJabuGuy: Majority of the spells are 1 to cast. Counters are usually 2 or 3. In that optic, I think the deck still has the advantage.Two things bother me about this deck: If it didn't win by turn 5, it loses all its momentum. Sometimes it think Howling Mine could help me with that, but I don't want to lose time not doing damage. Second, I lost today against a Wellwisher+Elf token deck. Life gain will also shutdown this deck.Any Suggestion?
Nice, good use of Genesis Wave !!
Feel free to comment and help me improve this!!