zwolver

8 Decks, 38 Comments, 1 Reputation

59 cards?? and indeed.. no instant spell effects.. i think the opponent knows exactly how to counter a deck like this in 1 match. Fallout anyone? And drop elder mastery.. its not even playable without sovereigns of the lost alara...

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Posted 14 November 2009 at 14:41 as a comment on Exalted House of Bant

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hmm, looks like a solid build, but not really around radiate right? Still i would like to see this deck in action :) +1

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Posted 14 November 2009 at 10:46 as a comment on Radiate the Storm

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i think this deck can work. Using life and limb to get creatures, and overrun (garruk) to surprise opponents. Still, a holy day, pyroclasm ruins the whole deck. You should sideboard Hallow or something like that to prevent a pyroclasm. Also, life and limb, combined with timber protector. Makes all your forests/saproling, indestructible. :)

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Posted 14 November 2009 at 08:17 as a comment on Green Mana Mayhem

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are you sure that hardcasting biorhythm without mana acceleration (apart from sakura tribe elder or simulacrum) and casting another mana hungry spell before it. And relying on the fact that your opponent does not have creatures. I think that is a long shot.

Duress works against you in this way, instead place something like remove soul, (counter creature spell) to make sure your opponent does not cast any hard to remove creatures.

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Posted 14 November 2009 at 08:10 as a comment on Blackened Biorhythm

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hmm, what, if someone just looks at your library and removes all the battle's of wits. Can you still win? Or it get's milled, (traumatise), and then B.O.W. gets extirpated... what then?

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Posted 14 November 2009 at 08:00 as a comment on Battle of Wits

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strange, the editor placed shell of the last kappa under creatures. It is really an artifact.

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Posted 14 November 2009 at 07:20 as a comment on Forest Ablaze

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the combo is just brilliant, but i don't see how you are going to win with dingus egg, not if you can't redirect damage to your opponent. I would reccoment a mog maniac/pariah combo to make armageddon just hurt your opponent.

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Posted 14 November 2009 at 07:18 as a comment on all your lands out into play and then kill your opponent regardless of what happens... kinda. help needed

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my mistveil plains is a protection from milling, and triclopean sight is just a really nice instant enchantment, it surprises opponents. But indeed maybe some can be sideboarded. But i don't like it to become some kind of a white weenie deck.

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Posted 14 November 2009 at 06:53 as a comment on White knight

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nice deck, in special the warclub, i never thought of using ninja's with equipments. But why play skullsnatcher? when you don't have the flip card, that gives you control of any creature for just 5 mana (in graveyard)?

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Posted 13 November 2009 at 15:08 as a comment on Ninja deck

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you play rite of flame only 3 times, that actually kills the card slowly inside, ONLY play it 4 times.. ;).. still try some more imagination in this deck..

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Posted 13 November 2009 at 15:05 as a comment on elemental Control -1/-1 counter

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there are spells in white, that can counter a spell that targets 1 or more permanents. I think there is a 1 mana costing creature that gives permanents protection from instants and sorcery. Also... Play, nature's spiral, instead of multiple copies of an enchantment, and play idyllic tutor 4 times. Also, drop the shock, and play only lightning bolt. Drop excommunicate, play something like path to exile. Because, if you whipe a bugging creature (lifeloss when attacking or something like that), you want it gone forever, not gone for 1 turn...

Groetjes ;)

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Posted 13 November 2009 at 15:01 as a comment on Protection and burn

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i don't really agree with everything said above, maybe fog can be dropped, and indeed some cards can be sideboarded, like naturalise. But random spells are oke. At least if they fit in the deck. I hate people who play only 1 or 2 tactics, and play fetch for the rest of them. Worms tooth is fun when playing multiplay. But this is not a tournament 1 vs 1 deck... Still i give it a plus..

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Posted 13 November 2009 at 14:56 as a comment on the green machine

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jaw, kijk es naar mijn witte deck, daaruit kan je als het goed is een aantal ideetjes halen om dit deck beter te maken, ik heb bijvoorbeeld heel veel 2/2 knights enzo... best handig, 2 mana beestjes..

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Posted 13 November 2009 at 14:51 as a comment on Flying deck

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i would say, this deck is pretty low on mana. I would say it might work, but with very expensive spells like doubling season, or coat of arms. I would say, it could use some mana artifacts or extra lands. And for multiplay, it needs some destroy (artifacts enchantments creatures)

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Posted 13 November 2009 at 13:41 as a comment on glare ftw

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i like the idea behind the deck, it is pretty original, but i don't think the incubator or the cloud key will work the way you intend it to. Put BOP or Llanowar elves in there instead of those. You will see plenty of boost, t3 combo.. with a little luck. Or bring in a dark ritual.

Good luck

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Posted 13 November 2009 at 13:32 as a comment on Infinite Allies

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veteran armor/sword smith, is not really a good card.. white knight is a better choice, and armored ascencion, should always be in a monowhite deck with much plains.. But still, i like the simplicity.

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Posted 13 November 2009 at 13:24 as a comment on Zenidar White Weenie

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Hmm, seems like an average artifact deck, why not use the artifact lands each 4 times, (maybe including darksteel citadel). More fabricate, and maybe skelleton shard, and lightning greaves. Qumulox is not really a good tactic, and broodstar is really vulnerable. Keep some cancels or other counterspells in your deck, to surprise the opponent.

i would say it get's a 5 out of 10

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Posted 13 November 2009 at 13:18 as a comment on Artifact Storm

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