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Merfolk deck, without milling... Merfolk Sovereign / Wanderwine Prophets or Whispersilk Cloak: Win the game! Stonybrook Angler / Fallowsage: Draw cards Seahunter: to find merfolk and put them into play
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I really like that you're trying to make a mono blue Merfolk deck, but basing it off of Wanderwine prophets you might want to consider making it Blue and White. White merfolk offer a lot of great things like Harpoon Snipers to prevent anything from attacking you, Summon the School to make tons of tokens since you can return it to your hand from the graveyard by tapping 4 merfolk, Judge of Currents so every time you tap a Merfolk you gain life, and Stonybrook Schoolmaster so that every time you tap him you get another token. There's a lot of token power in the white half of Merfolk, and Tokens are key fodder for the Wanderwine Engine.
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If you take a look through some of my other decks, you will note that I try to build decks without using the sames cards that are traditionally seen in every single deck of that type... example: 'Zombie Master' in a zombie deck etc... Please check out the new version of this deck... http://www.mtgvault.com/ViewDeck.aspx?DeckID=31195
oops... pasted comment into wrong deck!!! idiot!
i woukld make it totally different seahunter isn't needed cause it is too slow cursecatcher, lord of atlantis, and sygg river guide are really THE cards look at my version of the deck it's a white/blue deck of merfloks
'Cursecatcher' is a counter spell... 'lord of atlantic' gives all merfolk +1/+1 and the 'river guide' give a merfolk protection from a single colour... who does any of these cards help me draw cards and therefore make my deck quicker? My deck is about getting the two card that will win me the game... Merfolk Sovereign / Wanderwine Prophets or Whispersilk Cloak the quicker they come out, the quicker i win the game.
Never EVER remove Seahunter. I used my Merfolk (blue and white - it's the only way to win) against two counterspell decks and a red aggro deck last Friday, and Seahunter is the only reason I won. Think about it... Unless they can counter an ability, you get just the Merfolk you need for 3 mana (usually less than the actual casting cost). Anyone who hates on Seahunter is an idiot. (Basically, ignore thealextheory) For Drawing cards, I use Islandwalk and Coastal Piracy. Can't beat it. I would also recommend Sygg, River Cutthroat or Cold-Eyed Selkie.
Merrow Reerjay is also a good idea.
Lord of atlantis is a biggy.
getting the main two card combo out... win the game... too many merfolk decks with the same old cards... it's too easy to stick 'Lord of Atlantis' in a merfolk desk, or a 'Zombie Master' in a zombie deck! Trying to be a little more creative here, or maybe just less predictable?