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Version 1.1 Took out Fireball and Chrome Mox, added Banefire and Iron Myr. Bring out Myr Incubator, pop it and remove all remaining artifact land in your deck along with other artifact cards bringing the amount of 1/1 myrs to around 34. Sacrifice all but 4 to Krark-Clan Ironworks giving you 60 floating generic mana. (Already dealing 30 damage if you have the Disciple out) Play Fireball dealing 60 more damage. Oh no they just countered my fireball!! Well then sacrifice the remaining 4 myrs to Ironworks, bring out the Char-Belcher and activate it dealing another 20+ damage!! Game over!! Please rate and comment!!
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Chome Mox should go. Just use Iron Myr. You aren't going to want to sac a disciple to the Mox, leaving you with 12 cards you can sac. Great deck though. +1
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Use Banefire instead of Fireball because it cant be countered Check out my Kiss Your Creatures Goodbye deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=29267
Great help both changes help extremely!!
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/290
nice deck haha maybe add lodestone myr incase you dont have a fireball or hopefully banefire soon right haha with all the artifact tokens you make lodestone will be a scary boy ya know. not much but i hope it helps. check out my forced dreams v2 plz
shattered dreams doesnt seem to fit in here, other then that this is excellent