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NOTE: Set by owner when deck was made.
First thing that leapt out at me here is the high mana curve and landbase that all hits tapped. You're a turn behind at best, and with the high curve you're looking at a very slow start and a slow midgame. Maybe consider changing up the landbase and dropping the curve a bit.
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Good point. The mana base is a little tricky, because my playgroup sticks to budget decks. I'll see what I can do, though. Thanks though :)
Do you think something like this would work a bit better?
Good tweaks to start. Let me ask a couple questions. This is budget casual, correct? Like you don't want it to be legacy legal? Also, are you looking to keep it 100% thematic on the monarch mechanic? Or are you ok with diluting it a bit to take advantage of the cheap mega cards you can use in the casual format like brainstorm?
Yup, my playgroup uses decks around $40. Legality is *very* flexible with us, so Brainstorm is just fine with me. I'm fine diluting the monarch mechanic as long as it remains a prominent theme. What do you suggest?
I'm of a couple different minds on this topic. I'm not even sure monarch is a mechanic that can sustain itself as a deck build as is. There aren't many cards that use it, and the ones that exist are way too expensive (mana wise) to rely on. For example, a 6-drop pseudo nuke with a monarch effect is pretty hard to justify when you can get almost the same result from an infinitely more affordable 4-drop. That being said, its a casual build, so on we go. I see two basic builds that can be made from monarch: reactive and/or prison control, and critter rush. UBW is built for control, so that's the way I'd go, but that's me.
The general idea was to make this a control deck using the monarch mechanic to grind out card advantage. I agree that monarch isn't terribly efficient in the grand scheme of things, but I think it will be good enough against the pool of decks "Alanmar" is going to be matched up against.
I gotcha. I noodled it around a bit, and this is what I came up with. https://www.mtgvault.com/dknight27/decks/casual-monarch-control/There are some good control ideas in there. Balance basically can't hurt you. Solitary confinement is a perfect lock if you already have monarch. Narset nullifies monarch for opponent. Everything else gets you where you're going or stops opponent from getting there first. Just some thoughts.