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Combo is Creature(other than Wall of Hope) + Inviolability/Heart of Light + Greater Auramancy = All blocking creature that cant be damaged or targeted. Use one creature to block all attackers while preventing that creature from taking damage and use Greater Auramancy to prevent the opponent from targeting that creature or enchantment. Gain life for the win. Wall of Hope is in the deck for the early game play, it is used to block until the combo is set up. The no damage enchantments can also be used to prevent unblockable creatures from dealing damage. This is a slow deck(it is not made for a fast game) but if you get the enchanted creature and 2 Greater Auramancy you cannot lose from being attacked. With two Greater Auramancy out neither can be targeted so all of your enchantments and enchanted creatures have shroud. Boon Reflection isnt in the deck because the deck isnt built to go fast.
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